724 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			724 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
| #pragma once
 | |
| #include "e2dmacros.h"
 | |
| #include "e2dcustom.h"
 | |
| 
 | |
| namespace e2d
 | |
| {
 | |
| 
 | |
| 
 | |
| class Size;
 | |
| 
 | |
| // 表示坐标的结构体
 | |
| class Point
 | |
| {
 | |
| public:
 | |
| 	double x;	// X 坐标
 | |
| 	double y;	// Y 坐标
 | |
| 
 | |
| public:
 | |
| 	Point();
 | |
| 
 | |
| 	Point(double x, double y);
 | |
| 
 | |
| 	Point operator + (Point const & p) const;
 | |
| 	Point operator - (Point const & p) const;
 | |
| 	Point operator * (double const & value) const;
 | |
| 	Point operator / (double const & value) const;
 | |
| 	Point operator - () const;
 | |
| 
 | |
| 	operator e2d::Size() const;
 | |
| };
 | |
| 
 | |
| // 二维向量
 | |
| typedef Point Vector;
 | |
| 
 | |
| // 表示大小的结构体
 | |
| class Size
 | |
| {
 | |
| public:
 | |
| 	double width;	// 宽度
 | |
| 	double height;	// 高度
 | |
| 
 | |
| public:
 | |
| 	Size();
 | |
| 
 | |
| 	Size(double width, double height);
 | |
| 
 | |
| 	Size operator + (Size const & size) const;
 | |
| 	Size operator - (Size const & size) const;
 | |
| 	Size operator * (double const & value) const;
 | |
| 	Size operator / (double const & value) const;
 | |
| 	Size operator - () const;
 | |
| 
 | |
| 	operator e2d::Point() const;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 字符串
 | |
| class String
 | |
| {
 | |
| public:
 | |
| 	String();
 | |
| 	String(const String &);
 | |
| 	String(const char *);
 | |
| 	String(const wchar_t *);
 | |
| 	String(String &&);
 | |
| 
 | |
| 	~String();
 | |
| 
 | |
| 	// 判断字符串是否为空
 | |
| 	bool isEmpty() const;
 | |
| 
 | |
| 	// 获取字符串长度
 | |
| 	int getLength() const;
 | |
| 
 | |
| 	// 获取该字符串的散列值
 | |
| 	unsigned int getHashCode() const;
 | |
| 
 | |
| 	// 获取 Unicode 字符串
 | |
| 	std::wstring getWString() const;
 | |
| 
 | |
| 	// 获取 ANSI 字符串
 | |
| 	std::string getCString() const;
 | |
| 
 | |
| 	// 比较字符串
 | |
| 	int compare(
 | |
| 		const String & str
 | |
| 	) const;
 | |
| 
 | |
| 	// 截取字符串
 | |
| 	e2d::String subtract(
 | |
| 		int offset,		/* 偏移量 */
 | |
| 		int count = -1	/* 截取字符数量 */
 | |
| 	) const;
 | |
| 
 | |
| 	// 插入字符串
 | |
| 	void insert(
 | |
| 		const String & str,
 | |
| 		int pos
 | |
| 	);
 | |
| 
 | |
| 	// 替换字符串中的指定内容
 | |
| 	void replace(
 | |
| 		const String & from,	/* 需替换内容 */
 | |
| 		const String & to		/* 替换成内容 */
 | |
| 	);
 | |
| 
 | |
| 	// 删除字符串中的指定内容
 | |
| 	void erase(
 | |
| 		int offset,		/* 偏移量 */
 | |
| 		int count		/* 删除字符数量 */
 | |
| 	);
 | |
| 
 | |
| 	// 搜索字符串
 | |
| 	int find(
 | |
| 		const String & str,	/* 查找内容 */
 | |
| 		int offset = 0		/* 偏移量 */
 | |
| 	) const;
 | |
| 
 | |
| 	// 清空字符串
 | |
| 	void clear();
 | |
| 
 | |
| 	// 获取大写字符串
 | |
| 	String toUpper() const;
 | |
| 
 | |
| 	// 获取小写字符串
 | |
| 	String toLower() const;
 | |
| 
 | |
| 	// 将字符串转化为 int 型
 | |
| 	int toInt() const;
 | |
| 
 | |
| 	// 将字符串转化为 double 型
 | |
| 	double toDouble() const;
 | |
| 
 | |
| 	// 将字符串转化为 bool 型
 | |
| 	bool toBool() const;
 | |
| 
 | |
| 	// 数字类型转字符串
 | |
| 	static String parse(int value);
 | |
| 	static String parse(unsigned int value);
 | |
| 	static String parse(float value);
 | |
| 	static String parse(double value);
 | |
