820 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			820 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "e2dmacros.h"
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| #include "e2dcustom.h"
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| #include <set>
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| #include <stack>
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| #include <vector>
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| #include <functional>
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| #include <sstream>
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| 
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| namespace e2d
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| {
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| 
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| 
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| struct Size;
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| 
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| // 表示坐标的结构体
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| struct Point
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| {
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| 	double x;	// X 坐标
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| 	double y;	// Y 坐标
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| 
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| 	/* 构造函数 */
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| 	Point();
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| 
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| 	Point(double x, double y);
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| 
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| 	Point operator + (Point const & p) const;
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| 	Point operator - (Point const & p) const;
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| 	Point operator * (double const & value) const;
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| 	Point operator / (double const & value) const;
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| 	Point operator - () const;
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| 
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| 	operator e2d::Size() const;
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| };
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| 
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| // 二维向量
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| typedef Point Vector;
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| 
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| // 表示大小的结构体
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| struct Size
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| {
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| 	double width;	// 宽度
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| 	double height;	// 高度
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| 
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| 	/* 构造函数 */
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| 	Size();
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| 
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| 	Size(double width, double height);
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| 
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| 	Size operator + (Size const & size) const;
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| 	Size operator - (Size const & size) const;
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| 	Size operator * (double const & value) const;
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| 	Size operator / (double const & value) const;
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| 	Size operator - () const;
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| 
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| 	operator e2d::Point() const;
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| };
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| 
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| 
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| // 字符串
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| class String
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| {
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| public:
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| 	String();
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| 	String(const String &);
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| 	String(const char *);
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| 	String(const wchar_t *);
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| 	String(String &&);
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| 
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| 	~String();
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| 
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| 	// 判断字符串是否为空
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| 	bool isEmpty() const;
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| 
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| 	// 获取字符串长度
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| 	int getLength() const;
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| 
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| 	// 获取该字符串的散列值
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| 	unsigned int getHashCode() const;
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| 
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| 	// 获取 Unicode 字符串
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| 	std::wstring getWString() const;
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| 
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| 	// 获取 ANSI 字符串
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| 	std::string getCString() const;
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| 
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| 	// 比较字符串
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| 	int compare(
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| 		const String & str
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| 	) const;
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| 
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| 	// 截取字符串
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| 	e2d::String subtract(
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| 		int offset,		/* 偏移量 */
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| 		int count = -1	/* 截取字符数量 */
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| 	) const;
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| 
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| 	// 插入字符串
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| 	void insert(
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| 		const String & str,
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| 		int pos
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| 	);
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| 
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| 	// 替换字符串中的指定内容
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| 	void replace(
