Magic_Game/Easy2D/Action/EActionOpacityTo.cpp

25 lines
470 B
C++

#include "..\eactions.h"
e2d::EActionOpacityTo::EActionOpacityTo(float duration, float opacity) :
EActionOpacityBy(duration, 0)
{
m_nEndVal = opacity;
}
e2d::EActionOpacityTo * e2d::EActionOpacityTo::clone() const
{
return new EActionOpacityTo(m_fTotalDuration / 1000, m_nEndVal);
}
void e2d::EActionOpacityTo::_init()
{
EActionOpacityBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
}
void e2d::EActionOpacityTo::_reset()
{
EActionOpacityBy::_reset();
}