| 
 | |
| 	// 格式化字符串
 | |
| 	static String format(const char * format, ...);
 | |
| 	static String format(const wchar_t * format, ...);
 | |
| 
 | |
| 	// 交换两字符串
 | |
| 	static void swap(String &str1, String &str2);
 | |
| 
 | |
| 	// 赋值运算符
 | |
| 	String& operator= (const String &);
 | |
| 	String& operator= (const char *);
 | |
| 	String& operator= (const wchar_t *);
 | |
| 
 | |
| 	// 运算符
 | |
| 	String& operator+= (const String &);
 | |
| 	String& operator+= (const char *);
 | |
| 	String& operator+= (const wchar_t *);
 | |
| 	String operator+ (const String &);
 | |
| 	String operator+ (const char *);
 | |
| 	String operator+ (const wchar_t *);
 | |
| 
 | |
| 	// 友元运算符
 | |
| 	friend String operator+ (const char *, const String &);
 | |
| 	friend String operator+ (const wchar_t*, const String &);
 | |
| 
 | |
| 	// 类型转换操作符
 | |
| 	operator const wchar_t* () const;
 | |
| 	operator wchar_t* () const;
 | |
| 
 | |
| 	// 比较运算符
 | |
| 	bool operator== (const String &);
 | |
| 	bool operator== (const char *);
 | |
| 	bool operator== (const wchar_t *);
 | |
| 	bool operator!= (const String &);
 | |
| 	bool operator!= (const char *);
 | |
| 	bool operator!= (const wchar_t *);
 | |
| 	bool operator> (const String &) const;
 | |
| 	bool operator>= (const String &) const;
 | |
| 	bool operator< (const String &) const;
 | |
| 	bool operator<= (const String &) const;
 | |
| 
 | |
| 	// << 运算符(后接字符串)
 | |
| 	String& operator<< (const String &);
 | |
| 	String& operator<< (const char *);
 | |
| 	String& operator<< (char *);
 | |
| 	String& operator<< (const wchar_t *);
 | |
| 	String& operator<< (wchar_t *);
 | |
| 	String& operator<< (int value);
 | |
| 	String& operator<< (unsigned int value);
 | |
| 	String& operator<< (float value);
 | |
| 	String& operator<< (double value);
 | |
| 
 | |
| 	// 其他运算符
 | |
| 	wchar_t& operator[] (int);
 | |
| 
 | |
| 	friend std::ostream& operator<< (std::ostream &, const String &);
 | |
| 	friend std::wostream& operator<< (std::wostream &, const String &);
 | |
| 
 | |
| 	friend std::istream& operator>> (std::istream &, String &);
 | |
| 	friend std::wistream& operator>> (std::wistream &, String &);
 | |
| 
 | |
| private:
 | |
| 	std::wstring _str;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 颜色
 | |
| class Color
 | |
| {
 | |
| public:
 | |
| 	Color();
 | |
| 
 | |
| 	Color(
 | |
| 		double r,
 | |
| 		double g,
 | |
| 		double b
 | |
| 	);
 | |
| 
 | |
| 	Color(
 | |
| 		double r,
 | |
| 		double g,
 | |
| 		double b,
 | |
| 		double alpha
 | |
| 	);
 | |
| 
 | |
| 	Color(
 | |
| 		UINT rgb
 | |
| 	);
 | |
| 
 | |
| 	Color(
 | |
| 		UINT rgb,
 | |
| 		double alpha
 | |
| 	);
 | |
| 
 | |
| 	D2D1_COLOR_F toD2DColorF() const;
 | |
| 
 | |
| public:
 | |
| 	enum RGB_VALUE : UINT
 | |
| 	{
 | |
| 		BLACK = 0x000000,
 | |
| 		BLUE = 0x0000FF,
 | |
| 		BLUE_VIOLET = 0x8A2BE2,
 | |
| 		BROWN = 0xA52A2A,
 | |
| 		CHOCOLATE = 0xD2691E,
 | |
| 		DARK_BLUE = 0x00008B,
 | |
| 		DARK_GRAY = 0xA9A9A9,
 | |
| 		DARK_GREEN = 0x006400,
 | |
| 		DARK_ORANGE = 0xFF8C00,
 | |
| 		DARK_RED = 0x8B0000,
 | |
| 		DARK_VIOLET = 0x9400D3,
 | |
| 		FOREST_GREEN = 0x228B22,
 | |
| 		GOLD = 0xFFD700,
 | |
| 		GRAY = 0x808080,
 | |
| 		GREEN = 0x008000,
 | |
| 		GREEN_YELLOW = 0xADFF2F,
