Magic_Game/src/kiwano/renderer/Font.h

65 lines
1.9 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/ObjectBase.h>
#include <kiwano/core/win32/ComPtr.hpp>
#include <kiwano/core/Resource.h>
#include <dwrite.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(Font);
class Renderer;
// ×ÖÌå
class Font
: public ObjectBase
{
friend class Renderer;
public:
Font();
bool Load(String const& font_file);
bool Load(Resource const& font_resource);
private:
ComPtr<IDWriteFontCollection> GetCollection() const;
void SetCollection(ComPtr<IDWriteFontCollection> collection);
private:
ComPtr<IDWriteFontCollection> collection_;
};
inline ComPtr<IDWriteFontCollection> Font::GetCollection() const
{
return collection_;
}
inline void Font::SetCollection(ComPtr<IDWriteFontCollection> collection)
{
collection_ = collection;
}
}