99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include <random>
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| 
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| namespace easy2d
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| {
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| 	namespace math
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| 	{
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| 		//
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| 		// 随机数产生器
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| 		// 
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| 		// Usage:
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| 		//     获取指定范围内的一个随机数, 如:
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| 		//     int n = math::Rand(1, 5);  // 获取 1~5 内的随机整数, 包含 1 和 5
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| 		//     方法同样适用于浮点数的生成, 如:
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| 		//     double d = math::Rand(1.2, 1.5);
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| 		//     注意, 获得的随机数类型取决于参数的类型。
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| 		//
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| 		
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| 		std::default_random_engine& GetRandomEngine();
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| 
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| 		template<typename T>
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| 		static T RandomInt(T min, T max)
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| 		{
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| 			std::uniform_int_distribution<T> dist(min, max);
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| 			return dist(GetRandomEngine());
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| 		}
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| 
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| 		template<typename T>
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| 		static T RandomReal(T min, T max)
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| 		{
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| 			std::uniform_real_distribution<T> dist(min, max);
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| 			return dist(GetRandomEngine());
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| 		}
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| 
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| 		inline int Rand(int min, int max)
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| 		{
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| 			return RandomInt(min, max);
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| 		}
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| 
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| 		inline unsigned int Rand(unsigned int min, unsigned int max)
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| 		{
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| 			return RandomInt(min, max);
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| 		}
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| 
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| 		inline long Rand(long min, long max)
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| 		{
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| 			return RandomInt(min, max);
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| 		}
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| 
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| 		inline unsigned long Rand(unsigned long min, unsigned long max)
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| 		{
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| 			return RandomInt(min, max);
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| 		}
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| 
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| 		inline char Rand(char min, char max)
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| 		{
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| 			return static_cast<char>(
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| 				RandomInt(static_cast<int>(min), static_cast<int>(max))
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| 			);
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| 		}
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| 
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| 		inline unsigned char Rand(unsigned char min, unsigned char max)
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| 		{
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| 			return static_cast<unsigned char>(
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| 				RandomInt(static_cast<unsigned int>(min), static_cast<unsigned int>(max))
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| 			);
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| 		}
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| 
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| 		inline float Rand(float min, float max)
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| 		{
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| 			return RandomReal(min, max);
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| 		}
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| 
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| 		inline double Range(double min, double max)
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| 		{
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| 			return RandomReal(min, max);
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| 		}
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| 	}
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| } |