Magic_Game/core/Base/Input.cpp

368 lines
6.8 KiB
C++

#include "..\e2dbase.h"
#include "..\e2dtool.h"
#include "..\e2dmanager.h"
#pragma comment(lib, "dinput8.lib")
#define BUFFER_SIZE 256
static char s_KeyBuffer[BUFFER_SIZE] = { 0 }; // 用于保存键盘按键信息缓冲区
static char s_KeyRecordBuffer[BUFFER_SIZE] = { 0 }; // 键盘消息二级缓冲区
static std::vector<e2d::Listener*> s_vListeners; // 监听器容器
e2d::Input * e2d::Input::_instance = nullptr;
e2d::Input::Input()
: _directInput(false)
, _keyboardDevice(false)
, _mouseDevice(false)
, _mouseState()
, _mouseStateRecord()
, _mousePos()
{
CoInitialize(nullptr);
ZeroMemory(s_KeyBuffer, sizeof(s_KeyBuffer));
ZeroMemory(s_KeyRecordBuffer, sizeof(s_KeyRecordBuffer));
ZeroMemory(&_mouseState, sizeof(_mouseState));
ZeroMemory(&_mouseStateRecord, sizeof(_mouseStateRecord));
// 初始化接口对象
HRESULT hr = DirectInput8Create(
HINST_THISCOMPONENT,
DIRECTINPUT_VERSION,
IID_IDirectInput8,
(void**)&_directInput,
nullptr
);
auto window = Window::getInstance();
if (SUCCEEDED(hr))
{
// 初始化键盘设备
hr = _directInput->CreateDevice(
GUID_SysKeyboard,
&_keyboardDevice,
nullptr
);
if (SUCCEEDED(hr))
{
_keyboardDevice->SetCooperativeLevel(
window->getHWnd(),
DISCL_FOREGROUND | DISCL_NONEXCLUSIVE
);
_keyboardDevice->SetDataFormat(
&c_dfDIKeyboard);
_keyboardDevice->Acquire();
_keyboardDevice->Poll();
}
else
{
throw SystemException(L"Keyboard not found!");
}
}
if (SUCCEEDED(hr))
{
// 初始化鼠标设备
hr = _directInput->CreateDevice(GUID_SysMouse, &_mouseDevice, nullptr);
if (SUCCEEDED(hr))
{
_mouseDevice->SetCooperativeLevel(window->getHWnd(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
_mouseDevice->SetDataFormat(&c_dfDIMouse);
_mouseDevice->Acquire();
_mouseDevice->Poll();
}
else
{
throw SystemException(L"Mouse not found!");
}
}
}
e2d::Input::~Input()
{
if (_keyboardDevice)
_keyboardDevice->Unacquire();
if (_mouseDevice)
_mouseDevice->Unacquire();
SafeRelease(_mouseDevice);
SafeRelease(_keyboardDevice);
SafeRelease(_directInput);
CoUninitialize();
}
e2d::Input * e2d::Input::getInstance()
{
if (!_instance)
_instance = new (std::nothrow) Input;
return _instance;
}
void e2d::Input::destroyInstance()
{
if (_instance)
{
delete _instance;
_instance = nullptr;
}
}
void e2d::Input::update()
{
Input::__updateDeviceState();
Input::__updateListeners();
}
void e2d::Input::__updateDeviceState()
{
if (_keyboardDevice)
{
HRESULT hr = _keyboardDevice->Poll();
if (FAILED(hr))
{
hr = _keyboardDevice->Acquire();
while (hr == DIERR_INPUTLOST)
hr = _keyboardDevice->Acquire();
}
else
{
for (int i = 0; i < BUFFER_SIZE; ++i)
s_KeyRecordBuffer[i] = s_KeyBuffer[i];
_keyboardDevice->GetDeviceState(sizeof(s_KeyBuffer), (void**)&s_KeyBuffer);
}
}
if (_mouseDevice)
{
HRESULT hr = _mouseDevice->Poll();
if (FAILED(hr))
{
hr = _mouseDevice->Acquire();
while (hr == DIERR_INPUTLOST)
hr = _mouseDevice->Acquire();
}
else
{
_mouseStateRecord = _mouseState;
_mouseDevice->GetDeviceState(sizeof(_mouseState), (void**)&_mouseState);
}
}
GetCursorPos(&_mousePos);
ScreenToClient(Window::getInstance()->getHWnd(), &_mousePos);
}
bool e2d::Input::isDown(Key key)
{
if (s_KeyBuffer[static_cast<int>(key)] & 0x80)
return true;
return false;
}
bool e2d::Input::isPress(Key key)
{
if ((s_KeyBuffer[static_cast<int>(key)] & 0x80) &&
!(s_KeyRecordBuffer[static_cast<int>(key)] & 0x80))
