1042 lines
18 KiB
C++
1042 lines
18 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Node.h"
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#include "Scene.h"
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#include "Task.h"
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#include "Action.h"
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#include "time.h"
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#include "render.h"
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#include <iterator>
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namespace easy2d
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{
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Node::Node()
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: visible_(true)
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, parent_(nullptr)
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, parent_scene_(nullptr)
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, hash_name_(0)
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, clip_enabled_(false)
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, dirty_sort_(false)
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, dirty_transform_(false)
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, border_(nullptr)
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, order_(0)
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, transform_()
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, display_opacity_(1.f)
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, real_opacity_(1.f)
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, children_()
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, actions_()
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, tasks_()
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, initial_matrix_()
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, final_matrix_()
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, border_color_(Color::Red, 0.6f)
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{
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}
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Node::~Node()
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{
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SafeRelease(border_);
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for (auto action : actions_)
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{
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SafeRelease(action);
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}
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for (auto task : tasks_)
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{
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SafeRelease(task);
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}
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for (auto child : children_)
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{
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SafeRelease(child);
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}
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}
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void Node::Visit()
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{
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if (!visible_)
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return;
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if (clip_enabled_)
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{
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devices::Graphics::Instance().PushClip(final_matrix_, transform_.size);
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}
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if (children_.empty())
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{
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devices::Graphics::Instance().SetTransform(final_matrix_);
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OnDraw();
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}
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else
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{
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// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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if (dirty_sort_)
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{
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std::sort(
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std::begin(children_),
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std::end(children_),
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[](Node * n1, Node * n2) { return n1->GetOrder() < n2->GetOrder(); }
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);
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dirty_sort_ = false;
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}
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size_t i;
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for (i = 0; i < children_.size(); ++i)
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{
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auto child = children_[i];
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// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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if (child->GetOrder() < 0)
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{
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child->Visit();
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}
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else
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{
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break;
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}
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}
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devices::Graphics::Instance().SetTransform(final_matrix_);
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OnDraw();
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// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
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for (; i < children_.size(); ++i)
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children_[i]->Visit();
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}
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if (clip_enabled_)
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{
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devices::Graphics::Instance().PopClip();
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}
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}
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void Node::UpdateChildren(float dt)
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{
