71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
#include "..\eactions.h"
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e2d::EActionTwo::EActionTwo(EAction * actionFirst, EAction * actionSecond) :
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m_FirstAction(actionFirst),
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m_SecondAction(actionSecond)
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{
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m_FirstAction->retain();
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m_SecondAction->retain();
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}
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e2d::EActionTwo::~EActionTwo()
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{
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SafeRelease(&m_FirstAction);
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SafeRelease(&m_SecondAction);
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}
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e2d::EActionTwo * e2d::EActionTwo::copy() const
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{
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return new EActionTwo(m_FirstAction->copy(), m_SecondAction->copy());
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}
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e2d::EActionTwo * e2d::EActionTwo::reverse(bool actionReverse) const
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{
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if (actionReverse)
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{
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return new EActionTwo(m_SecondAction->reverse(), m_FirstAction->reverse());
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}
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else
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{
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return new EActionTwo(m_SecondAction->copy(), m_FirstAction->copy());
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}
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}
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void e2d::EActionTwo::_init()
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{
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EAction::_init();
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m_FirstAction->m_pTarget = m_pTarget;
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m_SecondAction->m_pTarget = m_pTarget;
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m_FirstAction->_init();
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}
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void e2d::EActionTwo::_exec()
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{
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if (!m_FirstAction->isEnding())
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{
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m_FirstAction->_exec();
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if (m_FirstAction->isEnding())
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{
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// 返回 true 表示第一个动作已经结束
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m_SecondAction->_init();
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}
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}
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else if (!m_SecondAction->isEnding())
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{
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m_SecondAction->_exec();
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}
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else
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{
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this->stop();
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}
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}
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void e2d::EActionTwo::_reset()
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{
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EAction::_reset();
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m_FirstAction->_reset();
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m_SecondAction->_reset();
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}
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