return true;
return false;
}
bool e2d::Input::isRelease(Key key)
{
if (!(s_KeyBuffer[static_cast<int>(key)] & 0x80) &&
(s_KeyRecordBuffer[static_cast<int>(key)] & 0x80))
return true;
return false;
}
bool e2d::Input::isDown(Mouse code)
{
if (_mouseState.rgbButtons[static_cast<int>(code)] & 0x80)
return true;
return false;
}
bool e2d::Input::isPress(Mouse code)
{
if ((_mouseState.rgbButtons[static_cast<int>(code)] & 0x80) &&
!(_mouseStateRecord.rgbButtons[static_cast<int>(code)] & 0x80))
return true;
return false;
}
bool e2d::Input::isRelease(Mouse code)
{
if (!(_mouseState.rgbButtons[static_cast<int>(code)] & 0x80) &&
(_mouseStateRecord.rgbButtons[static_cast<int>(code)] & 0x80))
return true;
return false;
}
double e2d::Input::getMouseX()
{
return (double)_mousePos.x;
}
double e2d::Input::getMouseY()
{
return (double)_mousePos.y;
}
e2d::Point e2d::Input::getMousePos()
{
return Point((double)_mousePos.x, (double)_mousePos.y);
}
double e2d::Input::getMouseDeltaX()
{
return (double)_mouseState.lX;
}
double e2d::Input::getMouseDeltaY()
{
return (double)_mouseState.lY;
}
double e2d::Input::getMouseDeltaZ()
{
return (double)_mouseState.lZ;
}
e2d::Listener * e2d::Input::addListener(const Function& func, const String& name, bool paused)
{
auto listener = new (e2d::autorelease) Listener(func, name, paused);
listener->retain();
s_vListeners.push_back(listener);
return listener;
}
void e2d::Input::addListener(Listener * listener)
{
if (listener)
{
auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener);
if (iter == s_vListeners.end())
{
listener->retain();
s_vListeners.push_back(listener);
}
}
}
void e2d::Input::removeListener(Listener * listener)
{
if (listener)
{
auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener);
if (iter != s_vListeners.end())
{
GC::safeRelease(listener);
s_vListeners.erase(iter);
}
}
}
void e2d::Input::stopListener(const String& name)
{
if (s_vListeners.empty() || name.isEmpty())
return;
for (auto listener : s_vListeners)
{
if (listener->_name == name)
{
listener->stop();
}
}
}
void e2d::Input::startListener(const String& name)
{
if (s_vListeners.empty() || name.isEmpty())
return;
for (auto listener : s_vListeners)
{
if (listener->_name == name)
{
listener->start();
}
}
}
void e2d::Input::removeListener(const String& name)
{
if (s_vListeners.empty() || name.isEmpty())
return;
for (auto listener : s_vListeners)
{
if (listener->_name == name)
{
listener->_stopped = true;
}
}
}
void e2d::Input::stopAllListeners()
{
for (auto listener : s_vListeners)
{
listener->stop();
}
}
void e2d::Input::startAllListeners()
{
for (auto listener : s_vListeners)
{
listener->start();
}
}
void e2d::Input::removeAllListeners()
{
for (auto listener : s_vListeners)
{
listener->_stopped = true;
}
}
void e2d::Input::clearAllListeners()
{
for (auto listener : s_vListeners)
{
listener->release();
}
s_vListeners.clear();
}
void e2d::Input::__updateListeners()
{
if (s_vListeners.empty() || Game::getInstance()->isPaused())
return;
for (size_t i = 0; i < s_vListeners.size(); ++i)
{
auto listener = s_vListeners[i];
// 清除已停止的监听器
if (listener->_stopped)
{
GC::safeRelease(listener);
s_vListeners.erase(s_vListeners.begin() + i);
}
else
{
// 更新监听器
listener->_update();
++i;
}
}
}