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if (children_.empty())
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{
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OnUpdate(dt);
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UpdateActions();
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UpdateTasks();
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UpdateTransform();
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}
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else
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{
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size_t i;
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for (i = 0; i < children_.size(); ++i)
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{
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auto child = children_[i];
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// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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if (child->GetOrder() < 0)
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{
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child->UpdateChildren(dt);
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}
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else
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{
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break;
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}
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}
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OnUpdate(dt);
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UpdateActions();
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UpdateTasks();
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UpdateTransform();
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// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
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for (; i < children_.size(); ++i)
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children_[i]->UpdateChildren(dt);
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}
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}
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void Node::DrawBorder()
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{
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if (visible_)
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{
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if (border_)
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{
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devices::Graphics::Instance().DrawGeometry(border_, border_color_, 1.f, 1.5f);
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}
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for (const auto& child : children_)
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{
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child->DrawBorder();
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}
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}
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}
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void Node::UpdateTransform()
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{
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if (!dirty_transform_)
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return;
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dirty_transform_ = false;
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final_matrix_ = transform_.ToMatrix();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Initial <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ㽫<DAB5><E3BDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б任
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auto pivot = Point(
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transform_.size.width * transform_.pivot_x,
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transform_.size.height * transform_.pivot_y
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);
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initial_matrix_ = final_matrix_ * math::Matrix::Translation(pivot);
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if (parent_)
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{
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initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
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final_matrix_ = final_matrix_ * parent_->initial_matrix_;
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}
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else if (parent_scene_)
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{
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initial_matrix_ = initial_matrix_ * parent_scene_->GetTransform();
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final_matrix_ = final_matrix_ * parent_scene_->GetTransform();
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}
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// <20><><EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SafeRelease(border_);
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ThrowIfFailed(
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devices::Graphics::Instance().CreateRectGeometry(final_matrix_, transform_.size, &border_)
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);
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// ֪ͨ<CDA8>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>
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for (const auto& child : children_)
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{
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child->dirty_transform_ = true;
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}
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}
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bool Node::Dispatch(const MouseEvent & e, bool handled)
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{
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if (visible_)
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{
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for (auto riter = children_.crbegin(); riter != children_.crend(); ++riter)
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handled = (*riter)->Dispatch(e, handled);
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auto handler = dynamic_cast<MouseEventHandler*>(this);
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if (handler)
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handler->Handle(e);
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}
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return handled;
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}
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bool Node::Dispatch(const KeyEvent & e, bool handled)
