453 lines
8.0 KiB
C++
453 lines
8.0 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
|
|
#pragma once
|
|
#include "Action.h"
|
|
|
|
namespace easy2d
|
|
{
|
|
// 持续动作
|
|
class FiniteTimeAction
|
|
: public Action
|
|
{
|
|
E2D_DISABLE_COPY(FiniteTimeAction);
|
|
|
|
public:
|
|
// 创建特定时长的持续动作
|
|
explicit FiniteTimeAction(
|
|
float duration
|
|
);
|
|
|
|
// 重置动作
|
|
virtual void Reset() override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
// 重置动作时间
|
|
virtual void ResetTime() override;
|
|
|
|
protected:
|
|
float duration_;
|
|
float delta_;
|
|
};
|
|
|
|
|
|
// 相对位移动作
|
|
class MoveBy
|
|
: public FiniteTimeAction
|
|
{
|
|
E2D_DISABLE_COPY(MoveBy);
|
|
|
|
public:
|
|
explicit MoveBy(
|
|
float duration, /* 持续时长 */
|
|
Point vector /* 移动距离 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual MoveBy * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual MoveBy * Reverse() const override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
protected:
|
|
Point start_pos_;
|
|
Point prev_pos_;
|
|
Point delta_pos_;
|
|
};
|
|
|
|
|
|
// 位移动作
|
|
class MoveTo
|
|
: public MoveBy
|
|
{
|
|
E2D_DISABLE_COPY(MoveTo);
|
|
|
|
public:
|
|
explicit MoveTo(
|
|
float duration, /* 持续时长 */
|
|
Point pos /* 目的坐标 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual MoveTo * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual MoveTo * Reverse() const override
|
|
{
|
|
E2D_WARNING("Reverse() not supported in MoveTo");
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
protected:
|
|
Point end_pos_;
|
|
};
|
|
|
|
|
|
// 相对跳跃动作
|
|
class JumpBy
|
|
: public FiniteTimeAction
|
|
{
|
|
E2D_DISABLE_COPY(JumpBy);
|
|
|
|
public:
|
|
explicit JumpBy(
|
|
float duration, /* 持续时长 */
|
|
const Point& vec, /* 跳跃距离 */
|
|
float height, /* 跳跃高度 */
|
|
int jumps = 1 /* 跳跃次数 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual JumpBy * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual JumpBy * Reverse() const override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
protected:
|
|
Point start_pos_;
|
|
Point delta_pos_;
|
|
float height_;
|
|
int jumps_;
|
|
Point prev_pos_;
|
|
};
|
|
|
|
|
|
// 跳跃动作
|
|
class JumpTo
|
|
: public JumpBy
|
|
{
|
|
E2D_DISABLE_COPY(JumpTo);
|
|
|
|
public:
|
|
explicit JumpTo(
|
|
float duration, /* 持续时长 */
|
|
const Point& pos, /* 目的坐标 */
|
|
float height, /* 跳跃高度 */
|
|
int jumps = 1 /* 跳跃次数 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual JumpTo * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual JumpTo * Reverse() const override
|
|
{
|
|
E2D_WARNING("Reverse() not supported in JumpTo");
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
protected:
|
|
Point end_pos_;
|
|
};
|
|
|
|
|
|
// 相对缩放动作
|
|
class ScaleBy
|
|
: public FiniteTimeAction
|
|
{
|
|
E2D_DISABLE_COPY(ScaleBy);
|
|
|
|
public:
|
|
explicit ScaleBy(
|
|
float duration, /* 持续时长 */
|
|
float scale /* 相对变化值 */
|
|
);
|
|
|
|
explicit ScaleBy(
|
|
float duration, /* 持续时长 */
|
|
float scale_x, /* 横向缩放相对变化值 */
|
|
float scale_y /* 纵向缩放相对变化值 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual ScaleBy * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual ScaleBy * Reverse() const override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
protected:
|
|
float start_scale_x_;
|
|
float start_scale_y_;
|
|
float delta_x_;
|
|
float delta_y_;
|
|
};
|
|
|
|
|
|
// 缩放动作
|
|
class ScaleTo
|
|
: public ScaleBy
|
|
{
|
|
E2D_DISABLE_COPY(ScaleTo);
|
|
|
|
public:
|
|
explicit ScaleTo(
|
|
float duration, /* 持续时长 */
