139 lines
1.9 KiB
C++
139 lines
1.9 KiB
C++
#include "..\easy2d.h"
|
|
|
|
RectNode::RectNode() :
|
|
m_Rect(0, 0, 0, 0)
|
|
{
|
|
|
|
}
|
|
|
|
RectNode::~RectNode()
|
|
{
|
|
}
|
|
|
|
bool RectNode::isCollisionWith(RectNode * rectNode) const
|
|
{
|
|
return IntersectRect(NULL, &m_Rect, &rectNode->m_Rect);
|
|
}
|
|
|
|
bool RectNode::isPointIn(CPoint p) const
|
|
{
|
|
return m_Rect.PtInRect(p);
|
|
}
|
|
|
|
void RectNode::setWindowCenterX()
|
|
{
|
|
setX((App::getWidth() - getWidth()) / 2);
|
|
}
|
|
|
|
void RectNode::setWindowCenterY()
|
|
{
|
|
setY((App::getHeight() - getHeight()) / 2);
|
|
}
|
|
|
|
void RectNode::setWindowCenter()
|
|
{
|
|
setWindowCenterX();
|
|
setWindowCenterY();
|
|
}
|
|
|
|
int RectNode::getX() const
|
|
{
|
|
return m_Rect.left;
|
|
}
|
|
|
|
int RectNode::getY() const
|
|
{
|
|
return m_Rect.top;
|
|
}
|
|
|
|
CPoint RectNode::getPos() const
|
|
{
|
|
return m_Rect.TopLeft();
|
|
}
|
|
|
|
int RectNode::getWidth() const
|
|
{
|
|
return m_Rect.Width(); // 矩形宽度
|
|
}
|
|
|
|
int RectNode::getHeight() const
|
|
{
|
|
return m_Rect.Height(); // 矩形高度
|
|
}
|
|
|
|
CSize RectNode::getSize() const
|
|
{
|
|
return m_Rect.Size();
|
|
}
|
|
|
|
CRect RectNode::getRect() const
|
|
{
|
|
return m_Rect;
|
|
}
|
|
|
|
void RectNode::setX(int x)
|
|
{
|
|
m_Rect.MoveToX(x);
|
|
}
|
|
|
|
void RectNode::setY(int y)
|
|
{
|
|
m_Rect.MoveToY(y);
|
|
}
|
|
|
|
void RectNode::setPos(int x, int y)
|
|
{
|
|
m_Rect.MoveToXY(x, y); // 修改矩形位置
|
|
}
|
|
|
|
void RectNode::setPos(CPoint p)
|
|
{
|
|
m_Rect.MoveToXY(p); // 修改矩形位置
|
|
}
|
|
|
|
void RectNode::move(int x, int y)
|
|
{
|
|
m_Rect.OffsetRect(x, y); // 移动矩形
|
|
}
|
|
|
|
void RectNode::move(CVector v)
|
|
{
|
|
m_Rect.OffsetRect(v); // 移动矩形
|
|
}
|
|
|
|
void RectNode::setWidth(int width)
|
|
{
|
|
m_Rect.right = max(m_Rect.left + width, 0);
|
|
}
|
|
|
|
void RectNode::setHeight(int height)
|
|
{
|
|
m_Rect.bottom = max(m_Rect.top + height, 0);
|
|
}
|
|
|
|
void RectNode::setSize(int width, int height)
|
|
{
|
|
setWidth(width);
|
|
setHeight(height);
|
|
}
|
|
|
|
void RectNode::setSize(CSize size)
|
|
{
|
|
setSize(size.cx, size.cy);
|
|
}
|
|
|
|
void RectNode::setRect(int x1, int y1, int x2, int y2)
|
|
{
|
|
m_Rect.SetRect(x1, y1, x2, y2);
|
|
}
|
|
|
|
void RectNode::setRect(CPoint leftTop, CPoint rightBottom)
|
|
{
|
|
m_Rect.SetRect(leftTop, rightBottom);
|
|
}
|
|
|
|
void RectNode::setRect(CRect rect)
|
|
{
|
|
m_Rect.CopyRect(&rect);
|
|
}
|