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| 		const String & from,	/* 需替换内容 */
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| 		const String & to		/* 替换成内容 */
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| 	);
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| 
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| 	// 删除字符串中的指定内容
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| 	void erase(
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| 		int offset,		/* 偏移量 */
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| 		int count		/* 删除字符数量 */
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| 	);
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| 
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| 	// 搜索字符串
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| 	int find(
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| 		const String & str,	/* 查找内容 */
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| 		int offset = 0		/* 偏移量 */
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| 	) const;
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| 
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| 	// 清空字符串
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| 	void clear();
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| 
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| 	// 获取大写字符串
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| 	String toUpper() const;
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| 
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| 	// 获取小写字符串
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| 	String toLower() const;
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| 
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| 	// 将字符串转化为 int 型
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| 	int toInt() const;
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| 
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| 	// 将字符串转化为 double 型
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| 	double toDouble() const;
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| 
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| 	// 将字符串转化为 bool 型
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| 	bool toBool() const;
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| 
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| 	// 数字类型转字符串
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| 	static String parse(int value);
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| 	static String parse(unsigned int value);
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| 	static String parse(float value);
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| 	static String parse(double value);
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| 
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| 	// 格式化字符串
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| 	static String format(const char * format, ...);
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| 	static String format(const wchar_t * format, ...);
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| 
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| 	// 交换两字符串
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| 	static void swap(String &str1, String &str2);
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| 
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| 	// 赋值运算符
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| 	String& operator= (const String &);
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| 	String& operator= (const char *);
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| 	String& operator= (const wchar_t *);
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| 
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| 	// 运算符
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| 	String& operator+= (const String &);
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| 	String& operator+= (const char *);
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| 	String& operator+= (const wchar_t *);
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| 	String operator+ (const String &);
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| 	String operator+ (const char *);
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| 	String operator+ (const wchar_t *);
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| 
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| 	// 友元运算符
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| 	friend String operator+ (const char *, const String &);
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| 	friend String operator+ (const wchar_t*, const String &);
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| 
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| 	// 类型转换操作符
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| 	operator const wchar_t* () const;
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| 	operator wchar_t* () const;
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| 
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| 	// 比较运算符
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| 	bool operator== (const String &);
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| 	bool operator== (const char *);
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| 	bool operator== (const wchar_t *);
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| 	bool operator!= (const String &);
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| 	bool operator!= (const char *);
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| 	bool operator!= (const wchar_t *);
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| 	bool operator> (const String &) const;
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| 	bool operator>= (const String &) const;
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| 	bool operator< (const String &) const;
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| 	bool operator<= (const String &) const;
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| 
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| 	// << 运算符(后接字符串)
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| 	String& operator<< (const String &);
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| 	String& operator<< (const char *);
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| 	String& operator<< (char *);
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| 	String& operator<< (const wchar_t *);
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| 	String& operator<< (wchar_t *);
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| 	String& operator<< (int value);
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| 	String& operator<< (unsigned int value);
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| 	String& operator<< (float value);
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| 	String& operator<< (double value);
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| 
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| 	// 其他运算符
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| 	wchar_t& operator[] (int);
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| 