|
|
float scale /* 目标值 */
|
|
);
|
|
|
|
explicit ScaleTo(
|
|
float duration, /* 持续时长 */
|
|
float scale_x, /* 横向缩放目标值 */
|
|
float scale_y /* 纵向缩放目标值 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual ScaleTo * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual ScaleTo * Reverse() const override
|
|
{
|
|
E2D_WARNING("Reverse() not supported in ScaleTo");
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
protected:
|
|
float end_scale_x_;
|
|
float end_scale_y_;
|
|
};
|
|
|
|
|
|
// 透明度相对渐变动作
|
|
class OpacityBy
|
|
: public FiniteTimeAction
|
|
{
|
|
E2D_DISABLE_COPY(OpacityBy);
|
|
|
|
public:
|
|
explicit OpacityBy(
|
|
float duration, /* 持续时长 */
|
|
float opacity /* 相对变化值 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual OpacityBy * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual OpacityBy * Reverse() const override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
protected:
|
|
float start_val_;
|
|
float delta_val_;
|
|
};
|
|
|
|
|
|
// 透明度渐变动作
|
|
class OpacityTo
|
|
: public OpacityBy
|
|
{
|
|
E2D_DISABLE_COPY(OpacityTo);
|
|
|
|
public:
|
|
explicit OpacityTo(
|
|
float duration, /* 持续时长 */
|
|
float opacity /* 目标值 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual OpacityTo * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual OpacityTo * Reverse() const override
|
|
{
|
|
E2D_WARNING("Reverse() not supported in OpacityTo");
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
protected:
|
|
float end_val_;
|
|
};
|
|
|
|
|
|
// 淡入动作
|
|
class FadeIn
|
|
: public OpacityTo
|
|
{
|
|
E2D_DISABLE_COPY(FadeIn);
|
|
|
|
public:
|
|
// 创建淡入动作
|
|
explicit FadeIn(
|
|
float duration /* 持续时长 */
|
|
);
|
|
};
|
|
|
|
|
|
// 淡出动作
|
|
class FadeOut
|
|
: public OpacityTo
|
|
{
|
|
E2D_DISABLE_COPY(FadeOut);
|
|
|
|
public:
|
|
// 创建淡出动作
|
|
explicit FadeOut(
|
|
float duration /* 持续时长 */
|
|
);
|
|
};
|
|
|
|
|
|
// 相对旋转动作
|
|
class RotateBy
|
|
: public FiniteTimeAction
|
|
{
|
|
E2D_DISABLE_COPY(RotateBy);
|
|
|
|
public:
|
|
explicit RotateBy(
|
|
float duration, /* 持续时长 */
|
|
float rotation /* 相对变化值 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual RotateBy * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual RotateBy * Reverse() const override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
protected:
|
|
float start_val_;
|
|
float delta_val_;
|
|
};
|
|
|
|
|
|
// 旋转动作
|
|
class RotateTo
|
|
: public RotateBy
|
|
{
|
|
E2D_DISABLE_COPY(RotateTo);
|
|
|
|
public:
|
|
explicit RotateTo(
|
|
float duration, /* 持续时长 */
|
|
float rotation /* 目标值 */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual RotateTo * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual RotateTo * Reverse() const override
|
|
{
|
|
E2D_WARNING("Reverse() not supported in RotateTo");
|
|
return nullptr;
|
|
}
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
protected:
|
|
float end_val_;
|
|
};
|
|
|
|
|
|
// 延时动作
|
|
class Delay
|
|
: public Action
|
|
{
|
|
E2D_DISABLE_COPY(Delay);
|
|
|
|
public:
|
|
explicit Delay(
|
|
float duration /* 延迟时长(秒) */
|
|
);
|
|
|
|
// 获取该动作的拷贝对象
|
|
virtual Delay * Clone() const override;
|
|
|
|
// 获取该动作的倒转
|
|
virtual Delay * Reverse() const override;
|
|
|
|
// 重置动作
|
|
virtual void Reset() override;
|
|
|
|
protected:
|
|
// 初始化动作
|
|
virtual void Initialize() override;
|
|
|
|
// 更新动作
|
|
virtual void Update() override;
|
|
|
|
// 重置动作时间
|
|
virtual void ResetTime() override;
|
|
|
|
protected:
|
|
float delay_;
|
|
float delta_;
|
|
};
|
|
}
|