118 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dmodule.h"
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| #include "..\e2dobject.h"
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| 
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| e2d::Scene::Scene()
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| 	: root_(nullptr)
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| 	, border_visible_(false)
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| 	, collider_visible_(false)
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| 	, transform_(D2D1::Matrix3x2F::Identity())
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| {
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| }
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| 
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| e2d::Scene::Scene(Node * root)
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| 	: root_(nullptr)
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| 	, border_visible_(false)
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| 	, collider_visible_(false)
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| 	, transform_(D2D1::Matrix3x2F::Identity())
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| {
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| 	this->SetRoot(root);
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| }
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| 
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| e2d::Scene::~Scene()
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| {
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| 	if (root_)
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| 	{
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| 		root_->SetParentScene(nullptr);
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| 		root_->Release();
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| 	}
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| }
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| 
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| void e2d::Scene::SetRoot(Node * root)
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| {
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| 	if (root_ == root)
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| 		return;
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| 
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| 	if (root_)
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| 	{
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| 		root_->SetParentScene(nullptr);
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| 		root_->Release();
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| 	}
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| 
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| 	if (root)
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| 	{
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| 		root->Retain();
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| 		root->SetParentScene(this);
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| 	}
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| 
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| 	root_ = root;
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| }
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| 
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| e2d::Node * e2d::Scene::GetRoot() const
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| {
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| 	return root_;
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| }
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| 
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| void e2d::Scene::ShowBorder(bool visible)
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| {
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| 	border_visible_ = visible;
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| }
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| 
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| void e2d::Scene::ShowCollider(bool visible)
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| {
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| 	collider_visible_ = visible;
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| }
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| 
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| void e2d::Scene::Draw()
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| {
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| 	if (root_)
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| 	{
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| 		root_->Visit();
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| 
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| 		if (border_visible_)
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| 		{
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| 			Renderer::GetInstance()->GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 			Renderer::GetInstance()->GetSolidBrush()->SetOpacity(1.f);
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| 			root_->DrawBorder();
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| 		}
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| 
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| 		if (collider_visible_)
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| 		{
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| 			Renderer::GetInstance()->GetRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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| 			root_->DrawCollider();
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| 		}
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| 	}
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| }
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| 
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| bool e2d::Scene::Dispatch(const MouseEvent & e, bool handled)
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| {
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| 	if (root_)
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| 	{
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| 		return root_->Dispatch(e, handled);
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| 	}
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| 	return false;
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| }
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| 
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| bool e2d::Scene::Dispatch(const KeyEvent & e, bool handled)
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| {
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| 	if (root_)
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| 	{
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| 		return root_->Dispatch(e, handled);
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| 	}
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| 	return false;
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| }
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| 
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| void e2d::Scene::SetTransform(const D2D1::Matrix3x2F& matrix)
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| {
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| 	transform_ = matrix;
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| 
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| 	if (root_)
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| 	{
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| 		root_->dirty_transform_ = true;
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| 	}
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| }
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| 
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| const D2D1::Matrix3x2F & e2d::Scene::GetTransform() const
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| {
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| 	return transform_;
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| }
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