340 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			340 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #ifndef __E2D_TOOL_H__
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| #define __E2D_TOOL_H__
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| 
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| 
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| #include "e2dutil.h"
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| 
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| namespace easy2d
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| {
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| 
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| 	// 音乐
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| 	class Music
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| 		: public Ref
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| 	{
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| 	public:
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| 		Music();
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| 
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| 		Music(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		Music(
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| 			Resource& res					/* 音乐资源 */
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| 		);
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| 
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| 		virtual ~Music();
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| 
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| 		// 打开音乐文件
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| 		bool Load(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 打开音乐资源
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| 		bool Load(
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| 			Resource& res					/* 音乐资源 */
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| 		);
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| 
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| 		// 播放
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| 		bool Play(
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| 			int loop_count = 0				/* 播放循环次数 (-1 为循环播放) */
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| 		);
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| 
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| 		// 暂停
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| 		void Pause();
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| 
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| 		// 继续
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| 		void Resume();
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| 
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| 		// 停止
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| 		void Stop();
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| 
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| 		// 关闭并回收资源
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| 		void Close();
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| 
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| 		// 是否正在播放
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| 		bool IsPlaying() const;
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| 
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| 		// 获取音量
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| 		float GetVolume() const;
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| 
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| 		// 设置音量
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| 		bool SetVolume(
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| 			float volume	/* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
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| 		);
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| 
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| 		// 获取 IXAudio2SourceVoice 对象
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| 		IXAudio2SourceVoice * GetSourceVoice() const;
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Music);
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| 
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| 	protected:
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| 		bool					opened_;
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| 		bool					playing_;
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| 		UINT32					size_;
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| 		BYTE*					wave_data_;
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| 		IXAudio2SourceVoice*	voice_;
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| 	};
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| 
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| 
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| 	// 音乐播放器
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| 	class Player
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| 	{
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| 	public:
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| 		Player();
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| 
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| 		~Player();
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| 
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| 		// 预加载音乐资源
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| 		bool Load(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 播放音乐
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| 		bool Play(
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| 			const std::wstring& file_path,	/* 音乐文件路径 */
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| 			int loop_count = 0				/* 播放循环次数 (-1 为循环播放) */
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| 		);
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| 
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| 		// 暂停音乐
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| 		void Pause(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 继续播放音乐
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| 		void Resume(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 停止音乐
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| 		void Stop(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 获取音乐播放状态
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| 		bool IsPlaying(
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| 			const std::wstring& file_path	/* 音乐文件路径 */
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| 		);
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| 
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| 		// 预加载音乐资源
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| 		bool Load(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 播放音乐
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| 		bool Play(
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| 			Resource& res,		/* 音乐资源 */
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| 			int loop_count = 0	/* 播放循环次数 (-1 为循环播放) */
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| 		);
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| 
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| 		// 暂停音乐
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| 		void Pause(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 继续播放音乐
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| 		void Resume(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 停止音乐
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| 		void Stop(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 获取音乐播放状态
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| 		bool IsPlaying(
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| 			Resource& res		/* 音乐资源 */
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| 		);
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| 
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| 		// 获取音量
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| 		float GetVolume() const;
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| 
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| 		// 设置音量
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| 		void SetVolume(
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| 			float volume		/* 1.0 为原始音量 */
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| 		);
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| 
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| 		// 暂停所有音乐
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| 		void PauseAll();
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| 
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| 		// 继续播放所有音乐
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| 		void ResumeAll();
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| 
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| 		// 停止所有音乐
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| 		void StopAll();
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| 
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| 		// 清除缓存
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| 		static void ClearCache();
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| 
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| 	protected:
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| 		E2D_DISABLE_COPY(Player);
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| 
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| 	protected:
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| 		float volume_;
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| 
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| 		static std::map<size_t, Music*> musics_;
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| 	};
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| 
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| 
