802 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			802 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
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| #include "e2dcommon.h"
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| #include "e2dbase.h"
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| 
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| namespace e2d
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| {
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| 
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| 
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| class Node;
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| class Loop;
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| class Sequence;
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| class Spawn;
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| class ActionManager;
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| 
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| 
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| // 基础动作
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| class Action :
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| 	public Ref
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| {
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| 	friend class ActionManager;
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| 	friend class Loop;
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| 	friend class Sequence;
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| 	friend class Spawn;
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| 
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| public:
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| 	Action();
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| 
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| 	virtual ~Action();
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| 
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| 	// 获取动作运行状态
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| 	virtual bool IsRunning();
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| 
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| 	// 继续动作
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| 	virtual void Resume();
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| 
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| 	// 暂停动作
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| 	virtual void Pause();
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| 
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| 	// 停止动作
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| 	virtual void Stop();
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| 
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| 	// 获取动作名称
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| 	virtual const String& GetName() const;
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| 
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| 	// 设置动作名称
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| 	virtual void SetName(
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| 		const String& name
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| 	);
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| 
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| 	// 获取动作的拷贝
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| 	virtual Action * Clone() const = 0;
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| 
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| 	// 获取动作的倒转
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| 	virtual Action * Reverse() const = 0;
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| 
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| 	// 重置动作
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| 	virtual void Reset();
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| 
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| 	// 获取该动作的执行目标
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| 	virtual Node * GetTarget();
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| 
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| protected:
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| 	E2D_DISABLE_COPY(Action);
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| 
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| 	// 初始化动作
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| 	virtual void Init();
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| 
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| 	// 更新动作
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| 	virtual void Update();
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| 
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| 	// 获取动作结束状态
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| 	virtual bool IsDone();
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| 
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| 	// 重置动作时间
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| 	virtual void ResetTime();
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| 
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| 	// 开始动作
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| 	virtual void StartWithTarget(
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| 		Node* target
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| 	);
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| 
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| protected:
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| 	String	name_;
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| 	bool	running_;
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| 	bool	done_;
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| 	bool	initialized_;
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| 	Node *	target_;
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| 	Time	started_;
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| };
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| 
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| 
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| // 持续动作
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| class FiniteTimeAction :
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| 	public Action
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| {
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| public:
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| 	// 创建特定时长的持续动作
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| 	explicit FiniteTimeAction(
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| 		float duration
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| 	);
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| 
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| 	// 重置动作
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| 	virtual void Reset() override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(FiniteTimeAction);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| 	// 重置动作时间
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| 	virtual void ResetTime() override;
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| 
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| protected:
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| 	float duration_;
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| 	float delta_;
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| };
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| 
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| 
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| // 相对位移动作
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| class MoveBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit MoveBy(
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| 		float duration,		/* 持续时长 */
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| 		Point vector		/* 移动距离 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual MoveBy * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual MoveBy * Reverse() const override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(MoveBy);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| protected:
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| 	Point	start_pos_;
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| 	Point	prev_pos_;
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| 	Point	delta_pos_;