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| 	friend std::ostream& operator<< (std::ostream &, const String &);
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| 	friend std::wostream& operator<< (std::wostream &, const String &);
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| 
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| 	friend std::istream& operator>> (std::istream &, String &);
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| 	friend std::wistream& operator>> (std::wistream &, String &);
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| 
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| private:
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| 	std::wstring m_str;
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| };
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| 
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| 
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| // 颜色
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| class Color
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| {
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| public:
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| 	Color();
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| 
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| 	Color(
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| 		double r,
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| 		double g,
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| 		double b
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| 	);
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| 
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| 	Color(
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| 		double r,
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| 		double g,
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| 		double b,
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| 		double alpha
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| 	);
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| 
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| 	Color(
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| 		UINT32 rgb
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| 	);
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| 
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| 	Color(
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| 		UINT32 rgb,
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| 		double alpha
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| 	);
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| 
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| 	D2D1_COLOR_F toColorF() const;
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| 
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| public:
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| 	enum RGB_VALUE : UINT32
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| 	{
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| 		ALICE_BLUE = 0xF0F8FF,
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| 		AQUA = 0x00FFFF,
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| 		AZURE = 0xF0FFFF,
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| 		BEIGE = 0xF5F5DC,
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| 		BLACK = 0x000000,
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| 		BLUE = 0x0000FF,
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| 		BLUE_VIOLET = 0x8A2BE2,
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| 		BROWN = 0xA52A2A,
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| 		CHOCOLATE = 0xD2691E,
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| 		CYAN = 0x00FFFF,
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| 		DARK_BLUE = 0x00008B,
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| 		DARK_CYAN = 0x008B8B,
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| 		DARK_GOLDENROD = 0xB8860B,
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| 		DARK_GRAY = 0xA9A9A9,
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| 		DARK_GREEN = 0x006400,
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| 		DARK_ORANGE = 0xFF8C00,
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| 		DARK_RED = 0x8B0000,
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| 		DARK_SEA_GREEN = 0x8FBC8F,
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| 		DARK_VIOLET = 0x9400D3,
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| 		DEEP_PINK = 0xFF1493,
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| 		DEEP_SKY_BLUE = 0x00BFFF,
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| 		FOREST_GREEN = 0x228B22,
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| 		GOLD = 0xFFD700,
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| 		GOLDENROD = 0xDAA520,
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| 		GRAY = 0x808080,
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| 		GREEN = 0x008000,
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| 		GREEN_YELLOW = 0xADFF2F,
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| 		LIGHT_BLUE = 0xADD8E6,
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| 		LIGHT_CYAN = 0xE0FFFF,
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| 		LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
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| 		LIGHT_GREEN = 0x90EE90,
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| 		LIGHT_GRAY = 0xD3D3D3,
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| 		LIGHT_PINK = 0xFFB6C1,
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| 		LIGHT_SEA_GREEN = 0x20B2AA,
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| 		LIGHT_SKY_BLUE = 0x87CEFA,
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| 		LIGHT_SLATE_GRAY = 0x778899,
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| 		LIGHT_YELLOW = 0xFFFFE0,
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| 		MEDIUM_BLUE = 0x0000CD,
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| 		MEDIUM_PURPLE = 0x9370DB,
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| 		MEDIUM_SEA_GREEN = 0x3CB371,
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| 		MEDIUM_SPRING_GREEN = 0x00FA9A,
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| 		MEDUIM_VIOLET_RED = 0xC71585,
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| 		MIDNIGHT_BLUE = 0x191970,
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| 		ORANGE = 0xFFA500,
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| 		ORANGE_RED = 0xFF4500,
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| 		PINK = 0xFFC0CB,
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| 		PURPLE = 0x800080,
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| 		RED = 0xFF0000,
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| 		SEA_GREEN = 0x2E8B57,
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| 		SEA_SHELL = 0xFFF5EE,
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| 		SILVER = 0xC0C0C0,
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| 		SKY_BLUE = 0x87CEEB,
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| 		SNOW = 0xFFFAFA,
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| 		SPRING_GREEN = 0x00FF7F,