 | |
| 		LIGHT_BLUE = 0xADD8E6,
 | |
| 		LIGHT_CYAN = 0xE0FFFF,
 | |
| 		LIGHT_GOLDENROD_YELLOW = 0xFAFAD2,
 | |
| 		LIGHT_GREEN = 0x90EE90,
 | |
| 		LIGHT_GRAY = 0xD3D3D3,
 | |
| 		LIGHT_PINK = 0xFFB6C1,
 | |
| 		LIGHT_SEA_GREEN = 0x20B2AA,
 | |
| 		LIGHT_SKY_BLUE = 0x87CEFA,
 | |
| 		LIGHT_SLATE_GRAY = 0x778899,
 | |
| 		LIGHT_YELLOW = 0xFFFFE0,
 | |
| 		ORANGE = 0xFFA500,
 | |
| 		ORANGE_RED = 0xFF4500,
 | |
| 		PINK = 0xFFC0CB,
 | |
| 		PURPLE = 0x800080,
 | |
| 		RED = 0xFF0000,
 | |
| 		SILVER = 0xC0C0C0,
 | |
| 		SKY_BLUE = 0x87CEEB,
 | |
| 		SNOW = 0xFFFAFA,
 | |
| 		VIOLET = 0xEE82EE,
 | |
| 		WHEAT = 0xF5DEB3,
 | |
| 		WHITE = 0xFFFFFF,
 | |
| 		WHITE_SMOKE = 0xF5F5F5,
 | |
| 		WOOD = 0xDEB887,
 | |
| 		YELLOW = 0xFFFF00,
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| 		YELLOW_GREEN = 0x9ACD32
 | |
| 	};
 | |
| 
 | |
| protected:
 | |
| 	void _init(
 | |
| 		UINT rgb,
 | |
| 		double alpha
 | |
| 	);
 | |
| 
 | |
| public:
 | |
| 	float r;
 | |
| 	float g;
 | |
| 	float b;
 | |
| 	float a;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 方向
 | |
| enum class Direction : int
 | |
| {
 | |
| 	UP,			/* 上 */
 | |
| 	DOWN,		/* 下 */
 | |
| 	LEFT,		/* 左 */
 | |
| 	RIGHT		/* 右 */
 | |
| };
 | |
| 
 | |
| 
 | |
| // 线条相交样式
 | |
| enum class LineJoin : int
 | |
| {
 | |
| 	MITER = 0,
 | |
| 	BEVEL = 1,
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| 	ROUND = 2
 | |
| };
 | |
| 
 | |
| 
 | |
| // 函数对象
 | |
| class Function
 | |
| {
 | |
| public:
 | |
| 	Function();
 | |
| 
 | |
| 	Function(
 | |
| 		std::nullptr_t
 | |
| 	);
 | |
| 
 | |
| 	Function(
 | |
| 		std::function<void()> func
 | |
| 	);
 | |
| 
 | |
| 	template<typename Func>
 | |
| 	Function(Func func) : _func(func) {}
 | |
| 
 | |
| 	template<typename Func, typename Object>
 | |
| 	Function(
 | |
| 		Func&& func,	/* 对象的成员函数 */
 | |
| 		Object&& obj	/* 对象指针 */
 | |
| 	)
 | |
| 	{
 | |
| 		_func = std::bind(func, obj);
 | |
| 	}
 | |
| 
 | |
| 	void operator() (void) const;
 | |
| 
 | |
| 	operator bool() const;
 | |
| 
 | |
| protected:
 | |
| 	std::function<void()> _func;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 基础对象
 | |
| class Object
 | |
| {
 | |
| public:
 | |
| 	Object();
 | |
| 
 | |
| 	virtual ~Object();
 | |
| 
 | |
| 	// 自动释放
 | |
| 	void autorelease();
 | |
| 
 | |
| 	// 引用计数加一
 | |
| 	void retain();
 | |
| 
 | |
| 	// 引用计数减一
 | |
| 	void release();
 | |
| 
 | |
| 	// 获取引用计数
 | |
| 	int getRefCount() const;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() {}
 | |
| 
 | |
| private:
 | |
| 	int _refCount;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 图片
 | |
| class Image :
 | |
| 	public Object
 | |
| {
 | |
| public:
 | |
| 	Image();
 | |
| 
 | |
| 	Image(
 | |
| 		const String& filePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	Image(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	Image(
 | |
| 		const String& filePath,	/* 图片文件路径 */
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	Image(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType,	/* 图片资源类型 */
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建一个空的图片对象
 | |
| 	static Image * create();
 | |
| 
 | |
| 	// 加载图片文件
 | |
| 	static Image * create(
 | |
| 		const String& filePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片资源