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{
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if (visible_)
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{
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for (auto riter = children_.crbegin(); riter != children_.crend(); ++riter)
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handled = (*riter)->Dispatch(e, handled);
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auto handler = dynamic_cast<KeyEventHandler*>(this);
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if (handler)
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handler->Handle(e);
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}
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return handled;
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}
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void Node::UpdateOpacity()
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{
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if (parent_)
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{
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display_opacity_ = real_opacity_ * parent_->display_opacity_;
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}
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for (const auto& child : children_)
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{
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child->UpdateOpacity();
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}
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}
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void Node::UpdateActions()
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{
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if (actions_.empty())
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return;
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std::vector<Action*> currActions;
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currActions.reserve(actions_.size());
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std::copy_if(
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actions_.begin(),
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actions_.end(),
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std::back_inserter(currActions),
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[](Action* action) { return action->IsRunning() && !action->IsDone(); }
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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for (const auto& action : currActions)
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action->Update();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵĶ<C9B5><C4B6><EFBFBD>
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for (auto iter = actions_.begin(); iter != actions_.end();)
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{
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if ((*iter)->IsDone())
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{
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(*iter)->Release();
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iter = actions_.erase(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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bool Node::IsVisible() const
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{
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return visible_;
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}
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const String& Node::GetName() const
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{
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return name_;
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}
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size_t Node::GetHashName() const
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{
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return hash_name_;
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}
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const Point& Node::GetPosition() const
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{
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return transform_.position;
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}
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float Node::GetWidth() const
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{
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return transform_.size.width * transform_.scale_x;
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}
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float Node::GetHeight() const
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{
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return transform_.size.height * transform_.scale_y;
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}
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float Node::GetRealWidth() const
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{
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return transform_.size.width;
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}
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float Node::GetRealHeight() const
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{
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return transform_.size.height;
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}
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const Size& Node::GetRealSize() const
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{
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return transform_.size;
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}
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float Node::GetPivotX() const
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{
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return transform_.pivot_x;
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}
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float Node::GetPivotY() const
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{
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return transform_.pivot_y;
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}
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Size Node::GetSize() const
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{
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return Size{ GetWidth(), GetHeight() };
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}
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float Node::GetScaleX() const
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{
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return transform_.scale_x;
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}