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| 		TOMATO = 0xFF6347,
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| 		VIOLET = 0xEE82EE,
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| 		WHEAT = 0xF5DEB3,
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| 		WHITE = 0xFFFFFF,
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| 		WHITE_SMOKE = 0xF5F5F5,
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| 		WOOD = 0xDEB887,
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| 		YELLOW = 0xFFFF00,
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| 		YELLOW_GREEN = 0x9ACD32
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| 	};
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| 
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| protected:
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| 	void _init(
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| 		UINT32 rgb,
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| 		double alpha
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| 	);
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| 
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| protected:
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| 	float r;
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| 	float g;
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| 	float b;
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| 	float a;
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| };
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| 
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| 
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| // 字体粗细值
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| class FontWeight
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| {
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| public:
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| 	enum : UINT32
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| 	{
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| 		THIN = 100,
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| 		EXTRA_LIGHT = 200,
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| 		ULTRA_LIGHT = 200,
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| 		LIGHT = 300,
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| 		SEMI_LIGHT = 350,
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| 		NORMAL = 400,
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| 		REGULAR = 400,
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| 		MEDIUM = 500,
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| 		DEMI_BOLD = 600,
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| 		SEMI_BOLD = 600,
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| 		BOLD = 700,
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| 		EXTRA_BOLD = 800,
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| 		ULTRA_BOLD = 800,
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| 		BLACK = 900,
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| 		HEAVY = 900,
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| 		EXTRA_BLACK = 950,
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| 		ULTRA_BLACK = 950
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| 	};
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| };
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| 
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| 
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| // 文本对齐方式
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| enum class TextAlign : int
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| {
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| 	LEFT,		/* 左对齐 */
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| 	RIGHT,		/* 右对齐 */
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| 	CENTER		/* 居中对齐 */
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| };
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| 
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| 
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| // 键值集合
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| enum class KeyCode : int
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| {
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| 	UP = 0xC8,
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| 	LEFT = 0xCB,
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| 	RIGHT = 0xCD,
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| 	DOWN = 0xD0,
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| 	ENTER = 0x1C,
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| 	SPACE = 0x39,
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| 	ESC = 0x01,
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| 	BACK = 0x0E,
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| 	TAB = 0x0F,
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| 	PAUSE = 0xC5,
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| 	Q = 0x10,
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| 	W = 0x11,
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| 	E = 0x12,
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| 	R = 0x13,
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| 	T = 0x14,
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| 	Y = 0x15,
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| 	U = 0x16,
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| 	I = 0x17,
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| 	O = 0x18,
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| 	P = 0x19,
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| 	A = 0x1E,
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| 	S = 0x1F,
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| 	D = 0x20,
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| 	F = 0x21,
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| 	G = 0x22,
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| 	H = 0x23,
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| 	J = 0x24,
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| 	K = 0x25,
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| 	L = 0x26,
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| 	Z = 0x2C,
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| 	X = 0x2D,
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| 	C = 0x2E,
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| 	V = 0x2F,
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| 	B = 0x30,
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| 	N = 0x31,
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| 	M = 0x32,
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| 	NUM1 = 0x02,
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| 	NUM2 = 0x03,
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| 	NUM3 = 0x04,
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| 	NUM4 = 0x05,
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| 	NUM5 = 0x06,
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| 	NUM6 = 0x07,
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| 	NUM7 = 0x08,
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| 	NUM8 = 0x09,
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| 	NUM9 = 0x0A,
