31 lines
592 B
C++
31 lines
592 B
C++
#include "..\e2dbase.h"
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#include "..\e2dnode.h"
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#include "..\e2dmanager.h"
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e2d::Scene::Scene()
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{
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}
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e2d::Scene::~Scene()
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{
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}
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void e2d::Scene::visit()
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{
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Node::visit();
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if (Game::getInstance()->getConfig().isOutlineVisible())
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{
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auto brush = Renderer::getInstance()->getSolidColorBrush();
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brush->SetColor(D2D1::ColorF(D2D1::ColorF::Red, 0.6f));
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brush->SetOpacity(1.f);
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Node::_renderOutline();
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}
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if (Game::getInstance()->getConfig().isColliderVisible())
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{
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Renderer::getInstance()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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Node::_renderCollider();
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}
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}
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