106 lines
2.3 KiB
C++
106 lines
2.3 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "base.h"
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#include "time.h"
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#include "RefCounter.h"
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namespace easy2d
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{
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class Node;
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class Loop;
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class Sequence;
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class Spawn;
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// 基础动作
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class Action
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: public RefCounter
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{
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friend class Loop;
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friend class Sequence;
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friend class Spawn;
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E2D_DISABLE_COPY(Action);
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public:
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Action();
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virtual ~Action();
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// 获取动作运行状态
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virtual bool IsRunning();
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// 继续动作
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virtual void Resume();
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// 暂停动作
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virtual void Pause();
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// 停止动作
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virtual void Stop();
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// 获取动作名称
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virtual const String& GetName() const;
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// 设置动作名称
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virtual void SetName(
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const String& name
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);
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// 获取动作的拷贝
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virtual Action * Clone() const = 0;
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// 获取动作的倒转
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virtual Action * Reverse() const = 0;
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// 重置动作
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virtual void Reset();
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// 获取该动作的执行目标
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virtual Node * GetTarget();
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// 开始动作
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virtual void StartWithTarget(
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Node* target
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);
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// 初始化动作
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virtual void Initialize();
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// 更新动作
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virtual void Update();
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// 重置动作时间
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virtual void ResetTime();
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// 获取动作结束状态
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virtual bool IsDone() const;
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protected:
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String name_;
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bool running_;
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bool done_;
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bool initialized_;
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Node* target_;
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time::TimePoint started_;
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};
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}
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