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| 	NUM0 = 0x0B,
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| 	NUMPAD7 = 0x47,
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| 	NUMPAD8 = 0x48,
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| 	NUMPAD9 = 0x49,
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| 	NUMPAD4 = 0x4B,
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| 	NUMPAD5 = 0x4C,
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| 	NUMPAD6 = 0x4D,
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| 	NUMPAD1 = 0x4F,
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| 	NUMPAD2 = 0x50,
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| 	NUMPAD3 = 0x51,
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| 	NUMPAD0 = 0x52
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| };
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| 
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| 
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| // 鼠标指针样式
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| enum class Cursor : int
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| {
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| 	NORMAL,		/* 默认指针样式 */
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| 	HAND,		/* 手状指针 */
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| 	NO,			/* 禁止指针 */
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| 	WAIT,		/* 沙漏指针 */
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| 	ARROW_WAIT	/* 默认指针和小沙漏 */
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| };
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| 
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| 
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| // 方向
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| enum class Direct : int
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| {
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| 	UP,			/* 上 */
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| 	DOWN,		/* 下 */
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| 	LEFT,		/* 左 */
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| 	RIGHT		/* 右 */
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| };
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| 
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| 
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| // 物体交集关系
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| enum class Relation : int
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| {
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| 	UNKNOWN = 0,		/* 关系不确定 */
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| 	DISJOINT = 1,		/* 没有交集 */
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| 	IS_CONTAINED = 2,	/* 完全被包含 */
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| 	CONTAINS = 3,		/* 完全包含 */
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| 	OVERLAP = 4			/* 部分重叠 */
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| };
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| 
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| 
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| // 线条相交样式
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| enum class LineJoin : int
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| {
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| 	MITER = 0,
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| 	BEVEL = 1,
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| 	ROUND = 2
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| };
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| 
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| 
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| // 形状样式
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| enum class ShapeStyle : int
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| {
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| 	SOLID,		/* 填充 */
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| 	ROUND,		/* 轮廓 */
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| 	FILL,		/* 轮廓 + 填充 */
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| };
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| 
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| 
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| // 碰撞体类别
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| enum class ColliderType : int
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| {
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| 	RECT,		/* 矩形 */
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| 	CIRCLE,		/* 圆形 */
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| 	ELLIPSE		/* 椭圆形 */
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| };
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| 
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| 
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| // 文本样式
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| struct TextStyle
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| {
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| 	String		fontFamily;			// 字体
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| 	double		fontSize;			// 字号
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| 	Color		color;				// 颜色
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| 	UINT32		fontWeight;			// 粗细值
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| 	bool		italic;				// 斜体
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| 	TextAlign	alignment;			// 对齐方式
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| 	bool		wrapping;			// 打开自动换行
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| 	double		wrappingWidth;		// 自动换行宽度
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| 	double		lineSpacing;		// 行间距
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| 	bool		hasUnderline;		// 下划线
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| 	bool		hasStrikethrough;	// 删除线
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| 	bool		hasOutline;			// 显示描边
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| 	Color		outlineColor;		// 描边颜色
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| 	double		outlineWidth;		// 描边线宽
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| 	LineJoin	outlineJoin;		// 描边线相交样式
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| 
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| 	/* 构造函数 */
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| 	TextStyle();
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| 
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| 	TextStyle(
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| 		const String& fontFamily,
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| 		double fontSize = 22,
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| 		Color color = Color::WHITE,
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| 		UINT32 fontWeight = FontWeight::NORMAL,
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| 		bool italic = false,
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| 		TextAlign alignment = TextAlign::LEFT,
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| 		bool wrapping = false,
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| 		double wrappingWidth = 0.0,
