Magic_Game/src/kiwano/platform/Window.cpp

93 lines
2.0 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano/platform/Window.h>
namespace kiwano
{
Window::Window()
: handle_(nullptr)
, should_close_(false)
, is_fullscreen_(false)
, width_(0)
, height_(0)
{
}
Window::~Window()
{
}
EventPtr Window::PollEvent()
{
PumpEvents();
EventPtr evt;
if (!event_queue_.empty())
{
evt = event_queue_.front();
event_queue_.pop();
}
return evt;
}
String Window::GetTitle() const
{
return title_;
}
Size Window::GetSize() const
{
return Size(float(width_), float(height_));
}
uint32_t Window::GetWidth() const
{
return width_;
}
uint32_t Window::GetHeight() const
{
return height_;
}
WindowHandle Window::GetHandle() const
{
return handle_;
}
bool Window::ShouldClose()
{
return should_close_;
}
void Window::SetShouldClose(bool should)
{
should_close_ = should;
}
void Window::PushEvent(EventPtr evt)
{
event_queue_.push(evt);
}
} // namespace kiwano