285 lines
6.5 KiB
C++
285 lines
6.5 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "..\e2dcomponent.h"
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#include "..\e2dmodule.h"
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#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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#define SET_BUTTON_NODE(Old, New) \
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if (New != Old) \
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{ \
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if (Old) this->RemoveChild(Old); \
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if (New) \
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{ \
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New->SetPivot(GetPivotX(), GetPivotY()); \
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this->AddChild(New); \
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} \
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Old = New; \
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UpdateVisible(); \
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} \
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namespace easy2d
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{
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Button::Button()
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: callback_(nullptr)
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, status_(Status::Normal)
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, enabled_(true)
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, is_selected_(false)
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, normal_(nullptr)
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, mouseover_(nullptr)
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, selected_(nullptr)
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, disabled_(nullptr)
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{
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}
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Button::Button(Node * normal, const Callback& func)
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: callback_(nullptr)
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, status_(Status::Normal)
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, enabled_(true)
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, is_selected_(false)
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, normal_(nullptr)
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, mouseover_(nullptr)
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, selected_(nullptr)
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, disabled_(nullptr)
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{
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this->SetNormal(normal);
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this->SetCallbackOnClick(func);
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}
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Button::Button(Node * normal, Node * selected, const Callback& func)
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: callback_(nullptr)
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, status_(Status::Normal)
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, enabled_(true)
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, is_selected_(false)
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, normal_(nullptr)
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, mouseover_(nullptr)
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, selected_(nullptr)
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, disabled_(nullptr)
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{
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this->SetNormal(normal);
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this->SetSelected(selected);
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this->SetCallbackOnClick(func);
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}
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Button::Button(Node * normal, Node * mouseover, Node * selected, const Callback& func)
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: callback_(nullptr)
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, status_(Status::Normal)
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, enabled_(true)
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, is_selected_(false)
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, normal_(nullptr)
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, mouseover_(nullptr)
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, selected_(nullptr)
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, disabled_(nullptr)
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{
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this->SetNormal(normal);
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this->SetMouseOver(mouseover);
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this->SetSelected(selected);
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this->SetCallbackOnClick(func);
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}
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Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Callback& func)
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: callback_(nullptr)
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, status_(Status::Normal)
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, enabled_(true)
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, is_selected_(false)
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, normal_(nullptr)
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, mouseover_(nullptr)
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, selected_(nullptr)
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, disabled_(nullptr)
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{
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this->SetNormal(normal);
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this->SetMouseOver(mouseover);
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this->SetSelected(selected);
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this->SetDisabled(disabled);
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this->SetCallbackOnClick(func);
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}
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bool Button::IsEnable() const
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{
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return enabled_;
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}
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void Button::SetNormal(Node * normal)
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{
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SET_BUTTON_NODE(normal_, normal);
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if (normal)
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{
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this->SetSize(normal->GetWidth(), normal->GetHeight());
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}
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}
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void Button::SetMouseOver(Node * mouseover)
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{
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SET_BUTTON_NODE(mouseover_, mouseover);
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}
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void Button::SetSelected(Node * selected)
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{
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SET_BUTTON_NODE(selected_, selected);
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}
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void Button::SetDisabled(Node * disabled)
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{
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SET_BUTTON_NODE(disabled_, disabled);
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}
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void Button::SetEnabled(bool enabled)
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{
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if (enabled_ != enabled)
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{
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enabled_ = enabled;
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UpdateVisible();
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}
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}
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void Button::SetCallbackOnClick(const Callback& func)
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{
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callback_ = func;
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}
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void Button::SetPivot(float pivot_x, float pivot_y)
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{
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Node::SetPivot(pivot_x, pivot_y);
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SAFE_SET(normal_, SetPivot, pivot_x, pivot_y);
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SAFE_SET(mouseover_, SetPivot, pivot_x, pivot_y);
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SAFE_SET(selected_, SetPivot, pivot_x, pivot_y);
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SAFE_SET(disabled_, SetPivot, pivot_x, pivot_y);
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}
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bool Button::Dispatch(const MouseEvent & e, bool handled)
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{
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if (!handled && enabled_ && IsVisible() && normal_)
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{
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bool contains = normal_->ContainsPoint(e.GetPosition());
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if (e.GetType() == MouseEvent::Type::LeftUp && is_selected_ && contains)
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{
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if (callback_)
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{
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callback_();
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}
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is_selected_ = false;
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SetStatus(Status::Normal);
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return true;
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}
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else if (e.GetType() == MouseEvent::Type::LeftDown)
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{
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is_selected_ = contains;
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SetStatus(contains ? Status::Selected : Status::Normal);
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if (contains)
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return true;
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}
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else if (e.GetType() == MouseEvent::Type::LeftUp)
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{
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is_selected_ = false;
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}
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else if (e.GetType() == MouseEvent::Type::MoveBy && is_selected_ && contains)
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{
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SetStatus(Status::Selected);
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return true;
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}
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else
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{
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if (!e.IsLButtonDown() && is_selected_)
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{
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is_selected_ = false;
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}
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SetStatus(contains ? Status::Mouseover : Status::Normal);
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if (contains)
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return true;
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}
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}
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return Node::Dispatch(e, handled);
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}
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void Button::Visit()
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{
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Node::Visit();
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if (IsVisible() &&
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!enabled_ &&
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normal_ &&
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normal_->ContainsPoint(Device::GetInput()->GetMousePos()))
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{
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HCURSOR hcursor = ::LoadCursor(nullptr, IDC_NO);
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if (hcursor)
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{
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::SetCursor(hcursor);
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}
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}
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else if (status_ == Status::Mouseover || status_ == Status::Selected)
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{
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HCURSOR hcursor = ::LoadCursor(nullptr, IDC_HAND);
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if (hcursor)
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{
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::SetCursor(hcursor);
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}
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}
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}
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void Button::SetStatus(Status status)
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{
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if (status_ != status)
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{
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status_ = status;
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UpdateVisible();
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}
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}
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void Button::UpdateVisible()
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{
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SAFE_SET(normal_, SetVisible, false);
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SAFE_SET(mouseover_, SetVisible, false);
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SAFE_SET(selected_, SetVisible, false);
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SAFE_SET(disabled_, SetVisible, false);
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if (enabled_)
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{
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if (status_ == Status::Selected && selected_)
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{
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selected_->SetVisible(true);
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}
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else if (status_ == Status::Mouseover && mouseover_)
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{
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mouseover_->SetVisible(true);
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}
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else
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{
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if (normal_) normal_->SetVisible(true);
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}
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}
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else
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{
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if (disabled_)
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{
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disabled_->SetVisible(true);
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}
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else
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{
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if (normal_) normal_->SetVisible(true);
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}
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}
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}
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} |