Magic_Game/Easy2D-Audio/Voice.h

73 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <xaudio2.h>
namespace easy2d
{
class E2D_API Voice
: protected Noncopyable
{
public:
Voice();
Voice(
IXAudio2SourceVoice* source_voice
);
~Voice();
HRESULT Play(
const BYTE* wave_data,
UINT32 data_size,
UINT32 loop_count
);
HRESULT Pause();
HRESULT Resume();
HRESULT Stop();
HRESULT GetVolume(
float* volume
) const;
HRESULT SetVolume(
float volume
);
HRESULT GetBuffersQueued(
UINT32* queued
) const;
void Destroy();
void SetSourceVoice(
IXAudio2SourceVoice* source_voice
);
protected:
IXAudio2SourceVoice* source_voice_;
};
}