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float Node::GetScaleY() const
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{
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return transform_.scale_y;
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}
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float Node::GetSkewX() const
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{
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return transform_.skew_x;
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}
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float Node::GetSkewY() const
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{
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return transform_.skew_y;
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}
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float Node::GetRotation() const
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{
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return transform_.rotation;
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}
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const math::Transform & Node::GetTransform() const
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{
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return transform_;
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}
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float Node::GetOpacity() const
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{
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return real_opacity_;
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}
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float Node::GetDisplayOpacity() const
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{
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return display_opacity_;
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}
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int Node::GetOrder() const
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{
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return order_;
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}
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void Node::SetOrder(int order)
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{
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if (order_ == order)
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return;
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order_ = order;
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if (parent_)
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{
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parent_->dirty_sort_ = true;
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}
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}
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void Node::SetPositionX(float x)
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{
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this->SetPosition(x, transform_.position.y);
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}
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void Node::SetPositionY(float y)
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{
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this->SetPosition(transform_.position.x, y);
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}
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void Node::SetPosition(const Point & p)
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{
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this->SetPosition(p.x, p.y);
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}
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void Node::SetPosition(float x, float y)
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{
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if (transform_.position.x == x && transform_.position.y == y)
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return;
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transform_.position.x = x;
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transform_.position.y = y;
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dirty_transform_ = true;
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}
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void Node::MoveBy(float x, float y)
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{
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this->SetPosition(transform_.position.x + x, transform_.position.y + y);
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}
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void Node::MoveBy(const Point & v)
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{
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this->MoveBy(v.x, v.y);
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}
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void Node::SetScaleX(float scale_x)
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{
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this->SetScale(scale_x, transform_.scale_y);
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}
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void Node::SetScaleY(float scale_y)
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{
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this->SetScale(transform_.scale_x, scale_y);
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}
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void Node::SetScale(float scale)
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{
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this->SetScale(scale, scale);
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}
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void Node::SetScale(float scale_x, float scale_y)
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{
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if (transform_.scale_x == scale_x && transform_.scale_y == scale_y)
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return;
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transform_.scale_x = scale_x;
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transform_.scale_y = scale_y;
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dirty_transform_ = true;
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}
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void Node::SetSkewX(float skew_x)
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{
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this->SetSkew(skew_x, transform_.skew_y);
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}
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void Node::SetSkewY(float skew_y)
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{
