139 lines
1.9 KiB
C++
139 lines
1.9 KiB
C++
#pragma once
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#include "e2dcommon.h"
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namespace e2d
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{
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// 按键消息
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class KeyEvent
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{
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public:
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// 按键消息类型
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enum class Type : int
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{
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Down = 0x0100, // 按下
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Up // 抬起
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};
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public:
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explicit KeyEvent(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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);
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// 获取按键键值
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KeyCode getCode() const;
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// 获取按键次数
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int getCount() const;
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// 获取事件类型
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KeyEvent::Type getType() const;
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// VK 键值转换
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static KeyCode convertKeyCode(
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WPARAM wParam
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);
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protected:
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int _count;
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KeyCode _code;
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KeyEvent::Type _type;
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};
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// 鼠标消息
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class MouseEvent
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{
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public:
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// 鼠标消息类型
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enum class Type : int
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{
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Move = 0x0200, // 鼠标移动
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LeftDown, // 鼠标左键按下
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LeftUp, // 鼠标左键抬起
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LeftDoubleClick, // 鼠标左键双击
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RightDown, // 鼠标右键按下
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RightUp, // 鼠标右键抬起
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RightDoubleClick, // 鼠标右键双击
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MiddleDown, // 鼠标中键按下
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MiddleUp, // 鼠标中键抬起
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MiddleDoubleClick, // 鼠标中键双击
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Wheel // 滑动滚轮
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};
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public:
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explicit MouseEvent(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam,
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float dpi
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);
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// 获取鼠标横坐标
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float getX() const;
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// 获取鼠标纵坐标
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float getY() const;
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// 获取鼠标坐标
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Point getPos() const;
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// 获取事件类型
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MouseEvent::Type getType() const;
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float getWheelDelta() const;
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// 鼠标左键是否按下
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bool isLButtonDown() const;
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// 鼠标右键是否按下
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bool isRButtonDown() const;
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// 鼠标中键是否按下
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bool isMButtonDown() const;
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// Shift 键是否按下
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bool isShiftDown() const;
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// Ctrl 键是否按下
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bool isCtrlDown() const;
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protected:
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UINT _message;
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WPARAM _wParam;
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LPARAM _lParam;
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Point _pos;
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MouseEvent::Type _type;
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};
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// 碰撞事件
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class Collision
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{
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public:
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Collision();
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explicit Collision(
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Node* node,
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Collider::Relation relation
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);
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~Collision();
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// 获取发生碰撞节点
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Node* getNode() const;
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// 获取交集关系
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Collider::Relation getRelation() const;
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protected:
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Node * _node;
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Collider::Relation _relation;
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};
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} |