Magic_Game/Easy2D/Base/EScene.cpp

103 lines
1.8 KiB
C++

#include "..\ebase.h"
#include "..\enodes.h"
#include "..\emsg.h"
#include "..\etools.h"
#include <algorithm>
e2d::EScene::EScene()
: m_bWillSave(true)
, m_bSortNeeded(false)
, m_pRoot(new ENode())
{
m_pRoot->_onEnter();
m_pRoot->_setParentScene(this);
m_pRoot->_setSize(EApp::getWidth(), EApp::getHeight());
m_pRoot->setPos(EApp::getWidth() / 2, EApp::getHeight() / 2);
}
e2d::EScene::~EScene()
{
ETimerManager::_clearAllTimersBindedWith(this);
EMsgManager::_clearAllMouseListenersBindedWith(this);
EMsgManager::_clearAllKeyboardListenersBindedWith(this);
SafeReleaseAndClear(&m_pRoot);
}
void e2d::EScene::onEnter()
{
}
void e2d::EScene::onExit()
{
}
bool e2d::EScene::onActivate()
{
return true;
}
bool e2d::EScene::onInactive()
{
return true;
}
bool e2d::EScene::onCloseWindow()
{
return true;
}
void e2d::EScene::_onRender()
{
m_pRoot->_callOn();
}
void e2d::EScene::add(ENode * child, int order /* = 0 */)
{
m_pRoot->addChild(child, order);
}
bool e2d::EScene::remove(ENode * child, bool release /* = false */)
{
return m_pRoot->removeChild(child, release);
}
void e2d::EScene::remove(const EString &childName, bool release /* = false */)
{
return m_pRoot->removeChild(childName, release);
}
e2d::EVector<e2d::ENode*>& e2d::EScene::getChildren()
{
return m_pRoot->m_vChildren;
}
size_t e2d::EScene::getChildrenCount() const
{
return m_pRoot->getChildrenCount();
}
e2d::ENode * e2d::EScene::getChild(const EString &childName)
{
return m_pRoot->getChild(childName);
}
e2d::ENode * e2d::EScene::getRoot() const
{
return m_pRoot;
}
void e2d::EScene::clearAllChildren()
{
m_pRoot->clearAllChildren();
}
void e2d::EScene::bindListener(EMouseListener * listener)
{
EMsgManager::bindListener(listener, this);
}
void e2d::EScene::bindListener(EKeyboardListener * listener)
{
EMsgManager::bindListener(listener, this);
}