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| 	// 数据管理工具
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| 	class Data
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| 	{
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| 	public:
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| 		Data(
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| 			const std::wstring& key,				/* 键值 */
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| 			const std::wstring& field = L"Defalut"	/* 字段名称 */
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| 		);
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| 
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| 		// 该数据是否存在
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| 		bool Exists() const;
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| 
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| 		// 保存 int 类型的值
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| 		bool SaveInt(
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| 			int value
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| 		);
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| 
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| 		// 保存 float 类型的值
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| 		bool SaveFloat(
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| 			float value
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| 		);
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| 
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| 		// 保存 double 类型的值
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| 		bool SaveDouble(
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| 			double value
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| 		);
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| 
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| 		// 保存 bool 类型的值
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| 		bool SaveBool(
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| 			bool value
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| 		);
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| 
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| 		// 保存 std::wstring 类型的值
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| 		bool SaveString(
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| 			const std::wstring& value
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| 		);
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| 
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| 		// 获取 int 类型的值
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| 		int GetInt() const;
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| 
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| 		// 获取 float 类型的值
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| 		float GetFloat() const;
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| 
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| 		// 获取 double 类型的值
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| 		double GetDouble() const;
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| 
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| 		// 获取 bool 类型的值
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| 		bool GetBool() const;
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| 
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| 		// 获取 字符串 类型的值
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| 		std::wstring GetString();
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| 
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| 	protected:
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| 		std::wstring key_;
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| 		std::wstring field_;
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| 		const std::wstring& data_path_;
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| 	};
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| 
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| 
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| 	// 文件
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| 	class File
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| 	{
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| 	public:
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| 		File();
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| 
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| 		File(
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| 			const std::wstring& file_name
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| 		);
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| 
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| 		virtual ~File();
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| 
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| 		// 打开文件
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| 		bool Open(
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| 			const std::wstring& file_name
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| 		);
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| 
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| 		// 文件是否存在
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| 		bool Exists() const;
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| 
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| 		// 删除文件
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| 		bool Delete();
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| 
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| 		// 获取文件路径
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| 		const std::wstring& GetPath() const;
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| 
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| 		// 获取文件扩展名
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| 		std::wstring GetExtension() const;
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| 
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| 		// 释放资源到临时文件目录
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| 		static File Extract(
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| 			Resource& res,						/* 资源 */
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| 			const std::wstring& dest_file_name	/* 目标文件名 */
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| 		);
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| 
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| 		// 添加文件搜索路径
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| 		static void AddSearchPath(
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| 			const std::wstring& path
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| 		);
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| 
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| 		// 弹出打开文件对话框
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| 		static File ShowOpenDialog(
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| 			const std::wstring& title = L"打开",		/* 对话框标题 */
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| 			const std::wstring& filter = L""		/* 筛选扩展名,例如 "*.jpg;*.jpeg" */
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| 		);
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| 
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| 		// 弹出保存文件对话框
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| 		static File ShowSaveDialog(
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| 			const std::wstring& title = L"保存",		/* 对话框标题 */
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| 			const std::wstring& def_file = L"",		/* 默认保存的文件名 */
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| 			const std::wstring& def_ext = L""		/* 默认追加的扩展名,例如 "txt" */
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| 		);
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| 
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| 	protected:
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| 		std::wstring	file_path_;
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| 
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| 		static std::list<std::wstring> search_paths_;
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| 	};
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| 
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| 
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| 	// 路径
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| 	class Path
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| 	{
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| 	public:
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| 		// 获取数据的默认保存路径
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| 		static const std::wstring& GetDataPath();
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| 
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| 		// 获取临时文件目录
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| 		static const std::wstring& GetTemporaryPath();
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| 
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| 		// 获取 LocalAppData 目录
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| 		static const std::wstring& GetLocalAppDataPath();
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| 
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| 		// 获取当前程序的运行路径
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| 		static const std::wstring& GetExeFilePath();
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| 	};
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| 
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| } // end of easy2d namespace
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| 
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| 
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| #endif // __E2D_TOOL_H__
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