Magic_Game/src/kiwano/2d/action/ActionScheduler.h

74 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/2d/action/Action.h>
namespace kiwano
{
/**
* \addtogroup Actions
* @{
*/
/**
* \~chinese
* @brief 动画调度器
*/
class KGE_API ActionScheduler
{
public:
/// \~chinese
/// @brief 添加动画
ActionEntity* AddAction(ActionEntityPtr action);
/// \~chinese
/// @brief 继续所有暂停动画
void ResumeAllActions();
/// \~chinese
/// @brief 暂停所有动画
void PauseAllActions();
/// \~chinese
/// @brief 停止所有动画
void StopAllActions();
/// \~chinese
/// @brief 获取指定名称的动画
/// @param name 动画名称
ActionEntityPtr GetAction(const String& name);
/// \~chinese
/// @brief 获取所有动画
const ActionList& GetAllActions() const;
/// \~chinese
/// @brief 更新动画
void Update(Actor* target, Duration dt);
private:
ActionList actions_;
};
/** @} */
} // namespace kiwano