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this->SetSkew(transform_.skew_x, skew_y);
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}
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void Node::SetSkew(float skew_x, float skew_y)
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{
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if (transform_.skew_x == skew_x && transform_.skew_y == skew_y)
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return;
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transform_.skew_x = skew_x;
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transform_.skew_y = skew_y;
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dirty_transform_ = true;
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}
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void Node::SetRotation(float angle)
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{
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if (transform_.rotation == angle)
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return;
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transform_.rotation = angle;
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dirty_transform_ = true;
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}
|
||
|
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void Node::SetOpacity(float opacity)
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{
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if (real_opacity_ == opacity)
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return;
|
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|
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display_opacity_ = real_opacity_ = std::min(std::max(opacity, 0.f), 1.f);
|
||
// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
||
UpdateOpacity();
|
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}
|
||
|
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void Node::SetPivotX(float pivot_x)
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{
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this->SetPivot(pivot_x, transform_.pivot_y);
|
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}
|
||
|
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void Node::SetPivotY(float pivot_y)
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{
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this->SetPivot(transform_.pivot_x, pivot_y);
|
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}
|
||
|
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void Node::SetPivot(float pivot_x, float pivot_y)
|
||
{
|
||
if (transform_.pivot_x == pivot_x && transform_.pivot_y == pivot_y)
|
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return;
|
||
|
||
transform_.pivot_x = pivot_x;
|
||
transform_.pivot_y = pivot_y;
|
||
dirty_transform_ = true;
|
||
}
|
||
|
||
void Node::SetWidth(float width)
|
||
{
|
||
this->SetSize(width, transform_.size.height);
|
||
}
|
||
|
||
void Node::SetHeight(float height)
|
||
{
|
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this->SetSize(transform_.size.width, height);
|
||
}
|
||
|
||
void Node::SetSize(float width, float height)
|
||
{
|
||
if (transform_.size.width == width && transform_.size.height == height)
|
||
return;
|
||
|
||
transform_.size.width = width;
|
||
transform_.size.height = height;
|
||
dirty_transform_ = true;
|
||
}
|
||
|
||
void Node::SetSize(const Size& size)
|
||
{
|
||
this->SetSize(size.width, size.height);
|
||
}
|
||
|
||
void Node::SetTransform(const math::Transform & transform)
|
||
{
|
||
transform_ = transform;
|
||
dirty_transform_ = true;
|
||
}
|
||
|
||
void Node::SetClipEnabled(bool enabled)
|
||
{
|
||
clip_enabled_ = enabled;
|
||
}
|
||
|
||
void Node::SetBorderColor(const Color & color)
|
||
{
|
||
border_color_ = color;
|
||
}
|
||
|
||
void Node::AddChild(Node * child, int order)
|
||
{
|
||
E2D_WARNING_IF(child == nullptr, "Node::AddChild NULL pointer exception.");
|
||
|
||
if (child)
|
||
{
|
||
if (child->parent_ != nullptr)
|
||
{
|
||
throw std::runtime_error("<EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><EFBFBD>ڵ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>");
|
||
}
|
||
|
||
for (Node * parent = this; parent != nullptr; parent = parent->GetParent())
|
||
{
|
||
if (child == parent)
|
||
{
|
||
throw std::runtime_error("һ<EFBFBD><EFBFBD><EFBFBD>ڵ㲻<EFBFBD><EFBFBD>ͬʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<EFBFBD>");
|
||
}
|
||
}
|
||
|
||
child->Retain();
|
||
children_.push_back(child);
|
||
child->SetOrder(order);
|
||
child->parent_ = this;
|
||
if (this->parent_scene_)
|
||
{
|
||
child->SetParentScene(this->parent_scene_);
|
||
}
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
|
||
child->UpdateOpacity();
|
||
// <20><><EFBFBD>½ڵ<C2BD>ת<EFBFBD><D7AA>
|
||
child->dirty_transform_ = true;
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
|
||
dirty_sort_ = true;
|
||
}
|
||
}
|
||
|
||
void Node::AddChild(const Nodes& nodes, int order)
|
||
{
|
||
for (const auto& node : nodes)
|
||
{
|
||
this->AddChild(node, order);
|
||
}
|
||
}
|
||
|
||
Node * Node::GetParent() const
|
||
{
|
||
return parent_;
|
||
}
|
||
|
||
Scene * Node::GetParentScene() const
|
||
{
|
||
return parent_scene_;
|
||
}
|
||
|
||
Node::Nodes Node::GetChildren(const String& name) const
|
||
{
|
||
Nodes children;
|
||
size_t hash_code = std::hash<String>{}(name);
|
||
|
||
for (const auto& child : children_)
|
||
{
|
||
// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
|
||
if (child->hash_name_ == hash_code && child->name_ == name)
|
||
{
|
||
children.push_back(child);
|
||
}
|
||
}
|
||
return children;
|
||
}
|
||
|
||
Node * Node::GetChild(const String& name) const
|
||
{
|
||
size_t hash_code = std::hash<String>{}(name);
|
||
|
||
for (const auto& child : children_)
|
||
{
|
||
// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
|
||
if (child->hash_name_ == hash_code && child->name_ == name)
|
||
{
|
||
return child;
|
||
}
|
||
}
|
||
return nullptr;
|
||
}
|
||
|
||
const std::vector<Node*>& Node::GetAllChildren() const
|
||
{
|
||
return children_;
|
||
}
|
||
|
||
int Node::GetChildrenCount() const
|
||
{
|
||
return static_cast<int>(children_.size());
|
||
}
|
||
|
||
void Node::RemoveFromParent()
|
||
{
|
||
if (parent_)
|
||
{
|
||
parent_->RemoveChild(this);
|
||
}
|
||
}
|
||
|
||
bool Node::RemoveChild(Node * child)
|
||
{
|
||
E2D_WARNING_IF(child == nullptr, "Node::RemoveChildren NULL pointer exception.");
|
||
|
||
if (children_.empty())
|
||
{
|
||
return false;
|
||
}
|
||
|
||
if (child)
|
||
{
|
||
auto iter = std::find(children_.begin(), children_.end(), child);
|
||
if (iter != children_.end())
|
||
{
|
||
children_.erase(iter);
|
||
child->parent_ = nullptr;
|
||
|
||
if (child->parent_scene_)
|
||
{
|
||
child->SetParentScene(nullptr);
|
||
}
|
||
|
||
child->Release();
