587 lines
13 KiB
C++
587 lines
13 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ActionTween.h"
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#include "Geometry.h"
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#include "include-forwards.h"
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#include "Node.h"
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#include <algorithm>
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#include <cfloat>
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namespace easy2d
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{
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//-------------------------------------------------------
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// Tween
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//-------------------------------------------------------
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Tween::Tween()
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: elapsed_()
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, duration_()
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, ease_func_(math::Linear)
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, ease_type_(EaseFunc::Linear)
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{
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}
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Tween::Tween(Duration const& duration, EaseFunc func)
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: elapsed_()
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, ease_func_(math::Linear)
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, ease_type_(EaseFunc::Linear)
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{
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SetDuration(duration);
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SetEaseFunction(func);
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}
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void Tween::SetEaseFunction(EaseFunc func)
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{
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ease_type_ = func;
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switch (func)
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{
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case EaseFunc::Linear:
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ease_func_ = math::Linear;
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break;
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case EaseFunc::EaseIn:
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ease_func_ = MakeEaseIn(2.f);
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break;
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case EaseFunc::EaseOut:
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ease_func_ = MakeEaseOut(2.f);
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break;
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case EaseFunc::EaseInOut:
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ease_func_ = MakeEaseInOut(2.f);
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break;
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case EaseFunc::ExpoIn:
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ease_func_ = math::EaseExponentialIn;
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break;
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case EaseFunc::ExpoOut:
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ease_func_ = math::EaseExponentialOut;
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break;
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case EaseFunc::ExpoInOut:
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ease_func_ = math::EaseExponentialInOut;
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break;
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case EaseFunc::BounceIn:
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ease_func_ = math::EaseBounceIn;
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break;
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case EaseFunc::BounceOut:
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ease_func_ = math::EaseBounceOut;
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break;
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case EaseFunc::BounceInOut:
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ease_func_ = math::EaseBounceInOut;
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break;
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case EaseFunc::ElasticIn:
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ease_func_ = MakeEaseElasticIn(0.3f);
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break;
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case EaseFunc::ElasticOut:
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ease_func_ = MakeEaseElasticOut(0.3f);
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break;
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case EaseFunc::ElasticInOut:
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ease_func_ = MakeEaseElasticInOut(0.3f);
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break;
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case EaseFunc::SineIn:
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ease_func_ = math::EaseSineIn;
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break;
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case EaseFunc::SineOut:
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ease_func_ = math::EaseSineOut;
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break;
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case EaseFunc::SineInOut:
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ease_func_ = math::EaseSineInOut;
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break;
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case EaseFunc::BackIn:
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ease_func_ = math::EaseBackIn;
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break;
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case EaseFunc::BackOut:
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ease_func_ = math::EaseBackOut;
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break;
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case EaseFunc::BackInOut:
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ease_func_ = math::EaseBackInOut;
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break;
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case EaseFunc::QuadIn:
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ease_func_ = math::EaseQuadIn;
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break;
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case EaseFunc::QuadOut:
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ease_func_ = math::EaseQuadOut;
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break;
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case EaseFunc::QuadInOut:
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ease_func_ = math::EaseQuadInOut;
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break;
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case EaseFunc::CubicIn:
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ease_func_ = math::EaseCubicIn;
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break;
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case EaseFunc::CubicOut:
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ease_func_ = math::EaseCubicOut;
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break;
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case EaseFunc::CubicInOut:
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ease_func_ = math::EaseCubicInOut;
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break;
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case EaseFunc::QuartIn:
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ease_func_ = math::EaseQuartIn;
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break;
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case EaseFunc::QuartOut:
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ease_func_ = math::EaseQuartOut;
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break;
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case EaseFunc::QuartInOut:
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ease_func_ = math::EaseQuartInOut;
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break;
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case EaseFunc::QuintIn:
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ease_func_ = math::EaseQuintIn;
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break;
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case EaseFunc::QuintOut:
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ease_func_ = math::EaseQuintOut;
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break;
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case EaseFunc::QuintInOut:
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ease_func_ = math::EaseQuintInOut;
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break;
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default:
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break;
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}
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}
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void Tween::SetEaseFunction(EaseFunction func)
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{
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ease_func_ = func;
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ease_type_ = EaseFunc(-1);
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}
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void Tween::Reset()
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{
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Action::Reset();
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elapsed_ = Duration{};
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}
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Duration const & Tween::GetDuration() const
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{
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return duration_;
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}
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void Tween::Init(Node* target)
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{
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Action::Init(target);
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}
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void Tween::Update(Node* target, Duration const& dt)
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{
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Action::Update(target, dt);
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float step;
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if (duration_.IsZero())
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{
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step = 1.f;
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}
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else
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{
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elapsed_ += dt;
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step = std::min(elapsed_ / duration_, 1.f);
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}
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if ((1.f - step) <= FLT_EPSILON)
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{
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this->Stop();
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}
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UpdateStep(target, ease_func_(step));
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}