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| 		double lineSpacing = 0.0,
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| 		bool hasUnderline = false,
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| 		bool hasStrikethrough = false,
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| 		bool hasOutline = true,
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| 		Color outlineColor = Color(Color::BLACK, 0.5),
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| 		double outlineWidth = 1.0,
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| 		LineJoin outlineJoin = LineJoin::ROUND
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| 	);
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| };
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| 
 | |
| 
 | |
| // 节点属性
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| struct NodeProperty
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| {
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| 	bool visable;		// 可见性
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| 	double posX;		// X 坐标
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| 	double posY;		// Y 坐标
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| 	double width;		// 宽度
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| 	double height;		// 高度
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| 	double opacity;		// 透明度
 | |
| 	double pivotX;		// 中心点 X 坐标
 | |
| 	double pivotY;		// 中心点 Y 坐标
 | |
| 	double scaleX;		// 横向缩放
 | |
| 	double scaleY;		// 纵向缩放
 | |
| 	double rotation;	// 旋转角度
 | |
| 	double skewAngleX;	// 横向倾斜角度
 | |
| 	double skewAngleY;	// 纵向倾斜角度
 | |
| };
 | |
| 
 | |
| 
 | |
| // 函数对象
 | |
| class Function
 | |
| {
 | |
| public:
 | |
| 	Function();
 | |
| 
 | |
| 	Function(
 | |
| 		std::nullptr_t
 | |
| 	);
 | |
| 
 | |
| 	Function(
 | |
| 		std::function<void()> func
 | |
| 	);
 | |
| 
 | |
| 	template<typename Func>
 | |
| 	Function(Func func) : m_func(func) {}
 | |
| 
 | |
| 	template<typename Func, typename Object>
 | |
| 	Function(
 | |
| 		Func&& func, 
 | |
| 		Object&& obj
 | |
| 	)
 | |
| 	{
 | |
| 		m_func = std::bind(func, obj);
 | |
| 	}
 | |
| 
 | |
| 	void operator() (void) const;
 | |
| 
 | |
| 	operator bool() const;
 | |
| 
 | |
| protected:
 | |
| 	std::function<void()> m_func;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 基础对象
 | |
| class Object
 | |
| {
 | |
| public:
 | |
| 	Object();
 | |
| 
 | |
| 	virtual ~Object();
 | |
| 
 | |
| 	// 引用计数加一
 | |
| 	void retain();
 | |
| 
 | |
| 	// 引用计数减一
 | |
| 	void release();
 | |
| 
 | |
| 	// 获取引用计数
 | |
| 	int getRefCount() const;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void destroy() {}
 | |
| 
 | |
| private:
 | |
| 	int m_nRefCount;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 图片
 | |
| class Image :
 | |
| 	public Object
 | |
| {
 | |
| public:
 | |
| 	// 创建一个空的图片对象
 | |
| 	Image();
 | |
| 
 | |
| 	// 加载图片文件
 | |
| 	Image(
 | |
| 		const String& filePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片资源
 | |
| 	Image(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片文件并裁剪
 | |
| 	Image(
 | |
| 		const String& filePath,	/* 图片文件路径 */
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片资源并裁剪
 | |
| 	Image(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType,	/* 图片资源类型 */
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Image();
 | |
| 
 | |
| 	// 加载图片文件
 | |
| 	bool open(
 | |
| 		const String& filePath
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片资源
 | |
| 	bool open(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	// 将图片裁剪为矩形
 | |
| 	void crop(
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取宽度
 | |
| 	virtual double getWidth() const;
 | |
| 
 | |
| 	// 获取高度
 | |
| 	virtual double getHeight() const;
 | |
| 
 | |
| 	// 获取大小
 | |
| 	virtual Size getSize() const;
 | |
| 
 | |
| 	// 获取源图片宽度
 | |
| 	virtual double getSourceWidth() const;
 | |
| 
 | |
| 	// 获取源图片高度
 | |
| 	virtual double getSourceHeight() const;
 | |
| 
 | |
| 	// 获取源图片大小
 | |
| 	virtual Size getSourceSize() const;
 | |
| 	
 | |
| 	// 获取裁剪位置 X 坐标
 | |
| 	virtual double getCropX() const;
 | |
| 
 | |
| 	// 获取裁剪位置 Y 坐标
 | |
| 	virtual double getCropY() const;
 | |
| 
 | |
| 	// 获取裁剪位置
 | |
| 	virtual Point getCropPos() const;
 | |
| 
 | |
| 	// 获取 ID2D1Bitmap 对象
 | |
| 	ID2D1Bitmap * getBitmap();
 | |
| 
 | |
| 	// 预加载图片文件
 | |
| 	static bool preload(
 | |
| 		const String& filePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 预加载图片资源
 | |
| 	static bool preload(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	// 清空缓存
 | |
| 	static void clearCache();
 | |
| 
 | |
| protected:
 | |
| 	double	m_fSourceCropX;
 | |
| 	double	m_fSourceCropY;
 | |
| 	double	m_fSourceCropWidth;
 | |
| 	double	m_fSourceCropHeight;
 | |
| 	ID2D1Bitmap * m_pBitmap;
 | |
| };
 | |
| 
 | |
| 
 | |
| class Node;
 | |
| class SceneManager;
 | |
| class TransitionBase;
 | |
| 
 | |
| // 场景
 | |
| class Scene :
 | |
| 	public Object
 | |
| {
 | |
| 	friend SceneManager;
 | |
| 	friend TransitionBase;
 | |
| 
 | |
| public:
 | |
| 	Scene();
 | |
| 
 | |
| 	virtual ~Scene();
 | |
| 
 | |
| 	// 重写这个函数,它将在进入这个场景时自动执行
 | |
| 	virtual void onEnter() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在离开这个场景时自动执行
 | |
| 	virtual void onExit() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在碰撞发生时自动执行
 | |
| 	virtual void onCollide(
 | |
| 		Node* pActiveNode,	/* 碰撞发生时的主动体 */
 | |
| 		Node* pPassiveNode	/* 碰撞发生时的被动体 */
 | |
| 	) {}
 | |
| 
 | |
| 	// 重写这个函数,它将在关闭窗口时执行(返回 false 将阻止窗口关闭)
 | |
| 	virtual bool onCloseWindow() { return true; }
 | |
| 
 | |
| 	// 重写这个函数,它将在每一帧画面刷新时执行
 | |
| 	virtual void onUpdate() {}
 | |
| 
 | |
| 	// 开启或禁用 onUpdate 函数
 | |
| 	void setAutoUpdate(
 | |
| 		bool bAutoUpdate
 | |
| 	);
 | |
| 
 | |
| 	// 添加节点到场景
 | |
| 	void add(
 | |
| 		Node * child,	/* 要添加的节点 */
 | |
| 		int zOrder = 0	/* 渲染顺序 */
 | |
| 	);
 | |
| 
 | |
| #ifdef HIGHER_THAN_VS2012
 | |
| 	// 添加多个节点到场景
 | |
| 	virtual void add(
 | |
| 		const std::initializer_list<Node*>& vNodes,	/* 节点列表 */
 | |
| 		int order = 0								/* 渲染顺序 */
 | |
| 	);
 | |
| #endif
 | |
| 
 | |
| 	// 删除子节点
 | |
| 	bool remove(
 | |
| 		Node * child
 | |
| 	);
 | |
| 
 | |
| 	// 获取所有名称相同的子节点
 | |
| 	std::vector<Node*> get(
 | |
| 		const String& name
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取名称相同的子节点
 | |
| 	Node* getOne(
 | |
| 		const String& name
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取所有子节点
 | |
| 	std::vector<Node*> getAll() const;
 | |
| 
 | |
| 	// 获取根节点
 | |
| 	Node * getRoot() const;
 | |
| 
 | |
| 	// 开启或关闭节点轮廓渲染
 | |
| 	void showCollider(
 | |
| 		bool visiable = true
 | |
| 	);
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void destroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 渲染场景画面
 | |
| 	void _render();
 | |
| 
 | |
| 	// 更新场景内容
 | |
| 	void _update();
 | |
| 
 | |
| protected:
 | |
| 	bool m_bAutoUpdate;
 | |
| 	bool m_bSortNeeded;
 | |
| 	bool m_bWillSave;
 | |
| 	bool m_bColliderVisiable;
 | |
| 	Node * m_pRoot;
 | |
| };
 | |
| 
 | |
| 
 | |
| template<typename Object>
 | |
| inline void SafeRelease(Object** p) 
 | |
| { 
 | |
| 	if (*p) 
 | |
| 	{ 
 | |
| 		(*p)->release(); 
 | |
| 		(*p) = nullptr; 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| } |