Magic_Game/core/base/TaskManager.cpp

117 lines
2.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "TaskManager.h"
#include "logs.h"
namespace easy2d
{
void TaskManager::UpdateTasks(Duration const& dt)
{
if (tasks_.IsEmpty())
return;
spTask next;
for (auto task = tasks_.First(); task; task = next)
{
next = task->NextItem();
task->Update(dt);
if (task->stopped_)
tasks_.Remove(task);
}
}
void TaskManager::AddTask(spTask const& task)
{
if (!task)
logs::Warningln("Node::AddTask failed, action is nullptr");
if (task)
{
task->Reset();
tasks_.PushBack(Task::ItemType(task));
}
}
void TaskManager::StopTasks(String const& name)
{
for (auto task = tasks_.First(); task; task = task->NextItem())
{
if (task->GetName() == name)
{
task->Stop();
}
}
}
void TaskManager::StartTasks(String const& name)
{
for (auto task = tasks_.First(); task; task = task->NextItem())
{
if (task->GetName() == name)
{
task->Start();
}
}
}
void TaskManager::RemoveTasks(String const& name)
{
for (auto task = tasks_.First(); task; task = task->NextItem())
{
if (task->GetName() == name)
{
task->stopped_ = true;
}
}
}
void TaskManager::StopAllTasks()
{
for (auto task = tasks_.First(); task; task = task->NextItem())
{
task->Stop();
}
}
void TaskManager::StartAllTasks()
{
for (auto task = tasks_.First(); task; task = task->NextItem())
{
task->Start();
}
}
void TaskManager::RemoveAllTasks()
{
for (auto task = tasks_.First(); task; task = task->NextItem())
{
task->stopped_ = true;
}
}
const TaskManager::Tasks & TaskManager::GetAllTasks() const
{
return tasks_;
}
}