 | |
| 	static Image * create(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片文件并裁剪
 | |
| 	static Image * create(
 | |
| 		const String& filePath,	/* 图片文件路径 */
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片资源并裁剪
 | |
| 	static Image * create(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType,	/* 图片资源类型 */
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Image();
 | |
| 
 | |
| 	// 加载图片文件
 | |
| 	bool open(
 | |
| 		const String& filePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 加载图片资源
 | |
| 	bool open(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	// 将图片裁剪为矩形
 | |
| 	void crop(
 | |
| 		double cropX,			/* 裁剪位置 X 坐标 */
 | |
| 		double cropY,			/* 裁剪位置 Y 坐标 */
 | |
| 		double cropWidth,		/* 裁剪宽度 */
 | |
| 		double cropHeight		/* 裁剪高度 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取宽度
 | |
| 	virtual double getWidth() const;
 | |
| 
 | |
| 	// 获取高度
 | |
| 	virtual double getHeight() const;
 | |
| 
 | |
| 	// 获取大小
 | |
| 	virtual Size getSize() const;
 | |
| 
 | |
| 	// 获取源图片宽度
 | |
| 	virtual double getSourceWidth() const;
 | |
| 
 | |
| 	// 获取源图片高度
 | |
| 	virtual double getSourceHeight() const;
 | |
| 
 | |
| 	// 获取源图片大小
 | |
| 	virtual Size getSourceSize() const;
 | |
| 	
 | |
| 	// 获取裁剪位置 X 坐标
 | |
| 	virtual double getCropX() const;
 | |
| 
 | |
| 	// 获取裁剪位置 Y 坐标
 | |
| 	virtual double getCropY() const;
 | |
| 
 | |
| 	// 获取裁剪位置
 | |
| 	virtual Point getCropPos() const;
 | |
| 
 | |
| 	// 获取 ID2D1Bitmap 对象
 | |
| 	ID2D1Bitmap * getBitmap();
 | |
| 
 | |
| 	// 预加载图片文件
 | |
| 	static bool preload(
 | |
| 		const String& filePath	/* 图片文件路径 */
 | |
| 	);
 | |
| 
 | |
| 	// 预加载图片资源
 | |
| 	static bool preload(
 | |
| 		int resNameId,			/* 图片资源名称 */
 | |
| 		const String& resType	/* 图片资源类型 */
 | |
| 	);
 | |
| 
 | |
| 	// 清空缓存
 | |
| 	static void clearCache();
 | |
| 
 | |
| protected:
 | |
| 	// 设置 Bitmap
 | |
| 	void _setBitmap(
 | |
| 		ID2D1Bitmap * bitmap
 | |
| 	);
 | |
| 
 | |
| protected:
 | |
| 	double	_cropX;
 | |
| 	double	_cropY;
 | |
| 	double	_cropWidth;
 | |
| 	double	_cropHeight;
 | |
| 	ID2D1Bitmap * _bitmap;
 | |
| };
 | |
| 
 | |
| 
 | |
| // 帧动画
 | |
| class Animation :
 | |
| 	public Object
 | |
| {
 | |
| public:
 | |
| 	Animation();
 | |
| 
 | |
| 	Animation(
 | |
| 		const std::vector<Image*>& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	Animation(
 | |
| 		double interval						/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	Animation(
 | |
| 		double interval,					/* 帧间隔(秒) */
 | |
| 		const std::vector<Image*>& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建帧动画
 | |
| 	static Animation * create();
 | |
| 
 | |
| 	// 创建帧动画
 | |
| 	static Animation * create(
 | |
| 		const std::vector<Image*>& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	// 创建特定帧间隔的帧动画
 | |
| 	static Animation * create(
 | |
| 		double interval						/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	// 创建特定帧间隔的帧动画
 | |
| 	static Animation * create(
 | |
| 		double interval,					/* 帧间隔(秒) */
 | |
| 		const std::vector<Image*>& frames	/* 关键帧数组 */
 | |
| 	);
 | |
| 
 | |
| 	virtual ~Animation();
 | |
| 
 | |
| 	// 添加关键帧
 | |
| 	void add(
 | |
| 		Image * frame	/* 关键帧 */
 | |
| 	);
 | |
| 
 | |
