Magic_Game/core/base/Singleton.hpp

61 lines
1.9 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "noncopyable.hpp"
#include <memory>
namespace easy2d
{
template <typename T>
class ISingleton
: protected Noncopyable
{
public:
static inline T* Instance()
{
static std::unique_ptr<T> instance_;
if (!instance_)
instance_.reset(new (std::nothrow) T);
return instance_.get();
}
private:
ISingleton() = default;
~ISingleton() {}
};
}
// Class that will implement the singleton mode,
// must use the macro in it's delare file
#ifndef E2D_DECLARE_SINGLETON
#define E2D_DECLARE_SINGLETON( type ) \
friend class ::std::unique_ptr< type >; \
friend struct ::std::default_delete< type >;\
friend class ::easy2d::ISingleton< type >
#endif
#ifndef E2D_DECLARE_SINGLETON_TYPE
#define E2D_DECLARE_SINGLETON_TYPE( type, singleton_type ) \
using singleton_type = ::easy2d::ISingleton< type >
#endif