98 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
 | |
| // 
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| // of this software and associated documentation files (the "Software"), to deal
 | |
| // in the Software without restriction, including without limitation the rights
 | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
| // copies of the Software, and to permit persons to whom the Software is
 | |
| // furnished to do so, subject to the following conditions:
 | |
| // 
 | |
| // The above copyright notice and this permission notice shall be included in
 | |
| // all copies or substantial portions of the Software.
 | |
| // 
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
| // THE SOFTWARE.
 | |
| 
 | |
| #pragma once
 | |
| #include "../base/base.h"
 | |
| #include "../base/RefCounter.h"
 | |
| #include "../base/Resource.h"
 | |
| #include <xaudio2.h>
 | |
| 
 | |
| namespace easy2d
 | |
| {
 | |
| 	// 音乐
 | |
| 	class Music
 | |
| 		: public RefCounter
 | |
| 	{
 | |
| 	public:
 | |
| 		Music();
 | |
| 
 | |
| 		Music(
 | |
| 			const String& file_path	/* 音乐文件路径 */
 | |
| 		);
 | |
| 
 | |
| 		Music(
 | |
| 			Resource& res					/* 音乐资源 */
 | |
| 		);
 | |
| 
 | |
| 		virtual ~Music();
 | |
| 
 | |
| 		// 打开音乐文件
 | |
| 		bool Load(
 | |
| 			const String& file_path	/* 音乐文件路径 */
 | |
| 		);
 | |
| 
 | |
| 		// 打开音乐资源
 | |
| 		bool Load(
 | |
| 			Resource& res					/* 音乐资源 */
 | |
| 		);
 | |
| 
 | |
| 		// 播放
 | |
| 		bool Play(
 | |
| 			int loop_count = 0				/* 播放循环次数 (-1 为循环播放) */
 | |
| 		);
 | |
| 
 | |
| 		// 暂停
 | |
| 		void Pause();
 | |
| 
 | |
| 		// 继续
 | |
| 		void Resume();
 | |
| 
 | |
| 		// 停止
 | |
| 		void Stop();
 | |
| 
 | |
| 		// 关闭并回收资源
 | |
| 		void Close();
 | |
| 
 | |
| 		// 是否正在播放
 | |
| 		bool IsPlaying() const;
 | |
| 
 | |
| 		// 获取音量
 | |
| 		float GetVolume() const;
 | |
| 
 | |
| 		// 设置音量
 | |
| 		bool SetVolume(
 | |
| 			float volume	/* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取 IXAudio2SourceVoice 对象
 | |
| 		IXAudio2SourceVoice * GetSourceVoice() const;
 | |
| 
 | |
| 	protected:
 | |
| 		E2D_DISABLE_COPY(Music);
 | |
| 
 | |
| 	protected:
 | |
| 		bool					opened_;
 | |
| 		bool					playing_;
 | |
| 		UINT32					size_;
 | |
| 		BYTE*					wave_data_;
 | |
| 		IXAudio2SourceVoice*	voice_;
 | |
| 	};
 | |
| }
 |