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| };
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| 
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| 
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| // 位移动作
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| class MoveTo :
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| 	public MoveBy
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| {
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| public:
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| 	explicit MoveTo(
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| 		float duration,		/* 持续时长 */
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| 		Point pos			/* 目的坐标 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual MoveTo * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual MoveTo * Reverse() const override
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| 	{
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| 		WARN("Reverse() not supported in MoveTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	E2D_DISABLE_COPY(MoveTo);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| protected:
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| 	Point end_pos_;
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| };
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| 
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| 
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| // 相对跳跃动作
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| class JumpBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit JumpBy(
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| 		float duration,			/* 持续时长 */
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| 		const Point& vec,		/* 跳跃距离 */
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| 		float height,			/* 跳跃高度 */
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| 		int jumps = 1			/* 跳跃次数 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual JumpBy * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual JumpBy * Reverse() const override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(JumpBy);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| protected:
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| 	Point	start_pos_;
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| 	Point	delta_pos_;
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| 	float	height_;
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| 	int		jumps_;
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| 	Point	prev_pos_;
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| };
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| 
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| 
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| // 跳跃动作
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| class JumpTo :
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| 	public JumpBy
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| {
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| public:
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| 	explicit JumpTo(
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| 		float duration,			/* 持续时长 */
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| 		const Point& pos,		/* 目的坐标 */
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| 		float height,			/* 跳跃高度 */
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| 		int jumps = 1			/* 跳跃次数 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual JumpTo * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual JumpTo * Reverse() const override
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| 	{
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| 		WARN("Reverse() not supported in JumpTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	E2D_DISABLE_COPY(JumpTo);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| protected:
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| 	Point end_pos_;
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| };
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| 
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| 
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| // 相对缩放动作
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| class ScaleBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit ScaleBy(
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| 		float duration,		/* 持续时长 */
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| 		float scale			/* 相对变化值 */
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| 	);
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| 
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| 	explicit ScaleBy(
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| 		float duration,		/* 持续时长 */
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| 		float scale_x,		/* 横向缩放相对变化值 */
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| 		float scale_y		/* 纵向缩放相对变化值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual ScaleBy * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual ScaleBy * Reverse() const override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(ScaleBy);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| protected:
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| 	float	start_scale_x_;
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| 	float	start_scale_y_;
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| 	float	delta_x_;
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| 	float	delta_y_;
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| };
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| 
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| 
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| // 缩放动作
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| class ScaleTo :
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| 	public ScaleBy
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| {
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| public:
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| 	explicit ScaleTo(
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| 		float duration,		/* 持续时长 */
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| 		float scale			/* 目标值 */
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| 	);
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| 
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| 	explicit ScaleTo(
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| 		float duration,		/* 持续时长 */
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| 		float scale_x,		/* 横向缩放目标值 */
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| 		float scale_y		/* 纵向缩放目标值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual ScaleTo * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual ScaleTo * Reverse() const override
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| 	{
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| 		WARN("Reverse() not supported in ScaleTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	E2D_DISABLE_COPY(ScaleTo);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| protected:
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| 	float	end_scale_x_;
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| 	float	end_scale_y_;
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| };
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| 
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| 
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| // 透明度相对渐变动作
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| class OpacityBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit OpacityBy(
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| 		float duration,		/* 持续时长 */
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| 		float opacity		/* 相对变化值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual OpacityBy * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual OpacityBy * Reverse() const override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(OpacityBy);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| protected:
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| 	float start_val_;
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| 	float delta_val_;
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| };
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| 
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| 
