310 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Kiwano - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "Geometry.h"
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| #include "Renderer.h"
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| #include "../base/Logger.h"
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| 
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| namespace kiwano
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| {
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| 
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| 	//
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| 	// Geometry
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| 	//
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| 
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| 	Geometry::Geometry()
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| 	{
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| 	}
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| 
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| 	Geometry::Geometry(ComPtr<ID2D1Geometry> geo)
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| 		: geo_(geo)
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| 	{
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| 	}
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| 
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| 	Rect Geometry::GetBoundingBox(Matrix3x2 const& transform) const
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| 	{
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| 		if (!geo_)
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| 			return Rect{};
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| 
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| 		D2D1_RECT_F rect;
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| 		// no matter it failed or not
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| 		geo_->GetBounds(DX::ConvertToMatrix3x2F(transform), &rect);
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| 		return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top };
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| 	}
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| 
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| 	float Geometry::GetLength()
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| 	{
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| 		float length = 0.f;
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| 		if (geo_)
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| 		{
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| 			// no matter it failed or not
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| 			geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length);
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| 		}
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| 		return length;
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| 	}
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| 
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| 	bool Geometry::ComputePointAtLength(float length, Point& point, Vec2& tangent)
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| 	{
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| 		if (geo_)
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| 		{
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| 			HRESULT hr = geo_->ComputePointAtLength(
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| 				length,
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| 				D2D1::Matrix3x2F::Identity(),
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| 				DX::ConvertToPoint2F(&point),
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| 				DX::ConvertToPoint2F(&tangent)
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| 			);
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| 
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| 			return SUCCEEDED(hr);
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| 		}
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| 		return false;
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| 	}
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| 
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| 	Geometry Geometry::CombineWith(Geometry input, CombineMode mode, Matrix3x2 const& input_matrix)
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| 	{
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| 		if (geo_ && input.geo_)
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| 		{
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| 			GeometrySink sink;
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| 			sink.Init();
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| 			sink.OpenSink();
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| 
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| 			ThrowIfFailed(
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| 				geo_->CombineWithGeometry(
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| 					input.geo_.get(),
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| 					D2D1_COMBINE_MODE(mode),
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| 					DX::ConvertToMatrix3x2F(input_matrix),
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| 					sink.GetGeometrySink().get()
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| 				)
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| 			);
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| 
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| 			sink.CloseSink();
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| 			return sink.GetGeometry();
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| 		}
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| 		return Geometry();
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| 	}
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| 
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| 	Geometry Geometry::Combine(Vector<Geometry> const& geos, Vector<CombineMode> const& modes, Vector<Matrix3x2> const& matrixs)
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| 	{
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| 		if ((geos.size() == (modes.size() + 1) || modes.size() == 1)
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| 			&& (geos.size() == (matrixs.size() + 1) || matrixs.size() == 1))
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| 		{
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| 			GeometrySink sink;
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| 			sink.Init();
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| 			sink.OpenSink();
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| 
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| 			for (size_t i = 0; i < geos.size() - 1; i++)
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| 			{
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| 				CombineMode mode = (modes.size() == 1) ? modes[0] : modes[i];
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| 				const Matrix3x2& matrix = (matrixs.size() == 1) ? matrixs[0] : matrixs[i];
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| 
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| 				ThrowIfFailed(
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| 					geos[i].geo_->CombineWithGeometry(
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| 						geos[i + 1].geo_.get(),
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| 						D2D1_COMBINE_MODE(mode),
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| 						DX::ConvertToMatrix3x2F(matrix),
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| 						sink.GetGeometrySink().get()
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| 					)
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| 				);
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| 			}
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| 
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| 			sink.CloseSink();
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| 			return sink.GetGeometry();
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| 		}
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| 		return Geometry();
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| 	}
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| 
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| 	float Geometry::ComputeArea()
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| 	{
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| 		if (!geo_)
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| 			return 0.f;
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| 
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| 		float area = 0.f;
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| 		// no matter it failed or not
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| 		geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area);
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| 		return area;
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| 	}
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| 
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| 	bool Geometry::ContainsPoint(Point const& point)
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| 	{
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| 		if (!geo_)
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| 			return false;
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| 
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| 		BOOL ret = 0;
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| 		// no matter it failed or not
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| 		geo_->FillContainsPoint(
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| 			DX::ConvertToPoint2F(point),
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| 			D2D1::Matrix3x2F::Identity(),
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| 			&ret
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| 		);
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| 		return !!ret;
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| 	}
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| 
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| 	Geometry Geometry::CreateLine(Point const& begin, Point const& end)
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| 	{
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| 		Geometry output;
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| 		Renderer::GetInstance()->CreateLineGeometry(output, begin, end);
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| 		return output;
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| 	}
