260 lines
5.1 KiB
C++
260 lines
5.1 KiB
C++
#include "..\e2dnode.h"
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#include "..\e2dmanager.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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#define SET_BUTTON_NODE(Old, New) \
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if (New != Old) \
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{ \
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if (Old) this->removeChild(Old); \
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if (New) \
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{ \
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New->setPivot(_pivotX, _pivotY); \
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this->addChild(New); \
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} \
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Old = New; \
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_updateVisible(); \
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} \
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e2d::Button::Button()
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: _func(nullptr)
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, _status(Status::Normal)
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, _enabled(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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}
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e2d::Button::Button(Node * normal, const Function& func)
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: _func(nullptr)
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, _status(Status::Normal)
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, _enabled(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * selected, const Function& func)
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: _func(nullptr)
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, _status(Status::Normal)
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, _enabled(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setSelected(selected);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, const Function& func)
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: _func(nullptr)
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, _status(Status::Normal)
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, _enabled(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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this->setClickFunc(func);
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}
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e2d::Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Function& func)
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: _func(nullptr)
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, _status(Status::Normal)
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, _enabled(true)
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, _isSelected(false)
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, _normal(nullptr)
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, _mouseover(nullptr)
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, _selected(nullptr)
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, _disabled(nullptr)
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{
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this->setNormal(normal);
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this->setMouseOver(mouseover);
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this->setSelected(selected);
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this->setDisabled(disabled);
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this->setClickFunc(func);
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}
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bool e2d::Button::isEnable() const
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{
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return _enabled;
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}
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void e2d::Button::setNormal(Node * normal)
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{
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SET_BUTTON_NODE(_normal, normal);
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if (normal)
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{
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this->setSize(normal->getWidth(), normal->getHeight());
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}
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}
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void e2d::Button::setMouseOver(Node * mouseover)
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{
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SET_BUTTON_NODE(_mouseover, mouseover);
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}
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void e2d::Button::setSelected(Node * selected)
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{
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SET_BUTTON_NODE(_selected, selected);
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}
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void e2d::Button::setDisabled(Node * disabled)
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{
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SET_BUTTON_NODE(_disabled, disabled);
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}
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void e2d::Button::setEnabled(bool enabled)
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{
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if (_enabled != enabled)
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{
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_enabled = enabled;
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_updateVisible();
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}
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}
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void e2d::Button::setClickFunc(const Function& func)
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{
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_func = func;
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}
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void e2d::Button::setPivot(float pivotX, float pivotY)
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{
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Node::setPivot(pivotX, pivotY);
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SAFE_SET(_normal, setPivot, pivotX, pivotY);
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SAFE_SET(_mouseover, setPivot, pivotX, pivotY);
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SAFE_SET(_selected, setPivot, pivotX, pivotY);
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SAFE_SET(_disabled, setPivot, pivotX, pivotY);
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}
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bool e2d::Button::dispatch(const MouseEvent & e, bool handled)
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{
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if (!handled && _enabled && _visible && _normal)
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{
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bool contains = _normal->containsPoint(e.getPos());
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if (e.getType() == MouseEvent::Type::LeftUp && _isSelected && contains)
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{
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_runCallback();
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_isSelected = false;
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_setStatus(Status::Normal);
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return true;
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}
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else if (e.getType() == MouseEvent::Type::LeftDown)
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{
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_isSelected = contains;
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_setStatus(contains ? Status::Selected : Status::Normal);
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if (contains)
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return true;
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}
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else if (e.getType() == MouseEvent::Type::LeftUp)
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{
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_isSelected = false;
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}
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else if (e.getType() == MouseEvent::Type::Move && _isSelected && contains)
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{
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_setStatus(Status::Selected);
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return true;
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}
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else
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{
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if (!e.isLButtonDown() && _isSelected)
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{
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_isSelected = false;
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}
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_setStatus(contains ? Status::Mouseover : Status::Normal);
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if (contains)
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return true;
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}
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}
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return Node::dispatch(e, handled);
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}
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void e2d::Button::visit(Game * game)
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{
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Node::visit(game);
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if (_visible &&
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!_enabled &&
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_normal &&
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_normal->containsPoint(game->getInput()->getMousePos()))
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{
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game->getWindow()->setCursor(Window::Cursor::No);
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}
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else if (_status == Status::Mouseover || _status == Status::Selected)
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{
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game->getWindow()->setCursor(Window::Cursor::Hand);
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}
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}
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void e2d::Button::_setStatus(Status status)
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{
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if (_status != status)
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{
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_status = status;
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_updateVisible();
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}
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}
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void e2d::Button::_updateVisible()
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{
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SAFE_SET(_normal, setVisible, false);
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SAFE_SET(_mouseover, setVisible, false);
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SAFE_SET(_selected, setVisible, false);
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SAFE_SET(_disabled, setVisible, false);
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if (_enabled)
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{
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if (_status == Status::Selected && _selected)
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{
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_selected->setVisible(true);
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}
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else if (_status == Status::Mouseover && _mouseover)
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{
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_mouseover->setVisible(true);
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}
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else
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{
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if (_normal) _normal->setVisible(true);
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}
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}
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else
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{
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if (_disabled)
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{
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_disabled->setVisible(true);
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}
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else
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{
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if (_normal) _normal->setVisible(true);
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}
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}
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}
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void e2d::Button::_runCallback()
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{
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if (_func)
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{
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_func();
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}
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}
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