Magic_Game/core/base
Haibo ab2757375d update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
..
Action.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Action.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
ActionCombined.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
ActionCombined.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
ActionFiniteTime.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
ActionFiniteTime.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Animation.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Animation.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
BaseTypes.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
CallFunc.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
CallFunc.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Canvas.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Canvas.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Color.cpp update: GraphicsDevice owns all Direct2D resources 2019-08-06 13:31:59 +08:00
Color.h update: GraphicsDevice owns all Direct2D resources 2019-08-06 13:31:59 +08:00
Font.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Font.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Game.cpp update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
Game.h update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
Image.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Image.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Input.cpp update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
Input.h update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
KeyEvent.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
KeyEvent.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
MouseEvent.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
MouseEvent.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Music.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Music.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Node.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Node.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Rect.hpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
RefCounter.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
RefCounter.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Resource.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Resource.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Scene.cpp update: GraphicsDevice owns all Direct2D resources 2019-08-06 13:31:59 +08:00
Scene.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Singleton.hpp update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
Size.cpp add: time literals & duration to string & duration operation with iostream 2019-08-06 13:31:59 +08:00
Size.h update: GraphicsDevice owns all Direct2D resources 2019-08-06 13:31:59 +08:00
Sprite.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Sprite.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Task.cpp change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Task.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Text.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Text.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
TextRenderer.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
TextRenderer.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
Transition.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
Transition.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
audio.cpp update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
audio.h update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
base.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
logs.h change: add namespace modules & load libraries from dll 2019-08-06 13:31:57 +08:00
macros.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
modules.cpp update: modern singleton pattern 2019-08-06 13:31:59 +08:00
modules.h update: modern singleton pattern 2019-08-06 13:31:59 +08:00
render.cpp update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
render.h update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
time.cpp update: GraphicsDevice owns all Direct2D resources 2019-08-06 13:31:59 +08:00
time.h add: time literals & duration to string & duration operation with iostream 2019-08-06 13:31:59 +08:00
window.cpp update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00
window.h update: debug mode can be turned on during initialization 2019-08-06 13:31:59 +08:00