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| // 透明度渐变动作
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| class OpacityTo :
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| 	public OpacityBy
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| {
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| public:
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| 	explicit OpacityTo(
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| 		float duration,		/* 持续时长 */
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| 		float opacity		/* 目标值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual OpacityTo * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual OpacityTo * Reverse() const override
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| 	{
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| 		WARN("Reverse() not supported in OpacityTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	E2D_DISABLE_COPY(OpacityTo);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| protected:
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| 	float end_val_;
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| };
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| 
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| 
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| // 淡入动作
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| class FadeIn :
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| 	public OpacityTo
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| {
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| public:
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| 	// 创建淡入动作
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| 	explicit FadeIn(
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| 		float duration		/* 持续时长 */
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| 	);
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| 
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| protected:
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| 	E2D_DISABLE_COPY(FadeIn);
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| };
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| 
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| 
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| // 淡出动作
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| class FadeOut :
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| 	public OpacityTo
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| {
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| public:
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| 	// 创建淡出动作
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| 	explicit FadeOut(
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| 		float duration		/* 持续时长 */
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| 	);
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| 
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| protected:
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| 	E2D_DISABLE_COPY(FadeOut);
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| };
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| 
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| 
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| // 相对旋转动作
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| class RotateBy :
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| 	public FiniteTimeAction
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| {
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| public:
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| 	explicit RotateBy(
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| 		float duration,		/* 持续时长 */
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| 		float rotation		/* 相对变化值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual RotateBy * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual RotateBy * Reverse() const override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(RotateBy);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| protected:
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| 	float start_val_;
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| 	float delta_val_;
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| };
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| 
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| 
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| // 旋转动作
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| class RotateTo :
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| 	public RotateBy
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| {
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| public:
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| 	explicit RotateTo(
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| 		float duration,		/* 持续时长 */
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| 		float rotation		/* 目标值 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual RotateTo * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual RotateTo * Reverse() const override
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| 	{
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| 		WARN("Reverse() not supported in RotateTo");
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| 		return nullptr;
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| 	}
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| 
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| protected:
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| 	E2D_DISABLE_COPY(RotateTo);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| protected:
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| 	float end_val_;
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| };
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| 
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| 
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| // 延时动作
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| class Delay :
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| 	public Action
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| {
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| public:
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| 	explicit Delay(
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| 		float duration	/* 延迟时长(秒) */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual Delay * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual Delay * Reverse() const override;
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| 
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| 	// 重置动作
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| 	virtual void Reset() override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(Delay);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| 	// 重置动作时间
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| 	virtual void ResetTime() override;
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| 
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| protected:
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| 	float delay_;
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| 	float delta_;
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| };
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| 
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| 
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| // 循环动作
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| class Loop :
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| 	public Action
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| {
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| public:
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| 	explicit Loop(
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| 		Action * action,	/* 执行循环的动作 */
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| 		int times = -1		/* 循环次数 */
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| 	);
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| 
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| 	virtual ~Loop();
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual Loop * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual Loop * Reverse() const override;
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| 
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| 	// 重置动作
