Magic_Game/core/Transition/TransitionFade.cpp

57 lines
1.1 KiB
C++

#include "..\etransitions.h"
#include "..\enodes.h"
e2d::TransitionFade::TransitionFade(double fadeOutDuration, double fadeInDuration)
: Transition(0)
, m_fFadeOutDuration(fadeOutDuration)
, m_fFadeInDuration(fadeInDuration)
, m_bFadeOutTransioning(true)
{
m_fDuration = max(m_fFadeOutDuration, 0);
}
void e2d::TransitionFade::_update()
{
this->_calcRateOfProgress();
if (m_bFadeOutTransioning)
{
m_pPrevScene->getRoot()->setOpacity(1 - m_fRateOfProgress);
if (m_fRateOfProgress >= 1)
{
m_bFadeOutTransioning = false;
m_fDuration = max(m_fFadeInDuration, 0);
m_fLast = Time::getTotalTime();
}
}
else
{
m_pNextScene->getRoot()->setOpacity(m_fRateOfProgress);
if (m_fRateOfProgress >= 1)
{
this->_stop();
}
}
}
void e2d::TransitionFade::_init()
{
if (m_pPrevScene)
{
m_bFadeOutTransioning = true;
m_pPrevScene->getRoot()->setOpacity(1);
}
else
{
m_bFadeOutTransioning = false;
m_fDuration = m_fFadeInDuration;
}
m_pNextScene->getRoot()->setOpacity(0);
}
void e2d::TransitionFade::_reset()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(1);
}