Magic_Game/src/kiwano/2d/Button.cpp

129 lines
3.5 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/2d/Button.h>
#include <kiwano/2d/Stage.h>
#include <kiwano/platform/Application.h>
namespace kiwano
{
ButtonPtr Button::Create(const Callback& click)
{
return Button::Create(click, nullptr, nullptr, nullptr);
}
ButtonPtr Button::Create(const Callback& click, const Callback& pressed, const Callback& mouse_over,
const Callback& mouse_out)
{
ButtonPtr ptr = new (std::nothrow) Button;
if (ptr)
{
ptr->SetClickCallback(click);
ptr->SetPressedCallback(pressed);
ptr->SetMouseOverCallback(mouse_over);
ptr->SetMouseOutCallback(mouse_out);
}
return ptr;
}
Button::Button()
: status_(Status::Normal)
{
}
Button::~Button()
{
}
void Button::SetStatus(Status status)
{
if (status_ != status)
{
Status old_status = status_;
if (status == Status::Normal)
{
Application::GetInstance().GetMainWindow()->SetCursor(CursorType::Arrow);
if (mouse_out_callback_)
mouse_out_callback_(this, GetBoundActor());
}
else if (status == Status::Hover)
{
Application::GetInstance().GetMainWindow()->SetCursor(CursorType::Hand);
if (old_status != Status::Pressed)
{
if (mouse_over_callback_)
mouse_over_callback_(this, GetBoundActor());
}
}
else if (status == Status::Pressed)
{
if (pressed_callback_)
pressed_callback_(this, GetBoundActor());
}
status_ = status;
}
}
void Button::InitComponent(Actor* actor)
{
Component::InitComponent(actor);
if (actor)
{
actor->SetResponsible(true);
}
}
void Button::DestroyComponent()
{
Component::DestroyComponent();
}
void Button::HandleEvent(Event* evt)
{
if (evt->IsType<MouseHoverEvent>())
{
SetStatus(Status::Hover);
}
else if (evt->IsType<MouseOutEvent>())
{
SetStatus(Status::Normal);
}
else if (evt->IsType<MouseDownEvent>() && status_ == Status::Hover)
{
SetStatus(Status::Pressed);
}
else if (evt->IsType<MouseUpEvent>() && status_ == Status::Pressed)
{
SetStatus(Status::Hover);
}
else if (evt->IsType<MouseClickEvent>())
{
if (click_callback_)
click_callback_(this, GetBoundActor());
}
}
} // namespace kiwano