Magic_Game/core/Tool/Path.cpp

229 lines
5.4 KiB
C++

#include "..\e2dtool.h"
#include <algorithm>
#include <list>
#include <commdlg.h>
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID DECLSPEC_SELECTANY name \
= { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } }
DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
static e2d::String s_sLocalAppDataPath;
static e2d::String s_sTempPath;
static e2d::String s_sDataSavePath;
static std::list<e2d::String> s_vPathList;
bool e2d::Path::__init()
{
// 获取 AppData\Local 文件夹的路径
typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
PWSTR pszPath = nullptr;
HMODULE hModule = LoadLibrary(L"shell32.dll");
pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath");
HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &pszPath);
if (SUCCEEDED(hr))
{
s_sLocalAppDataPath = pszPath;
CoTaskMemFree(pszPath);
}
else
{
WARN("Get local AppData path failed!");
return false;
}
return true;
}
void e2d::Path::setGameFolderName(const String & name)
{
if (name.isEmpty())
return;
// 获取数据的默认保存路径
if (!s_sLocalAppDataPath.isEmpty())
{
s_sDataSavePath = s_sLocalAppDataPath + L"\\Easy2DGameData\\" << name << L"\\";
if (!Path::exists(s_sDataSavePath) && !Path::createFolder(s_sDataSavePath))
{
s_sDataSavePath = L"";
}
s_sDataSavePath << L"Data.ini";
}
// 获取临时文件目录
wchar_t path[_MAX_PATH];
if (0 != ::GetTempPath(_MAX_PATH, path))
{
s_sTempPath << path << L"\\Easy2DGameTemp\\" << name << L"\\";
if (!Path::exists(s_sTempPath) && !Path::createFolder(s_sTempPath))
{
s_sTempPath = L"";
}
}
}
void e2d::Path::addSearchPath(String path)
{
path.replace(L"/", L"\\");
if (path[path.getLength() - 1] != L'\\')
{
path << L"\\";
}
auto iter = std::find(s_vPathList.cbegin(), s_vPathList.cend(), path);
if (iter == s_vPathList.cend())
{
s_vPathList.push_front(path);
}
}
e2d::String e2d::Path::getTempPath()
{
return s_sTempPath;
}
e2d::String e2d::Path::getExecutableFilePath()
{
TCHAR szPath[_MAX_PATH] = { 0 };
if (::GetModuleFileName(nullptr, szPath, _MAX_PATH) != 0)
{
return std::move(String(szPath));
}
return std::move(String());
}
e2d::String e2d::Path::findFile(const String& path)
{
if (Path::exists(path))
{
return path;
}
else
{
for (auto& resPath : s_vPathList)
{
if (Path::exists(resPath + path))
{
return resPath + path;
}
}
}
return std::move(String());
}
e2d::String e2d::Path::extractResource(int resNameId, const String & resType, const String & destFileName)
{
String destFilePath = s_sTempPath + destFileName;
// 创建文件
HANDLE hFile = ::CreateFile((LPCWSTR)destFilePath, GENERIC_WRITE, NULL, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_TEMPORARY, NULL);
if (hFile == INVALID_HANDLE_VALUE)
return std::move(String());
// 查找资源文件中、加载资源到内存、得到资源大小
HRSRC hRes = ::FindResource(NULL, MAKEINTRESOURCE(resNameId), (LPCWSTR)resType);
HGLOBAL hMem = ::LoadResource(NULL, hRes);
DWORD dwSize = ::SizeofResource(NULL, hRes);
if (hRes && hMem && dwSize)
{
// 写入文件
DWORD dwWrite = 0;
::WriteFile(hFile, hMem, dwSize, &dwWrite, NULL);
::CloseHandle(hFile);
return destFilePath;
}
else
{
::CloseHandle(hFile);
::DeleteFile((LPCWSTR)destFilePath);
return std::move(String());
}
}
e2d::String e2d::Path::getDataSavePath()
{
return s_sDataSavePath;
}
e2d::String e2d::Path::getFileExtension(const String& filePath)
{
String fileExtension;
// 找到文件名中的最后一个 '.' 的位置
size_t pos = filePath.getWString().find_last_of(L'.');
// 判断 pos 是否是有效位置
if (pos != std::wstring::npos)
{
// 截取扩展名
fileExtension = filePath.subtract(static_cast<int>(pos));
// 转换为小写字母
fileExtension = fileExtension.toLower();
}
return fileExtension;
}
e2d::String e2d::Path::getSaveFilePath(const String& title, const String& defExt)
{
// 弹出保存对话框
OPENFILENAME ofn = { 0 };
wchar_t strFilename[MAX_PATH] = { 0 }; // 用于接收文件名
ofn.lStructSize = sizeof(OPENFILENAME); // 结构体大小
ofn.hwndOwner = Window::getInstance()->getHWnd(); // 窗口句柄
ofn.lpstrFilter = L"所有文件\0*.*\0\0"; // 设置过滤
ofn.nFilterIndex = 1; // 过滤器索引
ofn.lpstrFile = strFilename; // 接收返回的文件路径和文件名
ofn.nMaxFile = sizeof(strFilename); // 缓冲区长度
ofn.lpstrInitialDir = nullptr; // 初始目录为默认
ofn.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
ofn.lpstrTitle = (LPCWSTR)title; // 标题
ofn.lpstrDefExt = (LPCWSTR)defExt; // 默认追加的扩展名
if (GetSaveFileName(&ofn))
{
return strFilename;
}
return std::move(String());
}
bool e2d::Path::createFolder(const String& dirPath)
{
if (dirPath.isEmpty() || dirPath.getLength() >= MAX_PATH)
{
return false;
}
wchar_t tmpDirPath[_MAX_PATH] = { 0 };
int length = dirPath.getLength();
for (int i = 0; i < length; ++i)
{
tmpDirPath[i] = dirPath.at(i);
if (tmpDirPath[i] == L'\\' || tmpDirPath[i] == L'/' || i == (length - 1))
{
if (::_waccess(tmpDirPath, 0) != 0)
{
if (::_wmkdir(tmpDirPath) != 0)
{
return false;
}
}
}
}
return true;
}
bool e2d::Path::exists(const String & path)
{
if (path.isEmpty() || path.getLength() >= MAX_PATH)
{
return false;
}
return ::_waccess((const wchar_t *)path, 0) == 0;
}