355 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			355 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dbase.h"
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| #include "..\e2dtool.h"
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| #include "..\e2dmanager.h"
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| 
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| #pragma comment(lib, "dinput8.lib")
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| 
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| using namespace e2d;
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| 
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| #define BUFFER_SIZE	256
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| 
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| static IDirectInput8* s_pDirectInput = nullptr;			// DirectInput 接口对象
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| static IDirectInputDevice8* s_KeyboardDevice = nullptr;	// 键盘设备接口
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| static char s_KeyBuffer[BUFFER_SIZE] = { 0 };			// 用于保存键盘按键信息缓冲区
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| static char s_KeyRecordBuffer[BUFFER_SIZE] = { 0 };		// 键盘消息二级缓冲区
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| 
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| static IDirectInputDevice8* s_MouseDevice = nullptr;	// 鼠标设备接口
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| static DIMOUSESTATE s_MouseState;						// 鼠标信息存储结构体
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| static DIMOUSESTATE s_MouseRecordState;					// 鼠标信息二级缓冲
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| static POINT s_MousePosition;							// 鼠标位置存储结构体
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| 
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| static std::vector<e2d::Listener*> s_vListeners;		// 监听器容器
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| 
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| 
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| bool Input::__init()
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| {
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| 	ZeroMemory(s_KeyBuffer, sizeof(s_KeyBuffer));
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| 	ZeroMemory(s_KeyRecordBuffer, sizeof(s_KeyRecordBuffer));
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| 	ZeroMemory(&s_MouseState, sizeof(s_MouseState));
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| 	ZeroMemory(&s_MouseRecordState, sizeof(s_MouseRecordState));
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| 
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| 	// 初始化接口对象
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| 	HRESULT hr = DirectInput8Create(
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| 		HINST_THISCOMPONENT,
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| 		DIRECTINPUT_VERSION,
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| 		IID_IDirectInput8,
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| 		(void**)&s_pDirectInput,
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| 		nullptr
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| 	);
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| 
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| 	auto window = Window::getInstance();
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| 
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| 	if (SUCCEEDED(hr))
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| 	{
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| 		// 初始化键盘设备
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| 		hr = s_pDirectInput->CreateDevice(
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| 			GUID_SysKeyboard,
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| 			&s_KeyboardDevice,
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| 			nullptr
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| 		);
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| 
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| 		if (SUCCEEDED(hr))
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| 		{
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| 			s_KeyboardDevice->SetCooperativeLevel(
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| 				window->getHWnd(),
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| 				DISCL_FOREGROUND | DISCL_NONEXCLUSIVE
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| 			);
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| 			s_KeyboardDevice->SetDataFormat(
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| 				&c_dfDIKeyboard);
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| 			s_KeyboardDevice->Acquire();
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| 			s_KeyboardDevice->Poll();
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| 		}
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| 		else
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| 		{
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| 			window->error(L"Keyboard not found!");
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| 			return false;
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| 		}
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| 	}
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| 
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| 	if (SUCCEEDED(hr))
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| 	{
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| 		// 初始化鼠标设备
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| 		hr = s_pDirectInput->CreateDevice(GUID_SysMouse, &s_MouseDevice, nullptr);
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| 
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| 		if (SUCCEEDED(hr))
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| 		{
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| 			s_MouseDevice->SetCooperativeLevel(window->getHWnd(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
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| 			s_MouseDevice->SetDataFormat(&c_dfDIMouse);
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| 			s_MouseDevice->Acquire();
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| 			s_MouseDevice->Poll();
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| 		}
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| 		else
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| 		{
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| 			window->error(L"Mouse not found!");
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| 			return false;
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| 		}
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| 	}
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| 
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| 	return SUCCEEDED(hr);
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| }
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| 
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| void Input::__uninit()
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| {
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| 	if (s_KeyboardDevice)
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| 		s_KeyboardDevice->Unacquire();
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| 	if (s_MouseDevice)
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| 		s_MouseDevice->Unacquire();
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| 
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| 	SafeRelease(s_MouseDevice);
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| 	SafeRelease(s_KeyboardDevice);
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| 	SafeRelease(s_pDirectInput);
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| }
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| 
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| void e2d::Input::__update()
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| {
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| 	Input::__updateDeviceState();
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| 	Input::__updateListeners();
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| }
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| 
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| void Input::__updateDeviceState()
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| {
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| 	if (s_KeyboardDevice)
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| 	{
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| 		HRESULT hr = s_KeyboardDevice->Poll();
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| 		if (FAILED(hr))
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| 		{
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| 			hr = s_KeyboardDevice->Acquire();
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| 			while (hr == DIERR_INPUTLOST)
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| 				hr = s_KeyboardDevice->Acquire();
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| 		}
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| 		else
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| 		{
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| 			for (int i = 0; i < BUFFER_SIZE; ++i)
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| 				s_KeyRecordBuffer[i] = s_KeyBuffer[i];
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| 
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| 			s_KeyboardDevice->GetDeviceState(sizeof(s_KeyBuffer), (void**)&s_KeyBuffer);
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| 		}
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| 	}
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| 
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| 	if (s_MouseDevice)
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| 	{
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| 		HRESULT hr = s_MouseDevice->Poll();
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| 		if (FAILED(hr))
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| 		{
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| 			hr = s_MouseDevice->Acquire();
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| 			while (hr == DIERR_INPUTLOST)
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| 				hr = s_MouseDevice->Acquire();
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| 		}
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| 		else
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| 		{
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| 			s_MouseRecordState = s_MouseState;
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| 			s_MouseDevice->GetDeviceState(sizeof(s_MouseState), (void**)&s_MouseState);
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| 		}
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| 	}
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| 
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| 	GetCursorPos(&s_MousePosition);
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| 	ScreenToClient(Window::getInstance()->getHWnd(), &s_MousePosition);
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| }
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| 
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| bool Input::isDown(Key key)
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| {
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| 	if (s_KeyBuffer[static_cast<int>(key)] & 0x80)
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| 		return true;
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| 	return false;
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| }
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| 
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| bool Input::isPress(Key key)
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| {
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| 	if ((s_KeyBuffer[static_cast<int>(key)] & 0x80) && 
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| 		!(s_KeyRecordBuffer[static_cast<int>(key)] & 0x80))
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| 		return true;
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| 	return false;
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| }
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| 
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| bool Input::isRelease(Key key)
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| {
