Magic_Game/core/Transition/TransitionEmerge.cpp

30 lines
569 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::TransitionEmerge::TransitionEmerge(double duration)
: TransitionBase(duration)
{
}
void e2d::TransitionEmerge::_init(Scene * prev, Scene * next)
{
TransitionBase::_init(prev, next);
m_sPrevLayerParam.opacity = 1;
m_sNextLayerParam.opacity = 0;
}
void e2d::TransitionEmerge::_updateCustom()
{
m_sPrevLayerParam.opacity = float(1 - m_fRateOfProgress);
m_sNextLayerParam.opacity = float(m_fRateOfProgress);
if (m_fRateOfProgress >= 1)
{
this->_stop();
}
}
void e2d::TransitionEmerge::_reset()
{
}