Magic_Game/core/tools/Player.cpp

205 lines
3.2 KiB
C++

#include "..\e2dtool.h"
std::map<size_t, e2d::Music*> e2d::Player::musics_;
e2d::Player::Player()
: volume_(1.f)
{
}
e2d::Player::~Player()
{
}
bool e2d::Player::Load(const String & file_path)
{
if (file_path.IsEmpty())
return false;
Music * music = new (std::nothrow) Music();
if (music)
{
if (music->Load(file_path))
{
music->SetVolume(volume_);
musics_.insert(std::make_pair(file_path.GetHash(), music));
return true;
}
else
{
delete music;
}
}
return false;
}
bool e2d::Player::Play(const String & file_path, int loop_count)
{
if (file_path.IsEmpty())
return false;
if (Load(file_path))
{
auto music = musics_[file_path.GetHash()];
if (music->Play(loop_count))
{
return true;
}
}
return false;
}
void e2d::Player::Pause(const String & file_path)
{
if (file_path.IsEmpty())
return;
size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
musics_[hash]->Pause();
}
void e2d::Player::Resume(const String & file_path)
{
if (file_path.IsEmpty())
return;
size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
musics_[hash]->Resume();
}
void e2d::Player::Stop(const String & file_path)
{
if (file_path.IsEmpty())
return;
size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
musics_[hash]->Stop();
}
bool e2d::Player::IsPlaying(const String & file_path)
{
if (file_path.IsEmpty())
return false;
size_t hash = file_path.GetHash();
if (musics_.end() != musics_.find(hash))
return musics_[hash]->IsPlaying();
return false;
}
bool e2d::Player::Load(const Resource& res)
{
if (musics_.end() != musics_.find(res.id))
return true;
Music * music = new (std::nothrow) Music();
if (music)
{
if (music->Load(res))
{
music->SetVolume(volume_);
musics_.insert(std::make_pair(res.id, music));
return true;
}
else
{
delete music;
}
}
return false;
}
bool e2d::Player::Play(const Resource& res, int loop_count)
{
if (Load(res))
{
auto music = musics_[res.id];
if (music->Play(loop_count))
{
return true;
}
}
return false;
}
void e2d::Player::Pause(const Resource& res)
{
if (musics_.end() != musics_.find(res.id))
musics_[res.id]->Pause();
}
void e2d::Player::Resume(const Resource& res)
{
if (musics_.end() != musics_.find(res.id))
musics_[res.id]->Resume();
}
void e2d::Player::Stop(const Resource& res)
{
if (musics_.end() != musics_.find(res.id))
musics_[res.id]->Stop();
}
bool e2d::Player::IsPlaying(const Resource& res)
{
if (musics_.end() != musics_.find(res.id))
return musics_[res.id]->IsPlaying();
return false;
}
float e2d::Player::GetVolume() const
{
return volume_;
}
void e2d::Player::SetVolume(float volume)
{
volume_ = std::min(std::max(volume, -224.f), 224.f);
for (const auto& pair : musics_)
{
pair.second->SetVolume(volume_);
}
}
void e2d::Player::PauseAll()
{
for (const auto& pair : musics_)
{
pair.second->Pause();
}
}
void e2d::Player::ResumeAll()
{
for (const auto& pair : musics_)
{
pair.second->Resume();
}
}
void e2d::Player::StopAll()
{
for (const auto& pair : musics_)
{
pair.second->Stop();
}
}
void e2d::Player::ClearCache()
{
if (musics_.empty())
return;
for (const auto& pair : musics_)
{
delete pair.second;
}
musics_.clear();
}