| 	// 添加多个关键帧
 | |
| 	void add(
 | |
| 		const std::vector<Image*>& frames	/* 关键帧列表 */
 | |
| 	);
 | |
| 
 | |
| 	// 获取帧间隔
 | |
| 	double getInterval() const;
 | |
| 
 | |
| 	// 获取关键帧
 | |
| 	const std::vector<Image*>& getFrames() const;
 | |
| 
 | |
| 	// 设置每一帧的时间间隔
 | |
| 	void setInterval(
 | |
| 		double interval		/* 帧间隔(秒) */
 | |
| 	);
 | |
| 
 | |
| 	// 获取动画的拷贝对象
 | |
| 	virtual Animation * clone() const;
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	double	_interval;
 | |
| 	std::vector<Image*> _frames;
 | |
| };
 | |
| 
 | |
| 
 | |
| class Node;
 | |
| class SceneManager;
 | |
| class Transition;
 | |
| 
 | |
| // 场景
 | |
| class Scene :
 | |
| 	public Object
 | |
| {
 | |
| 	friend SceneManager;
 | |
| 	friend Transition;
 | |
| 
 | |
| public:
 | |
| 	Scene();
 | |
| 
 | |
| 	// 创建场景
 | |
| 	static Scene * create();
 | |
| 
 | |
| 	virtual ~Scene();
 | |
| 
 | |
| 	// 重写这个函数,它将在进入这个场景时自动执行
 | |
| 	virtual void onEnter() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在离开这个场景时自动执行
 | |
| 	virtual void onExit() {}
 | |
| 
 | |
| 	// 重写这个函数,它将在碰撞发生时自动执行
 | |
| 	virtual void onCollide(
 | |
| 		Node* pActiveNode,	/* 碰撞发生时的主动体 */
 | |
| 		Node* pPassiveNode	/* 碰撞发生时的被动体 */
 | |
| 	) {}
 | |
| 
 | |
| 	// 重写这个函数,它将在关闭窗口时执行(返回 false 将阻止窗口关闭)
 | |
| 	virtual bool onCloseWindow() { return true; }
 | |
| 
 | |
| 	// 重写这个函数,它将在每一帧画面刷新时执行
 | |
| 	virtual void onUpdate() {}
 | |
| 
 | |
| 	// 开启或禁用 onUpdate 函数
 | |
| 	void setAutoUpdate(
 | |
| 		bool bAutoUpdate
 | |
| 	);
 | |
| 
 | |
| 	// 添加节点到场景
 | |
| 	void add(
 | |
| 		Node * child,	/* 要添加的节点 */
 | |
| 		int zOrder = 0	/* 渲染顺序 */
 | |
| 	);
 | |
| 
 | |
| 	// 添加多个节点到场景
 | |
| 	virtual void add(
 | |
| 		const std::vector<Node*>& nodes,	/* 节点数组 */
 | |
| 		int order = 0						/* 渲染顺序 */
 | |
| 	);
 | |
| 
 | |
| 	// 删除子节点
 | |
| 	bool remove(
 | |
| 		Node * child
 | |
| 	);
 | |
| 
 | |
| 	// 获取所有名称相同的子节点
 | |
| 	std::vector<Node*> get(
 | |
| 		const String& name
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取名称相同的子节点
 | |
| 	Node* getOne(
 | |
| 		const String& name
 | |
| 	) const;
 | |
| 
 | |
| 	// 获取所有子节点
 | |
| 	const std::vector<Node*>& getAll() const;
 | |
| 
 | |
| 	// 获取根节点
 | |
| 	Node * getRoot() const;
 | |
| 
 | |
| 	// 开启或关闭节点轮廓渲染
 | |
| 	void showCollider(
 | |
| 		bool visiable = true
 | |
| 	);
 | |
| 
 | |
| 	// 销毁对象
 | |
| 	virtual void onDestroy() override;
 | |
| 
 | |
| protected:
 | |
| 	// 渲染场景画面
 | |
| 	void _render();
 | |
| 
 | |
| 	// 更新场景内容
 | |
| 	void _update();
 | |
| 
 | |
| protected:
 | |
| 	bool _autoUpdate;
 | |
| 	bool _colliderVisiable;
 | |
| 	Node * _root;
 | |
| };
 | |
| 
 | |
| 
 | |
| template <typename Type, typename... Types>
 | |
| inline Type * Create(Types&&... args)
 | |
| {
 | |
| 	auto newObj = new (std::nothrow) Type(std::forward<Types>(args)...);
 | |
| 	if (newObj)
 | |
| 	{
 | |
| 		newObj->autorelease();
 | |
| 		return newObj;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		return nullptr;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| template <typename Type>
 | |
| inline void SafeRelease(Type*& p)
 | |
| { 
 | |
| 	if (p != nullptr)
 | |
| 	{ 
 | |
| 		p->release(); 
 | |
| 		p = nullptr; 
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| } |