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
void Node::RemoveChildren(const String& child_name)
|
||
{
|
||
if (children_.empty())
|
||
{
|
||
return;
|
||
}
|
||
|
||
size_t hash_code = std::hash<String>{}(child_name);
|
||
for (auto iter = children_.begin(); iter != children_.end();)
|
||
{
|
||
if ((*iter)->hash_name_ == hash_code && (*iter)->name_ == child_name)
|
||
{
|
||
(*iter)->parent_ = nullptr;
|
||
if ((*iter)->parent_scene_)
|
||
{
|
||
(*iter)->SetParentScene(nullptr);
|
||
}
|
||
(*iter)->Release();
|
||
iter = children_.erase(iter);
|
||
}
|
||
else
|
||
{
|
||
++iter;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::RemoveAllChildren()
|
||
{
|
||
// <20><><EFBFBD>нڵ<D0BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
|
||
for (const auto& child : children_)
|
||
{
|
||
child->Release();
|
||
}
|
||
// <20><><EFBFBD>մ<EFBFBD><D5B4><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
children_.clear();
|
||
}
|
||
|
||
void Node::RunAction(Action * action)
|
||
{
|
||
E2D_WARNING_IF(action == nullptr, "Action NULL pointer exception!");
|
||
|
||
if (action)
|
||
{
|
||
if (action->GetTarget() == nullptr)
|
||
{
|
||
auto iter = std::find(actions_.begin(), actions_.end(), action);
|
||
if (iter == actions_.end())
|
||
{
|
||
action->Retain();
|
||
action->StartWithTarget(this);
|
||
actions_.push_back(action);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
throw std::runtime_error("<EFBFBD><EFBFBD> Action <20><><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>");
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::ResumeAction(const String& name)
|
||
{
|
||
if (actions_.empty())
|
||
return;
|
||
|
||
for (const auto& action : actions_)
|
||
{
|
||
if (action->GetName() == name)
|
||
{
|
||
action->Resume();
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::PauseAction(const String& name)
|
||
{
|
||
if (actions_.empty())
|
||
return;
|
||
|
||
for (const auto& action : actions_)
|
||
{
|
||
if (action->GetName() == name)
|
||
{
|
||
action->Pause();
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::StopAction(const String& name)
|
||
{
|
||
if (actions_.empty())
|
||
return;
|
||
|
||
for (const auto& action : actions_)
|
||
{
|
||
if (action->GetName() == name)
|
||
{
|
||
action->Stop();
|
||
}
|
||
}
|
||
}
|
||
|
||
bool Node::ContainsPoint(const Point& point)
|
||
{
|
||
if (transform_.size.width == 0.f || transform_.size.height == 0.f)
|
||
return false;
|
||
|
||
UpdateTransform();
|
||
|
||
BOOL ret = 0;
|
||
ThrowIfFailed(
|
||
border_->FillContainsPoint(
|
||
D2D1::Point2F(point.x, point.y),
|
||
D2D1::Matrix3x2F::Identity(),
|
||
&ret
|
||
)
|
||
);
|
||
return ret != 0;
|
||
}
|
||
|
||
bool Node::Intersects(Node * node)
|
||
{
|
||
if (transform_.size.width == 0.f || transform_.size.height == 0.f || node->transform_.size.width == 0.f || node->transform_.size.height == 0.f)
|
||
return false;
|
||
|
||
// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
UpdateTransform();
|
||
node->UpdateTransform();
|
||
|
||
// <20><>ȡ<EFBFBD>ཻ״̬
|
||
D2D1_GEOMETRY_RELATION relation = D2D1_GEOMETRY_RELATION_UNKNOWN;
|
||
ThrowIfFailed(
|
||
border_->CompareWithGeometry(
|
||
node->border_,
|
||
D2D1::Matrix3x2F::Identity(),
|
||
&relation
|
||
)
|
||
);
|
||
return relation != D2D1_GEOMETRY_RELATION_UNKNOWN &&
|
||
relation != D2D1_GEOMETRY_RELATION_DISJOINT;
|
||
}
|
||
|
||
void Node::ResumeAllActions()
|
||
{
|
||
if (actions_.empty())
|
||
return;
|
||
|
||
for (const auto& action : actions_)
|
||
{
|
||
action->Resume();
|
||
}
|
||
}
|
||
|
||
void Node::PauseAllActions()
|
||
{
|
||
if (actions_.empty())
|
||
return;
|
||
|
||
for (const auto& action : actions_)
|
||
{
|
||
action->Pause();
|
||
}
|
||
}
|
||
|
||
void Node::StopAllActions()
|
||
{
|
||
if (actions_.empty())
|
||
return;
|
||
|
||
for (const auto& action : actions_)
|
||
{
|
||
action->Stop();
|
||
}
|
||
}
|
||
|
||
const Node::Actions & Node::GetAllActions() const
|
||
{
|
||
return actions_;
|
||
}
|
||
|
||
void Node::AddTask(Task * task)
|
||
{
|
||
if (task)
|
||
{
|
||
auto iter = std::find(tasks_.begin(), tasks_.end(), task);
|
||
if (iter == tasks_.end())
|
||
{
|
||
task->Retain();
|
||
task->last_time_ = time::Now();
|
||
tasks_.push_back(task);
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::StopTasks(const String& name)
|
||
{
|
||
for (const auto& task : tasks_)
|
||
{
|
||
if (task->GetName() == name)
|
||
{
|
||
task->Stop();
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::StartTasks(const String& name)
|
||
{
|
||
for (const auto& task : tasks_)
|
||
{
|
||
if (task->GetName() == name)
|
||
{
|
||
task->Start();
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::RemoveTasks(const String& name)
|
||
{
|
||
for (const auto& task : tasks_)
|
||
{
|
||
if (task->GetName() == name)
|
||
{
|
||
task->stopped_ = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::StopAllTasks()
|
||
{
|
||
for (const auto& task : tasks_)
|
||
{
|
||
task->Stop();
|
||
}
|
||
}
|
||
|
||
void Node::StartAllTasks()
|
||
{
|
||
for (const auto& task : tasks_)
|
||
{
|
||
task->Start();
|
||
}
|
||
}
|
||
|
||
void Node::RemoveAllTasks()
|
||
{
|
||
for (const auto& task : tasks_)
|
||
{
|
||
task->stopped_ = true;
|
||
}
|
||
}
|
||
|
||
const Node::Tasks & Node::GetAllTasks() const
|
||
{
|
||
return tasks_;
|
||
}
|
||
|
||
void Node::UpdateTasks()
|
||
{
|
||
if (tasks_.empty())
|
||
return;
|
||
|
||
std::vector<Task*> currTasks;
|
||
currTasks.reserve(tasks_.size());
|
||
std::copy_if(
|
||
tasks_.begin(),
|
||
tasks_.end(),
|
||
std::back_inserter(currTasks),
|
||
[](Task* task) { return task->IsReady() && !task->stopped_; }
|
||
);
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
for (const auto& task : currTasks)
|
||
task->Update();
|
||
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
for (auto iter = tasks_.begin(); iter != tasks_.end();)
|
||
{
|
||
if ((*iter)->stopped_)
|
||
{
|
||
(*iter)->Release();
|
||
iter = tasks_.erase(iter);
|
||
}
|
||
else
|
||
{
|
||
++iter;
|
||
}
|
||
}
|
||
}
|
||
|
||
void Node::UpdateTime()
|
||
{
|
||
for (const auto& action : actions_)
|
||
{
|
||
action->ResetTime();
|
||
}
|
||
|
||
for (const auto& task : tasks_)
|
||
{
|
||
task->ResetTime();
|
||
}
|
||
|
||
for (const auto& child : children_)
|
||
{
|
||
child->UpdateTime();
|
||
}
|
||
}
|
||
|
||
void Node::SetVisible(bool val)
|
||
{
|
||
visible_ = val;
|
||
}
|
||
|
||
void Node::SetName(const String& name)
|
||
{
|
||
if (name_ != name)
|
||
{
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
|
||
name_ = name;
|
||
// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
|
||
hash_name_ = std::hash<String>{}(name);
|
||
}
|
||
}
|
||
|
||
void Node::SetParentScene(Scene * scene)
|
||
{
|
||
parent_scene_ = scene;
|
||
for (const auto& child : children_)
|
||
{
|
||
child->SetParentScene(scene);
|
||
}
|
||
}
|
||
} |