45 lines
		
	
	
		
			646 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			646 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2daction.h"
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| 
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| e2d::FiniteTimeAction::FiniteTimeAction(float duration)
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| 	: _delta(0)
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| 	, _duration(std::max(duration, 0.f))
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| {
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| }
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| 
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| void e2d::FiniteTimeAction::reset()
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| {
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| 	Action::reset();
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| 	_delta = 0;
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| }
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| 
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| void e2d::FiniteTimeAction::_init()
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| {
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| 	Action::_init();
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| }
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| 
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| void e2d::FiniteTimeAction::_update()
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| {
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| 	Action::_update();
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| 
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| 	if (_duration == 0)
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| 	{
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| 		_delta = 1;
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| 		this->stop();
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| 	}
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| 	else
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| 	{
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| 		_delta = std::min((Time::now() - _started).seconds() / _duration, 1.f);
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| 
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| 		if (_delta >= 1)
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| 		{
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| 			this->stop();
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| 		}
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| 	}
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| }
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| 
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| void e2d::FiniteTimeAction::_resetTime()
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| {
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| 	Action::_resetTime();
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| 	_started = Time::now() - Duration(_delta * _duration);
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| }
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