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void Tween::SetDuration(Duration const & duration)
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{
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duration_ = duration;
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}
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//-------------------------------------------------------
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// Move Action
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//-------------------------------------------------------
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MoveBy::MoveBy(Duration const& duration, Point const& vector, EaseFunc func)
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: Tween(duration, func)
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{
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delta_pos_ = vector;
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}
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void MoveBy::Init(Node* target)
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{
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Tween::Init(target);
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if (target)
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{
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prev_pos_ = start_pos_ = target->GetPosition();
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}
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}
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void MoveBy::UpdateStep(Node* target, float step)
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{
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if (target)
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{
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Point diff = target->GetPosition() - prev_pos_;
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start_pos_ = start_pos_ + diff;
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Point new_pos = start_pos_ + (delta_pos_ * step);
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target->SetPosition(new_pos);
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prev_pos_ = new_pos;
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}
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}
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spAction MoveBy::Clone() const
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{
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return new (std::nothrow) MoveBy(duration_, delta_pos_, ease_type_);
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}
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spAction MoveBy::Reverse() const
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{
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return new (std::nothrow) MoveBy(duration_, -delta_pos_, ease_type_);
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}
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MoveTo::MoveTo(Duration const& duration, Point const& pos, EaseFunc func)
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: MoveBy(duration, Point(), func)
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{
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end_pos_ = pos;
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}
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spAction MoveTo::Clone() const
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{
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return new (std::nothrow) MoveTo(duration_, end_pos_, ease_type_);
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}
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void MoveTo::Init(Node* target)
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{
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MoveBy::Init(target);
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delta_pos_ = end_pos_ - start_pos_;
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}
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//-------------------------------------------------------
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// Jump Action
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//-------------------------------------------------------
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JumpBy::JumpBy(Duration const& duration, Point const& vec, float height, int jumps, EaseFunc func)
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: Tween(duration, func)
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, delta_pos_(vec)
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, height_(height)
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, jumps_(jumps)
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{
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}
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spAction JumpBy::Clone() const
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{
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return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_, ease_type_);
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}
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spAction JumpBy::Reverse() const
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{
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return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_, ease_type_);
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}
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void JumpBy::Init(Node* target)
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{
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Tween::Init(target);
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if (target)
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{
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prev_pos_ = start_pos_ = target->GetPosition();
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}
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}
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void JumpBy::UpdateStep(Node* target, float step)
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{
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if (target)
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{
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float frac = fmod(step * jumps_, 1.f);
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float x = delta_pos_.x * step;
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float y = height_ * 4 * frac * (1 - frac);
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y += delta_pos_.y * step;
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Point diff = target->GetPosition() - prev_pos_;
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start_pos_ = diff + start_pos_;
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Point new_pos = start_pos_ + Point(x, y);
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target->SetPosition(new_pos);
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prev_pos_ = new_pos;
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}
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}
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JumpTo::JumpTo(Duration const& duration, Point const& pos, float height, int jumps, EaseFunc func)
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: JumpBy(duration, Point(), height, jumps, func)
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, end_pos_(pos)
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{
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}
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spAction JumpTo::Clone() const
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{
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return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_, ease_type_);
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}
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void JumpTo::Init(Node* target)
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{
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JumpBy::Init(target);
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delta_pos_ = end_pos_ - start_pos_;
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}
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//-------------------------------------------------------
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// Scale Action
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//-------------------------------------------------------
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ScaleBy::ScaleBy(Duration const& duration, float scale, EaseFunc func)
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: Tween(duration, func)
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{
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delta_x_ = scale;
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delta_y_ = scale;
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}
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ScaleBy::ScaleBy(Duration const& duration, float scale_x, float scale_y, EaseFunc func)
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: Tween(duration, func)
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{
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delta_x_ = scale_x;
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delta_y_ = scale_y;
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}
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void ScaleBy::Init(Node* target)
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{
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Tween::Init(target);
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if (target)
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{
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start_scale_x_ = target->GetScaleX();
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start_scale_y_ = target->GetScaleY();
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}
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}
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void ScaleBy::UpdateStep(Node* target, float step)
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{
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if (target)
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{
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target->SetScale(start_scale_x_ + delta_x_ * step, start_scale_y_ + delta_y_ * step);
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}
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}
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spAction ScaleBy::Clone() const
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{
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return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_, ease_type_);
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}
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spAction ScaleBy::Reverse() const
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{
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return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_, ease_type_);
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}
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ScaleTo::ScaleTo(Duration const& duration, float scale, EaseFunc func)
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: ScaleBy(duration, 0, 0, func)
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{
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end_scale_x_ = scale;
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end_scale_y_ = scale;
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}
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ScaleTo::ScaleTo(Duration const& duration, float scale_x, float scale_y, EaseFunc func)
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: ScaleBy(duration, 0, 0, func)