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| 	if (!(s_KeyBuffer[static_cast<int>(key)] & 0x80) && 
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| 		(s_KeyRecordBuffer[static_cast<int>(key)] & 0x80))
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| 		return true;
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| 	return false;
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| }
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| 
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| bool e2d::Input::isDown(Mouse code)
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| {
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| 	if (s_MouseState.rgbButtons[static_cast<int>(code)] & 0x80)
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| 		return true;
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| 	return false;
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| }
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| 
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| bool e2d::Input::isPress(Mouse code)
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| {
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| 	if ((s_MouseState.rgbButtons[static_cast<int>(code)] & 0x80) && 
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| 		!(s_MouseRecordState.rgbButtons[static_cast<int>(code)] & 0x80))
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| 		return true;
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| 	return false;
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| }
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| 
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| bool e2d::Input::isRelease(Mouse code)
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| {
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| 	if (!(s_MouseState.rgbButtons[static_cast<int>(code)] & 0x80) && 
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| 		(s_MouseRecordState.rgbButtons[static_cast<int>(code)] & 0x80))
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| 		return true;
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| 	return false;
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| }
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| 
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| double Input::getMouseX()
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| {
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| 	return (double)s_MousePosition.x;
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| }
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| 
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| double Input::getMouseY()
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| {
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| 	return (double)s_MousePosition.y;
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| }
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| 
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| Point Input::getMousePos()
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| {
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| 	return Point((double)s_MousePosition.x, (double)s_MousePosition.y);
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| }
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| 
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| double Input::getMouseDeltaX()
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| {
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| 	return (double)s_MouseState.lX;
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| }
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| 
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| double Input::getMouseDeltaY()
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| {
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| 	return (double)s_MouseState.lY;
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| }
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| 
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| double Input::getMouseDeltaZ()
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| {
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| 	return (double)s_MouseState.lZ;
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| }
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| 
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| e2d::Listener * e2d::Input::addListener(const Function& func, const String& name, bool paused)
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| {
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| 	auto listener = Create<Listener>(func, name, paused);
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| 	GC::retain(listener);
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| 	s_vListeners.push_back(listener);
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| 	return listener;
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| }
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| 
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| void e2d::Input::addListener(Listener * listener)
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| {
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| 	if (listener)
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| 	{
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| 		auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener);
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| 		if (iter == s_vListeners.end())
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| 		{
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| 			GC::retain(listener);
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| 			s_vListeners.push_back(listener);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Input::removeListener(Listener * listener)
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| {
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| 	if (listener)
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| 	{
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| 		auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener);
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| 		if (iter != s_vListeners.end())
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| 		{
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| 			GC::release(listener);
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| 			s_vListeners.erase(iter);
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| 		}
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| 	}
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| }
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| 
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| void e2d::Input::stopListener(const String& name)
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| {
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| 	if (s_vListeners.empty() || name.isEmpty())
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| 		return;
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| 
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		if (listener->_name == name)
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| 		{
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| 			listener->stop();
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| 		}
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| 	}
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| }
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| 
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| void e2d::Input::startListener(const String& name)
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| {
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| 	if (s_vListeners.empty() || name.isEmpty())
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| 		return;
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| 
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		if (listener->_name == name)
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| 		{
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| 			listener->start();
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| 		}
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| 	}
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| }
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| 
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| void e2d::Input::removeListener(const String& name)
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| {
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| 	if (s_vListeners.empty() || name.isEmpty())
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| 		return;
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| 
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		if (listener->_name == name)
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| 		{
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| 			listener->_stopped = true;
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| 		}
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| 	}
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| }
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| 
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| void e2d::Input::stopAllListeners()
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| {
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		listener->stop();
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| 	}
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| }
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| 
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| void e2d::Input::startAllListeners()
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| {
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		listener->start();
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| 	}
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| }
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| 
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| void e2d::Input::removeAllListeners()
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| {
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		listener->_stopped = true;
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| 	}
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| }
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| 
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| void e2d::Input::__updateListeners()
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| {
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| 	if (s_vListeners.empty() || Game::getInstance()->isPaused())
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| 		return;
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| 
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| 	for (size_t i = 0; i < s_vListeners.size(); ++i)
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| 	{
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| 		auto listener = s_vListeners[i];
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| 		// 清除已停止的监听器
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| 		if (listener->_stopped)
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| 		{
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| 			GC::release(listener);
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| 			s_vListeners.erase(s_vListeners.begin() + i);
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| 		}
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| 		else
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| 		{
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| 			// 更新监听器
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| 			listener->_update();
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| 			++i;
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| 		}
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| 	}
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| }
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| 
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| void e2d::Input::__clearListeners()
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| {
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| 	for (auto listener : s_vListeners)
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| 	{
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| 		GC::release(listener);
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| 	}
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| 	s_vListeners.clear();
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| } |