Magic_Game/src/kiwano/render/TextLayout.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/math/Math.h>
#include <kiwano/render/NativeObject.h>
#include <kiwano/render/TextStyle.h>
namespace kiwano
{
KGE_DECLARE_SMART_PTR(TextLayout);
/**
* \addtogroup Render
* @{
*/
/// \~chinese
/// @brief 文本布局
class KGE_API TextLayout : public NativeObject
{
public:
TextLayout();
/// \~chinese
/// @brief 创建文本布局
/// @param content 文字内容
/// @param style 文本样式
TextLayout(const String& content, const TextStyle& style);
/// \~chinese
/// @brief 文本布局是否陈旧
bool IsDirty() const;
/// \~chinese
/// @brief 清空文本布局
void Clear();
/// \~chinese
/// @brief 重设文本布局
/// @param content 文字内容
/// @param style 文本样式
void Reset(const String& content, const TextStyle& style);
/// \~chinese
/// @brief 获取文本布局大小
Size GetSize() const;
/// \~chinese
/// @brief 获取文本行数
uint32_t GetLineCount() const;
/// \~chinese
/// @brief 设置字体
/// @param font 字体
void SetFont(FontPtr font);
/// \~chinese
/// @brief 设置下划线
/// @param enable 是否显示下划线
void SetUnderline(bool enable);
/// \~chinese
/// @brief 设置删除线
/// @param enable 是否显示删除线
void SetStrikethrough(bool enable);
/// \~chinese
/// @brief 设置对齐方式
/// @param align 对齐方式
void SetAlignment(TextAlign align);
/// \~chinese
/// @brief 设置文本自动换行的宽度
void SetWrapWidth(float wrap_width);
/// \~chinese
/// @brief 设置行间距(默认为 0
void SetLineSpacing(float line_spacing);
/// \~chinese
/// @brief 脏布局标志
enum class DirtyFlag : uint8_t
{
Clean = 0, ///< 干净布局
Dirty = 1 << 0 ///< 脏布局
};
/// \~chinese
/// @brief 获取脏布局标志
DirtyFlag GetDirtyFlag() const;
/// \~chinese
/// @brief 设置脏布局标志
void SetDirtyFlag(DirtyFlag flag);
/// \~chinese
/// @brief 更新脏布局
/// @return 是否需要更新
bool UpdateIfDirty();
private:
DirtyFlag dirty_flag_;
uint32_t line_count_;
uint32_t content_length_;
Size size_;
};
/** @} */
inline bool TextLayout::IsDirty() const
{
return dirty_flag_ != DirtyFlag::Clean;
}
inline void TextLayout::Clear()
{
ResetNativePointer();
}
inline TextLayout::DirtyFlag TextLayout::GetDirtyFlag() const
{
return dirty_flag_;
}
inline void TextLayout::SetDirtyFlag(TextLayout::DirtyFlag flag)
{
dirty_flag_ = flag;
}
} // namespace kiwano