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{
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end_scale_x_ = scale_x;
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end_scale_y_ = scale_y;
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}
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spAction ScaleTo::Clone() const
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{
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return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_, ease_type_);
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}
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void ScaleTo::Init(Node* target)
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{
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ScaleBy::Init(target);
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delta_x_ = end_scale_x_ - start_scale_x_;
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delta_y_ = end_scale_y_ - start_scale_y_;
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}
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//-------------------------------------------------------
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// Opacity Action
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//-------------------------------------------------------
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OpacityBy::OpacityBy(Duration const& duration, float opacity, EaseFunc func)
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: Tween(duration, func)
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{
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delta_val_ = opacity;
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}
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void OpacityBy::Init(Node* target)
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{
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Tween::Init(target);
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if (target)
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{
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start_val_ = target->GetOpacity();
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}
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}
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void OpacityBy::UpdateStep(Node* target, float step)
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{
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if (target)
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{
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target->SetOpacity(start_val_ + delta_val_ * step);
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}
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}
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spAction OpacityBy::Clone() const
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{
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return new (std::nothrow) OpacityBy(duration_, delta_val_, ease_type_);
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}
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spAction OpacityBy::Reverse() const
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{
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return new (std::nothrow) OpacityBy(duration_, -delta_val_, ease_type_);
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}
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OpacityTo::OpacityTo(Duration const& duration, float opacity, EaseFunc func)
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: OpacityBy(duration, 0, func)
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{
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end_val_ = opacity;
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}
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spAction OpacityTo::Clone() const
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{
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return new (std::nothrow) OpacityTo(duration_, end_val_, ease_type_);
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}
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void OpacityTo::Init(Node* target)
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{
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OpacityBy::Init(target);
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delta_val_ = end_val_ - start_val_;
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}
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FadeIn::FadeIn(Duration const& duration, EaseFunc func)
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: OpacityTo(duration, 1, func)
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{
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}
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FadeOut::FadeOut(Duration const& duration, EaseFunc func)
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: OpacityTo(duration, 0, func)
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{
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}
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//-------------------------------------------------------
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// Rotate Action
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//-------------------------------------------------------
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RotateBy::RotateBy(Duration const& duration, float rotation, EaseFunc func)
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: Tween(duration, func)
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, delta_val_(rotation)
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{
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}
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void RotateBy::Init(Node* target)
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{
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Tween::Init(target);
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if (target)
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{
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start_val_ = target->GetRotation();
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}
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}
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void RotateBy::UpdateStep(Node* target, float step)
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{
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if (target)
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{
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target->SetRotation(start_val_ + delta_val_ * step);
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}
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}
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spAction RotateBy::Clone() const
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{
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return new (std::nothrow) RotateBy(duration_, delta_val_, ease_type_);
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}
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spAction RotateBy::Reverse() const
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{
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return new (std::nothrow) RotateBy(duration_, -delta_val_, ease_type_);
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}
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RotateTo::RotateTo(Duration const& duration, float rotation, EaseFunc func)
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: RotateBy(duration, 0, func)
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{
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end_val_ = rotation;
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}
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spAction RotateTo::Clone() const
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{
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return new (std::nothrow) RotateTo(duration_, end_val_, ease_type_);
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}
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void RotateTo::Init(Node* target)
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{
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RotateBy::Init(target);
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delta_val_ = end_val_ - start_val_;
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}
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//-------------------------------------------------------
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// PathAction
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//-------------------------------------------------------
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PathAction::PathAction(Duration const & duration, spGeometry const& geo, bool rotating, float start, float end, EaseFunc func)
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: Tween(duration, func)
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, start_(start)
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, end_(end)
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, geo_(geo)
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, rotating_(rotating)
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{
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}
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spAction PathAction::Clone() const
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{
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return new PathAction(duration_, geo_, rotating_, start_, end_, ease_type_);
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}
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spAction PathAction::Reverse() const
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{
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return new PathAction(duration_, geo_, rotating_, end_, start_, ease_type_);
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}
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void PathAction::Init(Node * target)
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{
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Tween::Init(target);
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if (target)
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{
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start_pos_ = target->GetPosition();
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}
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}
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void PathAction::UpdateStep(Node* target, float step)
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{
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if (target)
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{
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float length = geo_->GetLength() * std::min(std::max((end_ - start_) * step + start_, 0.f), 1.f);
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Point point, tangent;
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if (geo_->ComputePointAt(length, &point, &tangent))
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{
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target->SetPosition(start_pos_ + point);
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if (rotating_)
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{
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float ac = math::Acos(tangent.x);
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float rotation = (tangent.y < 0.f) ? 360.f - ac : ac;
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target->SetRotation(rotation);
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}
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}
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}
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|
}
|
|
|
|
}
|