Magic_Game/src/kiwano/render/Layer.h

125 lines
2.8 KiB
C++

// Copyright (c) 2016-2019 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/render/Shape.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Layer);
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief 图层
*/
class KGE_API Layer : public NativeObject
{
public:
Layer();
/// \~chinese
/// @brief 获取图层裁剪区域
const Rect& GetClipRect() const;
/// \~chinese
/// @brief 获取图层透明度
float GetOpacity() const;
/// \~chinese
/// @brief 获取几何蒙层
ShapePtr GetMaskShape() const;
/// \~chinese
/// @brief 获取几何蒙层变换
const Matrix3x2& GetMaskTransform() const;
/// \~chinese
/// @brief 设置图层裁剪区域
void SetClipRect(const Rect& rect);
/// \~chinese
/// @brief 设置图层透明度
void SetOpacity(float opacity);
/// \~chinese
/// @brief 设置几何蒙层
void SetMaskShape(ShapePtr mask);
/// \~chinese
/// @brief 设置几何蒙层变换
void SetMaskTransform(const Matrix3x2& matrix);
private:
Rect clip_rect_;
float opacity_;
ShapePtr mask_;
Matrix3x2 mask_transform_;
};
/** @} */
inline const Rect& Layer::GetClipRect() const
{
return clip_rect_;
}
inline float Layer::GetOpacity() const
{
return opacity_;
}
inline ShapePtr Layer::GetMaskShape() const
{
return mask_;
}
inline const Matrix3x2& Layer::GetMaskTransform() const
{
return mask_transform_;
}
inline void Layer::SetClipRect(const Rect& rect)
{
clip_rect_ = rect;
}
inline void Layer::SetOpacity(float opacity)
{
opacity_ = opacity;
}
inline void Layer::SetMaskShape(ShapePtr mask)
{
mask_ = mask;
}
inline void Layer::SetMaskTransform(const Matrix3x2& matrix)
{
mask_transform_ = matrix;
}
} // namespace kiwano