171 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			171 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dmodule.h"
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| #include "..\e2dtool.h"
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| 
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| 
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| e2d::Input::Input(HWND hwnd)
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| 	: direct_input_(nullptr)
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| 	, keyboard_device_(nullptr)
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| 	, mouse_device_(nullptr)
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| {
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| 	ZeroMemory(key_buffer_, sizeof(key_buffer_));
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| 	ZeroMemory(&mouse_state_, sizeof(mouse_state_));
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| 
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| 	// 初始化接口对象
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| 	ThrowIfFailed(
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| 		DirectInput8Create(
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| 			HINST_THISCOMPONENT,
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| 			DIRECTINPUT_VERSION,
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| 			IID_IDirectInput8,
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| 			(void**)&direct_input_,
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| 			nullptr
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| 		)
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| 	);
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| 
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| 	// 初始化键盘设备
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| 	ThrowIfFailed(
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| 		direct_input_->CreateDevice(
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| 			GUID_SysKeyboard,
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| 			&keyboard_device_,
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| 			nullptr
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| 		)
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| 	);
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| 
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| 	keyboard_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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| 	keyboard_device_->SetDataFormat(&c_dfDIKeyboard);
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| 	keyboard_device_->Acquire();
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| 	keyboard_device_->Poll();
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| 
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| 	// 初始化鼠标设备
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| 	ThrowIfFailed(
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| 		direct_input_->CreateDevice(
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| 			GUID_SysMouse,
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| 			&mouse_device_,
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| 			nullptr
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| 		)
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| 	);
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| 
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| 	mouse_device_->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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| 	mouse_device_->SetDataFormat(&c_dfDIMouse);
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| 	mouse_device_->Acquire();
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| 	mouse_device_->Poll();
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| }
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| 
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| e2d::Input::~Input()
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| {
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| 	if (keyboard_device_)
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| 		keyboard_device_->Unacquire();
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| 	if (mouse_device_)
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| 		mouse_device_->Unacquire();
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| 
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| 	SafeRelease(mouse_device_);
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| 	SafeRelease(keyboard_device_);
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| 	SafeRelease(direct_input_);
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| }
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| 
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| void e2d::Input::Flush()
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| {
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| 	if (keyboard_device_)
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| 	{
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| 		HRESULT hr = keyboard_device_->Poll();
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| 		if (FAILED(hr))
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| 		{
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| 			hr = keyboard_device_->Acquire();
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| 			while (hr == DIERR_INPUTLOST)
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| 				hr = keyboard_device_->Acquire();
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| 		}
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| 		else
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| 		{
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| 			keyboard_device_->GetDeviceState(
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| 				sizeof(key_buffer_),
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| 				(void**)&key_buffer_
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| 			);
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| 		}
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| 	}
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| 
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| 	if (mouse_device_)
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| 	{
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| 		HRESULT hr = mouse_device_->Poll();
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| 		if (FAILED(hr))
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| 		{
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| 			hr = mouse_device_->Acquire();
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| 			while (hr == DIERR_INPUTLOST)
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| 				hr = mouse_device_->Acquire();
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| 		}
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| 		else
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| 		{
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| 			mouse_device_->GetDeviceState(
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| 				sizeof(mouse_state_),
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| 				(void**)&mouse_state_
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| 			);
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| 		}
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| 	}
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| }
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| 
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| bool e2d::Input::IsDown(KeyCode key)
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| {
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| 	if (key_buffer_[static_cast<int>(key)] & 0x80)
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| 		return true;
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| 	return false;
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| }
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| 
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| bool e2d::Input::IsDown(MouseCode code)
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| {
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| 	if (mouse_state_.rgbButtons[static_cast<int>(code)] & 0x80)
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| 		return true;
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| 	return false;
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| }
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| 
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| float e2d::Input::GetMouseX()
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| {
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| 	return GetMousePos().x;
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| }
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| 
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| float e2d::Input::GetMouseY()
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| {
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| 	return GetMousePos().y;
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| }
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| 
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| e2d::Point e2d::Input::GetMousePos()
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| {
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| 	POINT mousePos;
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| 	::GetCursorPos(&mousePos);
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| 	::ScreenToClient(Game::GetInstance()->GetHWnd(), &mousePos);
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| 	float dpi = Graphics::GetDpi();
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| 	return Point(mousePos.x * 96.f / dpi, mousePos.y * 96.f / dpi);
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| }
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| 
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| float e2d::Input::GetMouseDeltaX()
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| {
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| 	return (float)mouse_state_.lX;
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| }
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| 
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| float e2d::Input::GetMouseDeltaY()
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| {
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| 	return (float)mouse_state_.lY;
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| }
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| 
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| float e2d::Input::GetMouseDeltaZ()
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| {
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| 	return (float)mouse_state_.lZ;
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| }
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