Magic_Game/core/Transition/TransitionEmerge.cpp

33 lines
684 B
C++

#include "..\etransitions.h"
#include "..\enodes.h"
e2d::TransitionEmerge::TransitionEmerge(double duration)
: Transition(duration)
{
}
void e2d::TransitionEmerge::_update()
{
this->_calcRateOfProgress();
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1 - m_fRateOfProgress);
m_pNextScene->getRoot()->setOpacity(m_fRateOfProgress);
if (m_fRateOfProgress >= 1)
{
this->_stop();
}
}
void e2d::TransitionEmerge::_init()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(0);
}
void e2d::TransitionEmerge::_reset()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(1);
}