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| 	virtual void Reset() override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(Loop);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| 	// 重置动作时间
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| 	virtual void ResetTime() override;
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| 
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| protected:
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| 	Action * action_;
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| 	int times_;
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| 	int total_times_;
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| };
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| 
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| 
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| // 回调动作
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| class Callback :
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| 	public Action
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| {
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| public:
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| 	explicit Callback(
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| 		const Function& func /* 函数对象 */
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| 	);
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| 
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| 	// 获取该动作的拷贝对象
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| 	virtual Callback * Clone() const override;
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| 
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| 	// 获取该动作的倒转
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| 	virtual Callback * Reverse() const override;
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| 
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| protected:
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| 	E2D_DISABLE_COPY(Callback);
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| 
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| 	// 初始化动作
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| 	virtual void Init() override;
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| 
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| 	// 更新动作
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| 	virtual void Update() override;
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| 
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| protected:
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| 	Function callback_;
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| };
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| 
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| 
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| // 顺序动作
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| class Sequence :
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| 	public Action
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| {
 | |
| public:
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| 	typedef std::vector<Action*> Actions;
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| 
 | |
| 	Sequence();
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| 
 | |
| 	explicit Sequence(
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| 		const Actions& actions	/* 动作列表 */
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| 	);
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| 
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| 	virtual ~Sequence();
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| 
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| 	// 在结尾添加动作
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| 	void Add(
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| 		Action * action
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| 	);
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| 
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| 	// 在结尾添加多个动作
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| 	void Add(
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| 		const Actions& actions	/* 动作列表 */
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| 	);
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| 
 | |
| 	// 获取该动作的拷贝对象
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| 	virtual Sequence * Clone() const override;
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| 
 | |
| 	// 获取该动作的倒转
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| 	virtual Sequence * Reverse() const;
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| 
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| 	// 重置动作
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| 	virtual void Reset() override;
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| 
 | |
| protected:
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| 	E2D_DISABLE_COPY(Sequence);
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| 
 | |
| 	// 初始化动作
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| 	virtual void Init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void Update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void ResetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	UINT action_index_;
 | |
| 	Actions actions_;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 同步动作
 | |
| class Spawn :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	typedef std::vector<Action*> Actions;
 | |
| 
 | |
| 	Spawn();
 | |
| 
 | |
| 	explicit Spawn(
 | |
| 		const Actions& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Spawn();
 | |
| 
 | |
| 	// 在结尾添加动作
 | |
| 	void Add(
 | |
| 		Action * action
 | |
| 	);
 | |
| 
 | |
| 	// 在结尾添加多个动作
 | |
| 	void Add(
 | |
| 		const Actions& actions	/* 动作列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Spawn * Clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Spawn * Reverse() const;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void Reset() override;
 | |
| 
 | |
| protected:
 | |
| 	E2D_DISABLE_COPY(Spawn);
 | |
| 
 | |
| 	// 初始化动作
 | |
| 	virtual void Init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void Update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void ResetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	Actions actions_;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 帧动画
 | |
| class Animation :
 | |
| 	public Ref
 | |
| {
 | |
| public:
 | |
| 	typedef std::vector<Image*> Images;
 | |
| 
 | |
| 	Animation();
 | |
| 
 | |
| 	explicit Animation(
 | |
| 		const Images& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	explicit Animation(
 | |
| 		float interval			/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	explicit Animation(
 | |
| 		float interval,			/* 帧间隔(秒) */
 | |
| 		const Images& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Animation();
 | |
| 
 | |
| 	// 添加关键帧
 | |
| 	void Add(
 | |
| 		Image * frame			/* 关键帧 */
 | |
| 	);
 | |
| 
 | |
| 	// 添加多个关键帧
 | |
| 	void Add(
 | |
| 		const Images& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取帧间隔
 | |
| 	float GetInterval() const;
 | |
| 
 | |
| 	// 获取关键帧
 | |
| 	const Images& GetFrames() const;
 | |
| 
 | |
| 	// 设置每一帧的时间间隔
 | |
| 	void SetInterval(
 | |
| 		float interval		/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	// 获取帧动画的拷贝对象
 | |
| 	Animation * Clone() const;
 | |
| 
 | |
| 	// 获取帧动画的倒转
 | |
| 	Animation * Reverse() const;
 | |
| 
 | |
| protected:
 | |
| 	E2D_DISABLE_COPY(Animation);
 | |
| 
 | |
| protected:
 | |
| 	float	interval_;
 | |
| 	Images	frames_;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 精灵动作
 | |
| class Animate :
 | |
| 	public Action
 | |
| {
 | |
| public:
 | |
| 	Animate();
 | |
| 
 | |
| 	explicit Animate(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Animate();
 | |
| 
 | |
| 	// 获取动画
 | |
| 	virtual Animation * GetAnimation() const;
 | |
| 
 | |
| 	// 设置动画
 | |
| 	virtual void SetAnimation(
 | |
| 		Animation * animation
 | |
| 	);
 | |
| 
 | |
| 	// 获取该动作的拷贝对象
 | |
| 	virtual Animate * Clone() const override;
 | |
| 
 | |
| 	// 获取该动作的倒转
 | |
| 	virtual Animate * Reverse() const override;
 | |
| 
 | |
| 	// 重置动作
 | |
| 	virtual void Reset() override;
 | |
| 
 | |
| protected:
 | |
| 	E2D_DISABLE_COPY(Animate);
 | |
| 
 | |
| 	// 初始化动作
 | |
| 	virtual void Init() override;
 | |
| 
 | |
| 	// 更新动作
 | |
| 	virtual void Update() override;
 | |
| 
 | |
| 	// 重置动作时间
 | |
| 	virtual void ResetTime() override;
 | |
| 
 | |
| protected:
 | |
| 	UINT frame_index_;
 | |
| 	Animation * animation_;
 | |
| };
 | |
| 
 | |
| 
 | |
| } |