Magic_Game/core/Transition/EmergeTransition.cpp

32 lines
538 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::EmergeTransition::EmergeTransition(Scene* scene, float duration)
: Transition(scene, duration)
{
}
bool e2d::EmergeTransition::_init(Game * game, Scene * prev)
{
if (Transition::_init(game, prev))
{
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
return true;
}
return false;
}
void e2d::EmergeTransition::_update()
{
Transition::_update();
_outLayerParam.opacity = 1 - _delta;
_inLayerParam.opacity = _delta;
if (_delta >= 1)
{
this->_stop();
}
}