Magic_Game/Easy2D/Action/EActionOpacityBy.cpp

55 lines
965 B
C++

#include "..\eactions.h"
e2d::EActionOpacityBy::EActionOpacityBy(float duration, float opacity) :
EActionGradual(duration)
{
m_nVariation = opacity;
}
void e2d::EActionOpacityBy::_init()
{
EActionGradual::_init();
if (m_pTarget)
{
m_nBeginVal = m_pTarget->getOpacity();
}
}
void e2d::EActionOpacityBy::_callOn()
{
EAction::_callOn();
if (m_pTarget == nullptr)
{
this->stop();
return;
}
while (EActionGradual::_isDelayEnough())
{
// 设置节点透明度
m_pTarget->setOpacity(m_nBeginVal + m_nVariation * m_fRateOfProgress);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void e2d::EActionOpacityBy::_reset()
{
EActionGradual::_reset();
}
e2d::EActionOpacityBy * e2d::EActionOpacityBy::clone() const
{
return new EActionOpacityBy(m_fTotalDuration / 1000, m_nVariation);
}
e2d::EActionOpacityBy * e2d::EActionOpacityBy::reverse() const
{
return new EActionOpacityBy(m_fTotalDuration / 1000, -m_nVariation);
}