52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "..\eactions.h"
|
|
|
|
|
|
e2d::EActionScaleBy::EActionScaleBy(float duration, float scaleX, float scaleY) :
|
|
EAnimation(duration)
|
|
{
|
|
m_nVariationX = scaleX;
|
|
m_nVariationY = scaleY;
|
|
}
|
|
|
|
e2d::EActionScaleBy::~EActionScaleBy()
|
|
{
|
|
}
|
|
|
|
void e2d::EActionScaleBy::_init()
|
|
{
|
|
EAnimation::_init();
|
|
m_nBeginScaleX = m_pTarget->getScaleX();
|
|
m_nBeginScaleY = m_pTarget->getScaleY();
|
|
}
|
|
|
|
void e2d::EActionScaleBy::_exec()
|
|
{
|
|
while (EAnimation::_isDelayEnough())
|
|
{
|
|
// 计算移动位置
|
|
float scale = static_cast<float>(m_nDuration) / m_nTotalDuration;
|
|
// 移动 Sprite
|
|
m_pTarget->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale);
|
|
// 判断动作是否结束
|
|
if (_isEnd())
|
|
{
|
|
this->stop();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void e2d::EActionScaleBy::_reset()
|
|
{
|
|
EAnimation::_reset();
|
|
}
|
|
|
|
e2d::EActionScaleBy * e2d::EActionScaleBy::copy() const
|
|
{
|
|
return new EActionScaleBy(m_nAnimationInterval / 1000.0f, m_nVariationX, m_nVariationY);
|
|
}
|
|
|
|
e2d::EActionScaleBy * e2d::EActionScaleBy::reverse() const
|
|
{
|
|
return new EActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY);
|
|
} |