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| 
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| 	Geometry Geometry::CreateRect(Rect const& rect)
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| 	{
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| 		Geometry output;
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| 		Renderer::GetInstance()->CreateRectGeometry(output, rect);
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| 		return output;
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| 	}
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| 
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| 	Geometry Geometry::CreateRoundedRect(Rect const& rect, Vec2 const& radius)
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| 	{
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| 		Geometry output;
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| 		Renderer::GetInstance()->CreateRoundedRectGeometry(output, rect, radius);
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| 		return output;
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| 	}
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| 
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| 	Geometry Geometry::CreateCircle(Point const& center, float radius)
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| 	{
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| 		Geometry output;
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| 		Renderer::GetInstance()->CreateEllipseGeometry(output, center, Vec2{ radius, radius });
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| 		return output;
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| 	}
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| 
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| 	Geometry Geometry::CreateEllipse(Point const& center, Vec2 const& radius)
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| 	{
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| 		Geometry output;
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| 		Renderer::GetInstance()->CreateEllipseGeometry(output, center, radius);
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| 		return output;
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| 	}
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| 
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| 	//
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| 	// GeometrySink
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| 	//
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| 
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| 	GeometrySink::GeometrySink()
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| 	{
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| 	}
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| 
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| 	GeometrySink& GeometrySink::BeginPath(Point const& begin_pos)
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| 	{
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| 		Init();
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| 
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| 		if (!sink_)
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| 		{
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| 			OpenSink();
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| 		}
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| 
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| 		sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
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| 		return (*this);
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| 	}
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| 
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| 	GeometrySink& GeometrySink::EndPath(bool closed)
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| 	{
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| 		if (sink_)
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| 		{
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| 			sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
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| 			
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| 			CloseSink();
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| 		}
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| 		return (*this);
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| 	}
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| 
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| 	GeometrySink& GeometrySink::AddLine(Point const& point)
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| 	{
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| 		if (!sink_) BeginPath();
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| 
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| 		sink_->AddLine(DX::ConvertToPoint2F(point));
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| 		return (*this);
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| 	}
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| 
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| 	GeometrySink& GeometrySink::AddLines(Vector<Point> const& points)
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| 	{
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| 		if (!sink_) BeginPath();
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| 		
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| 		sink_->AddLines(
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| 			reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
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| 			static_cast<UINT32>(points.size())
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| 		);
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| 		return (*this);
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| 	}
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| 
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| 	GeometrySink& GeometrySink::AddBezier(Point const& point1, Point const& point2, Point const& point3)
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| 	{
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| 		if (!sink_) BeginPath();
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| 		
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| 		sink_->AddBezier(
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| 			D2D1::BezierSegment(
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| 				DX::ConvertToPoint2F(point1),
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| 				DX::ConvertToPoint2F(point2),
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| 				DX::ConvertToPoint2F(point3)
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| 			)
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| 		);
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| 		return (*this);
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| 	}
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| 
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| 	GeometrySink& GeometrySink::AddArc(Point const& point, Size const& radius, float rotation, bool clockwise, bool is_small)
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| 	{
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| 		if (!sink_) BeginPath();
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| 
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| 		sink_->AddArc(
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| 			D2D1::ArcSegment(
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| 				DX::ConvertToPoint2F(point),
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| 				DX::ConvertToSizeF(radius),
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| 				rotation,
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| 				clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
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| 				is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
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| 			)
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| 		);
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| 		return (*this);
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| 	}
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| 
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| 	Geometry GeometrySink::GetGeometry()
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| 	{
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| 		if (sink_)
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| 		{
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| 			EndPath();
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| 		}
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| 		return Geometry(path_geo_);
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| 	}
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| 
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| 	void GeometrySink::Init()
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| 	{
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| 		if (!path_geo_)
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| 		{
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| 			Renderer::GetInstance()->CreatePathGeometrySink(*this);
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| 		}
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| 	}
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| 
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| 	void GeometrySink::OpenSink()
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| 	{
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| 		if (!sink_)
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| 		{
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| 			ThrowIfFailed(path_geo_->Open(&sink_));
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| 		}
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| 	}
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| 
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| 	void GeometrySink::CloseSink()
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| 	{
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| 		if (sink_)
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| 		{
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| 			ThrowIfFailed(sink_->Close());
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| 
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| 			sink_ = nullptr;
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| 		}
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| 	}
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| 
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| }
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