Magic_Game/core/math/Transform.h

52 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../base/BaseTypes.h"
#include "../base/Size.h"
#include <d2d1.h>
namespace easy2d
{
namespace math
{
class Transform
{
public:
Point position; // 坐标
Size size; // 大小
float scale_x; // 横向缩放
float scale_y; // 纵向缩放
float rotation; // 旋转
float skew_x; // 横向倾斜角度
float skew_y; // 纵向倾斜角度
float pivot_x; // 支点横坐标
float pivot_y; // 支点纵坐标
public:
Transform();
explicit operator D2D1::Matrix3x2F() const;
bool operator== (const Transform& other) const;
};
}
}