28 lines
		
	
	
		
			411 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			411 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dobject.h"
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| 
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| e2d::Collision::Collision()
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| 	: node_(nullptr)
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| 	, relation_(Collider::Relation::Unknown)
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| {
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| }
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| 
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| e2d::Collision::Collision(Node* node, Collider::Relation relation)
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| 	: node_(node)
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| 	, relation_(relation)
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| {
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| }
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| 
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| e2d::Collision::~Collision()
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| {
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| }
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| 
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| e2d::Node * e2d::Collision::GetNode() const
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| {
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| 	return node_;
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| }
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| 
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| e2d::Collider::Relation e2d::Collision::GetRelation() const
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| {
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| 	return relation_;
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| }
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