276 lines
6.1 KiB
C++
276 lines
6.1 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include <kiwano/2d/TextActor.h>
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#include <kiwano/core/Logger.h>
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#include <kiwano/render/Renderer.h>
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namespace kiwano
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{
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TextActorPtr TextActor::Create(const String& text)
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{
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return TextActor::Create(text, TextStyle());
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}
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TextActorPtr TextActor::Create(const String& text, const TextStyle& style)
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{
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TextActorPtr ptr = new (std::nothrow) TextActor;
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if (ptr)
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{
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ptr->SetStyle(style);
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ptr->SetText(text);
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}
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return ptr;
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}
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TextActor::TextActor()
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{
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}
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TextActor::~TextActor() {}
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void TextActor::OnRender(RenderContext& ctx)
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{
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if (layout_)
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{
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ctx.DrawTextLayout(*layout_);
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}
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}
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Size TextActor::GetSize() const
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{
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const_cast<TextActor*>(this)->UpdateDirtyLayout();
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return Actor::GetSize();
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}
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void TextActor::SetText(const String& text)
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{
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if (!layout_)
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{
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layout_ = TextLayout::Create();
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}
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layout_->Reset(text, style_);
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}
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void TextActor::SetStyle(const TextStyle& style)
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{
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style_ = style;
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if (layout_)
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layout_->Reset(style);
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}
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void TextActor::SetFont(FontPtr font)
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{
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if (style_.font != font)
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{
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style_.font = font;
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if (layout_)
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layout_->SetFont(font, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetFontFamily(const String& family)
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{
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if (style_.font_family != family)
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{
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style_.font_family = family;
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if (layout_)
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layout_->SetFontFamily(family, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetFontSize(float size)
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{
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if (style_.font_size != size)
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{
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style_.font_size = size;
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if (layout_)
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layout_->SetFontSize(size, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetFontWeight(uint32_t weight)
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{
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if (style_.font_weight != weight)
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{
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style_.font_weight = weight;
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if (layout_)
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layout_->SetFontWeight(weight, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetItalic(bool italic)
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{
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if (style_.italic != italic)
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{
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style_.italic = italic;
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if (layout_)
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layout_->SetItalic(italic, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetUnderline(bool enable)
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{
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if (style_.show_underline != enable)
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{
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style_.show_underline = enable;
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if (layout_)
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layout_->SetUnderline(enable, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetStrikethrough(bool enable)
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{
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if (style_.show_strikethrough != enable)
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{
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style_.show_strikethrough = enable;
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if (layout_)
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layout_->SetStrikethrough(enable, { 0, layout_->GetContentLength() });
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}
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}
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void TextActor::SetWrapWidth(float wrap_width)
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{
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if (style_.wrap_width != wrap_width)
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{
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style_.wrap_width = wrap_width;
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if (layout_)
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layout_->SetWrapWidth(wrap_width);
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}
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}
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void TextActor::SetLineSpacing(float line_spacing)
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{
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if (style_.line_spacing != line_spacing)
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{
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style_.line_spacing = line_spacing;
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if (layout_)
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layout_->SetLineSpacing(line_spacing);
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}
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}
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void TextActor::SetAlignment(TextAlign align)
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{
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if (style_.alignment != align)
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{
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style_.alignment = align;
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if (layout_)
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layout_->SetAlignment(align);
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}
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}
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void TextActor::SetFillBrush(BrushPtr brush)
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{
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if (style_.fill_brush != brush)
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{
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style_.fill_brush = brush;
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if (layout_)
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layout_->SetDefaultFillBrush(brush);
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}
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}
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void TextActor::SetOutlineBrush(BrushPtr brush)
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{
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if (style_.outline_brush != brush)
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{
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style_.outline_brush = brush;
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if (layout_)
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layout_->SetDefaultOutlineBrush(brush);
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}
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}
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void TextActor::SetOutlineStrokeStyle(StrokeStylePtr stroke)
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{
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if (style_.outline_stroke != stroke)
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{
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style_.outline_stroke = stroke;
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if (layout_)
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layout_->SetDefaultOutlineStrokeStyle(stroke);
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}
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}
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void TextActor::SetFillColor(const Color& color)
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{
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if (style_.fill_brush)
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{
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style_.fill_brush->SetColor(color);
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}
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else
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{
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SetFillBrush(Brush::Create(color));
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}
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}
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void TextActor::SetOutlineColor(const Color& outline_color)
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{
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if (style_.outline_brush)
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{
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style_.outline_brush->SetColor(outline_color);
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}
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else
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{
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SetFillBrush(Brush::Create(outline_color));
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}
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}
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void TextActor::SetTextLayout(TextLayoutPtr layout)
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{
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if (layout_ != layout)
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{
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layout_ = layout;
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ForceUpdateLayout();
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}
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}
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void TextActor::Update(Duration dt)
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{
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this->UpdateDirtyLayout();
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Actor::Update(dt);
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}
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bool TextActor::CheckVisibility(RenderContext& ctx) const
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{
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return layout_ && layout_->IsValid() && Actor::CheckVisibility(ctx);
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}
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void TextActor::UpdateDirtyLayout()
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{
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if (layout_ && layout_->UpdateWhenDirty())
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{
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ForceUpdateLayout();
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}
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}
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void TextActor::ForceUpdateLayout()
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{
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if (layout_)
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{
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layout_->UpdateWhenDirty();
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SetSize(layout_->GetSize());
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}
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else
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{
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SetSize(Size());
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}
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}
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} // namespace kiwano
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