123 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "../base/include-forwards.h"
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| #include "../base/Resource.h"
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| 
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| namespace easy2d
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| {
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| 	// 稜있꺄렴포
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| 	class Player
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| 		: protected Noncopyable
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| 	{
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| 	public:
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| 		Player();
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| 
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| 		~Player();
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| 
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| 		// 渡속潼稜있栗都
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| 		bool Load(
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| 			std::wstring const& file_path	/* 稜있匡숭쨌쓺 */
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| 		);
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| 
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| 		// 꺄렴稜있
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| 		bool Play(
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| 			std::wstring const& file_path,	/* 稜있匡숭쨌쓺 */
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| 			int loop_count = 0				/* 꺄렴琦뻔늴鑒 (-1 槨琦뻔꺄렴) */
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| 		);
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| 
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| 		// 董界稜있
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| 		void Pause(
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| 			std::wstring const& file_path	/* 稜있匡숭쨌쓺 */
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| 		);
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| 
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| 		// 셨崎꺄렴稜있
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| 		void Resume(
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| 			std::wstring const& file_path	/* 稜있匡숭쨌쓺 */
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| 		);
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| 
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| 		// 界岺稜있
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| 		void Stop(
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| 			std::wstring const& file_path	/* 稜있匡숭쨌쓺 */
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| 		);
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| 
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| 		// 삿혤稜있꺄렴榴檄
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| 		bool IsPlaying(
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| 			std::wstring const& file_path	/* 稜있匡숭쨌쓺 */
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| 		);
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| 
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| 		// 渡속潼稜있栗都
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| 		bool Load(
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| 			Resource const& res		/* 稜있栗都 */
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| 		);
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| 
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| 		// 꺄렴稜있
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| 		bool Play(
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| 			Resource const& res,	/* 稜있栗都 */
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| 			int loop_count = 0		/* 꺄렴琦뻔늴鑒 (-1 槨琦뻔꺄렴) */
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| 		);
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| 
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| 		// 董界稜있
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| 		void Pause(
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| 			Resource const& res		/* 稜있栗都 */
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| 		);
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| 
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| 		// 셨崎꺄렴稜있
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| 		void Resume(
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| 			Resource const& res		/* 稜있栗都 */
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| 		);
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| 
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| 		// 界岺稜있
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| 		void Stop(
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| 			Resource const& res		/* 稜있栗都 */
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| 		);
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| 
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| 		// 삿혤稜있꺄렴榴檄
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| 		bool IsPlaying(
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| 			Resource const& res		/* 稜있栗都 */
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| 		);
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| 
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| 		// 삿혤稜좆
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| 		float GetVolume() const;
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| 
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| 		// <20>零稜좆
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| 		void SetVolume(
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| 			float volume			/* 1.0 槨覩迦稜좆 */
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| 		);
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| 
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| 		// 董界杰唐稜있
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| 		void PauseAll();
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| 
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| 		// 셨崎꺄렴杰唐稜있
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| 		void ResumeAll();
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| 
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| 		// 界岺杰唐稜있
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| 		void StopAll();
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| 
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| 		// 헌뇜뻠닸
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| 		void ClearCache();
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| 
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| 	protected:
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| 		float volume_;
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| 		std::map<size_t, spMusic> musics_cache_;
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| 	};
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| }
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