Magic_Game/src/kiwano/base/ObjectBase.h

255 lines
5.8 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/macros.h>
#include <kiwano/core/Common.h>
#include <kiwano/core/Exception.h>
#include <kiwano/core/Serializable.h>
#include <kiwano/base/RefObject.h>
#include <kiwano/base/RefPtr.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(ObjectBase);
/**
* \~chinese
* @brief 对象状态
*/
struct ObjectStatus
{
int code = 0; ///< 状态码,等于 0 时为成功状态,否则为失败状态
String msg; ///< 状态信息
ObjectStatus() = default;
ObjectStatus(int code, const String& msg)
: code(code)
, msg(msg)
{
}
/// \~chinese
/// @brief 对象状态是否成功
inline bool Success() const
{
return this->code == 0;
}
/// \~chinese
/// @brief 对象失败状态
static const int fail = -1;
};
/**
* \~chinese
* @brief 对象失败状态异常
*/
class ObjectFailException : public Exception
{
public:
ObjectFailException(ObjectBase* obj, const ObjectStatus& status);
/// \~chinese
/// @brief 获取失败的对象指针
inline ObjectBase* GetObj() const
{
return obj_;
}
/// \~chinese
/// @brief 获取对象状态
inline ObjectStatus GetStatus() const
{
return status_;
}
virtual char const* what() const override;
private:
ObjectBase* obj_;
ObjectStatus status_;
};
/**
* \~chinese
* @brief 对象处理策略方法
*/
typedef Function<void(ObjectBase*, const ObjectStatus&)> ObjectPolicyFunc;
/**
* \~chinese
* @brief 对象处理策略
*/
struct ObjectPolicy
{
/// \~chinese
/// @brief 忽略对象失败状态
static inline ObjectPolicyFunc Ignore()
{
return nullptr;
}
/// \~chinese
/// @brief 在对象状态变为失败时打印警告日志
/// @param threshold 触发阈值
/// @return 对象处理策略方法
static ObjectPolicyFunc WarnLog(int threshold = ObjectStatus::fail);
/// \~chinese
/// @brief 在对象状态变为失败时打印错误日志(默认策略)
/// @param threshold 触发阈值
/// @return 对象处理策略方法
static ObjectPolicyFunc ErrorLog(int threshold = ObjectStatus::fail);
/// \~chinese
/// @brief 在对象状态变为失败时抛出 ObjectFailException
/// @param threshold 触发阈值
/// @return 对象处理策略方法
static ObjectPolicyFunc Exception(int threshold = ObjectStatus::fail);
};
/**
* \~chinese
* @brief 基础对象
*/
class KGE_API ObjectBase
: public RefObject
, public Serializable
{
public:
/// \~chinese
/// @brief 构造基础对象
ObjectBase();
virtual ~ObjectBase();
/// \~chinese
/// @brief 设置对象名
void SetName(const String& name);
/// \~chinese
/// @brief 获取对象名
String GetName() const;
/// \~chinese
/// @brief 判断对象的名称是否相同
/// @param name 需要判断的名称
bool IsName(const String& name) const;
/// \~chinese
/// @brief 获取用户数据
void* GetUserData() const;
/// \~chinese
/// @brief 设置用户数据
void SetUserData(void* data);
/// \~chinese
/// @brief 获取对象ID
uint64_t GetObjectID() const;
/// \~chinese
/// @brief 序列化
void DoSerialize(Serializer* serializer) const override;
/// \~chinese
/// @brief 反序列化
void DoDeserialize(Deserializer* deserializer) override;
/// \~chinese
/// @brief 判断对象是否有效
virtual bool IsValid() const;
/// \~chinese
/// @brief 获取对象状态
ObjectStatus* GetStatus() const;
/// \~chinese
/// @brief 设置对象状态
void SetStatus(const ObjectStatus& status);
/// \~chinese
/// @brief 将对象标记为失败状态
void Fail(const String& msg, int code = ObjectStatus::fail);
/// \~chinese
/// @brief 清除对象状态
void ClearStatus();
/// \~chinese
/// @brief 设置对象处理策略
static void SetObjectPolicy(const ObjectPolicyFunc& policy);
public:
/// \~chinese
/// @brief 是否启用了内存泄漏追踪
static bool IsTracingLeaks();
/// \~chinese
/// @brief 开始追踪内存泄漏
static void StartTracingLeaks();
/// \~chinese
/// @brief 停止追踪内存泄漏
static void StopTracingLeaks();
/// \~chinese
/// @brief 打印所有追踪中的对象信息
static void DumpTracingObjects();
/// \~chinese
/// @brief 获取所有追踪中的对象
static Vector<ObjectBase*>& GetTracingObjects();
private:
static void AddObjectToTracingList(ObjectBase*);
static void RemoveObjectFromTracingList(ObjectBase*);
private:
const uint64_t id_;
bool tracing_leak_;
String* name_;
void* user_data_;
ObjectStatus* status_;
};
inline String ObjectBase::GetName() const
{
if (name_)
return *name_;
return String();
}
inline bool ObjectBase::IsName(const String& name) const
{
return name_ ? (*name_ == name) : name.empty();
}
inline uint64_t ObjectBase::GetObjectID() const
{
return id_;
}
} // namespace kiwano