56 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\easy2d.h"
 | |
| 
 | |
| ActionScaleBy::ActionScaleBy(float duration, float scaleX, float scaleY) :
 | |
| 	Animation(duration)
 | |
| {
 | |
| 	m_nVariationX = scaleX;
 | |
| 	m_nVariationY = scaleY;
 | |
| }
 | |
| 
 | |
| ActionScaleBy::~ActionScaleBy()
 | |
| {
 | |
| }
 | |
| 
 | |
| void ActionScaleBy::_init()
 | |
| {
 | |
| 	Animation::_init();
 | |
| 	m_nBeginScaleX = m_pParent->getScaleX();
 | |
| 	m_nBeginScaleY = m_pParent->getScaleY();
 | |
| }
 | |
| 
 | |
| bool ActionScaleBy::_exec(LARGE_INTEGER nNow)
 | |
| {
 | |
| 	if (m_bStop) return true;
 | |
| 	if (!m_bRunning) return false;
 | |
| 
 | |
| 	while (Animation::_exec(nNow))
 | |
| 	{
 | |
| 		// 计算移动位置
 | |
| 		float scale = float(m_nDuration) / m_nTotalDuration;
 | |
| 		// 移动 Sprite
 | |
| 		m_pParent->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale);
 | |
| 		// 判断动作是否结束
 | |
| 		if (m_nDuration >= m_nTotalDuration)
 | |
| 		{
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void ActionScaleBy::_reset()
 | |
| {
 | |
| 	Animation::_reset();
 | |
| }
 | |
| 
 | |
| ActionScaleBy * ActionScaleBy::copy()
 | |
| {
 | |
| 	auto a = new ActionScaleBy(*this);
 | |
| 	a->_reset();
 | |
| 	return a;
 | |
| }
 | |
| 
 | |
| ActionScaleBy * ActionScaleBy::reverse() const
 | |
| {
 | |
| 	return new ActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY);
 | |
| } |