Magic_Game/core/Action/FiniteTimeAction.cpp

45 lines
640 B
C++

#include "..\e2daction.h"
e2d::FiniteTimeAction::FiniteTimeAction(float duration)
: delta_(0)
, duration_(std::max(duration, 0.f))
{
}
void e2d::FiniteTimeAction::Reset()
{
Action::Reset();
delta_ = 0;
}
void e2d::FiniteTimeAction::Init()
{
Action::Init();
}
void e2d::FiniteTimeAction::Update()
{
Action::Update();
if (duration_ == 0)
{
delta_ = 1;
this->Stop();
}
else
{
delta_ = std::min((Time::Now() - started_).Seconds() / duration_, 1.f);
if (delta_ >= 1)
{
this->Stop();
}
}
}
void e2d::FiniteTimeAction::ResetTime()
{
Action::ResetTime();
started_ = Time::Now() - Duration(delta_ * duration_);
}