Magic_Game/core/base/Action.h

107 lines
2.3 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "base.h"
#include "time.h"
#include "RefCounter.h"
namespace easy2d
{
class Node;
class Loop;
class Sequence;
class Spawn;
// 基础动作
class Action
: public RefCounter
{
friend class Loop;
friend class Sequence;
friend class Spawn;
public:
Action();
virtual ~Action();
// 获取动作运行状态
virtual bool IsRunning();
// 继续动作
virtual void Resume();
// 暂停动作
virtual void Pause();
// 停止动作
virtual void Stop();
// 获取动作名称
virtual const String& GetName() const;
// 设置动作名称
virtual void SetName(
const String& name
);
// 获取动作的拷贝
virtual Action * Clone() const = 0;
// 获取动作的倒转
virtual Action * Reverse() const = 0;
// 重置动作
virtual void Reset();
// 获取该动作的执行目标
virtual Node * GetTarget();
// 开始动作
virtual void StartWithTarget(
Node* target
);
// 初始化动作
virtual void Initialize();
// 更新动作
virtual void Update();
// 重置动作时间
virtual void ResetTime();
// 获取动作结束状态
virtual bool IsDone() const;
protected:
E2D_DISABLE_COPY(Action);
protected:
String name_;
bool running_;
bool done_;
bool initialized_;
Node* target_;
time::TimePoint started_;
};
}